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# Status Priority Subject Assignee Created Target version
970 New Low [Doom] Evil Eye height issue 2011-10-19 09:03 Doomsday Engine - Modding
669 New Low 0 tic state issues 2009-04-14 12:43 Doomsday Engine - Modding
665 New Low [Heretic] Some missiles should not splash 2009-04-13 19:07 Doomsday Engine - Modding
566 Progressed Low [Resampler] Low quality sound samples play distorted 2008-11-06 21:14 Doomsday Engine - Modding
388 New Low Missile speeds (steep vertical angles) 2006-12-18 00:22 Doomsday Engine - Modding
287 Progressed Low Changes to BLOOD states ignored 2006-05-31 08:44 Doomsday Engine - Modding
2054 New Low [MP] No weapon pickup notification in Hexen 2015-05-16 10:44 Doomsday Engine - Multiplayer
2096 New Low [Heretic] [HeXen] hud number one offset 2015-06-20 22:07 Doomsday Engine - Rendering
1968 New Low [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly) 2015-02-11 11:10 Doomsday Engine - Rendering
1942 New Low About dialog contents clipping vs -fontsize 2015-01-12 21:02 Doomsday Engine - Rendering
1863 New Low [automap] line updating 2014-09-09 12:22 Doomsday Engine - Rendering
1631 New Low Doom 2 finale: animation speeds for the Cast 2013-10-22 12:44 Doomsday Engine - Rendering
1597 New Low [HUD] Psprite positioning too low 2013-10-18 11:06 Doomsday Engine - Rendering
1592 New Low [HUD] Weapon lower animation briefly restarts 2013-10-18 10:57 Doomsday Engine - Rendering
1130 New Low Mana bars on the statusbar ignore opacity 2013-08-05 09:09 Doomsday Engine - Rendering
1125 New Low Handling missing OpenGL support during launch 2013-07-25 01:25 Doomsday Engine - Rendering
1088 New Low [Hexen] Hud doesn't switch to INRED graphics when low on health 2012-09-02 21:25 Doomsday Engine - Rendering
1067 New Low White player arrow missing on automap 2012-07-21 02:36 Doomsday Engine - Rendering
967 New Low Sprite angling incorrect at sharp angles 2011-09-12 12:14 Doomsday Engine - Rendering
918 New Low Particles and looking up/down sharply 2010-06-09 13:09 Doomsday Engine - Rendering
729 New Low Models cut off in 16:10 view ratio 2009-07-13 22:03 Doomsday Engine - Rendering
613 New Low [InFine] Inadvertent background animation 2009-02-25 22:42 Doomsday Engine - Rendering
514 New Low Light decoration placement on planes if origin is incident with a sector boundary 2008-05-29 10:23 Doomsday Engine - Rendering
1735 New Low Doom2 PWAD save games use level name from IWAD 2014-03-13 03:08 Doomsday Engine - User interface
2350 New Low [Doom] Status bar drawing glitch in Doom Registered v1.1 skyjake 2019-11-02 21:29 Doomsday Engine - Vanilla / Gameplay
1897 New Low Slightly different sprite clipping in Dday versus vanilla 2014-11-12 11:41 Doomsday Engine - Vanilla / Gameplay
1893 New Low Automap drawing difference to original games 2014-11-04 00:17 Doomsday Engine - Vanilla / Gameplay
1734 Progressed Low Games' Help InFine scripts have no sounds 2014-03-11 12:42 Doomsday Engine - Vanilla / Gameplay
1598 New Low Strange vertical view bobbing when running into walls 2013-10-18 11:08 Doomsday Engine - Vanilla / Gameplay
1081 New Low [Doom] Chainsaw sounds do not match original game 2012-08-28 17:39 Doomsday Engine - Vanilla / Gameplay
1045 New Low [Hexen] Moving platform sound loops while menu open 2012-05-17 11:24 Doomsday Engine - Vanilla / Gameplay
915 New Low [Hexen] Wraithverge Ghosts incorrectly full bright 2010-06-03 20:15 Doomsday Engine - Vanilla / Gameplay
2421 New Lowest Multiplayer "zombie player" voodoo spawnspot Deng Team 2020-04-19 15:39
1915 Feedback Lowest Click-to-focus also handled as UI click Deng Team 2014-11-28 11:31 Doomsday Engine - Input and game controllers
753 New Lowest [Hexen] Invincible Afrits 2009-08-31 19:34 Doomsday Engine - Modding
1644 New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2013-10-28 20:45 Doomsday Engine - Vanilla / Gameplay
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