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# Tracker Status Priority Subject Assignee Created
1551 Feature New Normal Print unknown line/sector types to the console 2012-01-07 09:34
1554 Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2012-03-03 21:16
1559 Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2012-05-05 17:15
1563 Feature New Normal Weapon text defs affect the Controls menu 2012-06-24 08:20
1565 Feature New High [MP] Option to remove MP flagged weapons in co-op 2012-06-25 21:20
1566 Feature New Normal [Automap] Reset line colors 2012-07-13 20:49
1568 Feature New Normal [Automap] Option for hiding non-blocking lines 2012-07-13 20:57
1569 Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2012-07-19 15:54
1571 Feature New Normal On screen notification for Always Run 2012-08-27 18:55
1573 Feature New Normal Setting for number of samples used for antialiasing 2012-09-04 18:53
1576 Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2012-10-22 07:23
1579 Feature New Low Dehacked 2.0 support 2012-12-20 13:07
1580 Feature New High Fix the Doom 64: Absolution TC plugin 2013-05-10 10:41
1585 Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2013-09-10 02:22
1587 Feature New Normal 3D weapon behaviour 2013-09-29 22:40
9 Feature Progressed High Use local server to run single-player games 2013-10-11 10:05
1602 Feature New Normal Improvements for map title in automap 2013-10-18 13:56
1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2013-10-18 14:05
1604 Feature New High Game rules (1p and MP) 2013-10-18 15:34
1607 Feature New Normal Reset settings to defaults 2013-10-19 18:44
1614 Feature New High Improved demo recording and playback 2013-10-20 18:13
1616 Feature New Normal Selector for sprites 2013-10-21 07:23
1618 Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2013-10-21 08:28
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1626 Feature New Normal Area-based fog 2013-10-22 08:02
1628 Feature New Normal Surface meshes 2013-10-22 08:07
1640 Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2013-10-24 08:22
1646 Feature New Normal Stereo 3D enhancements 2013-10-31 17:12
1648 Feature Progressed Urgent Complete vanilla DOOM emulation 2013-11-02 14:26
1649 Feature New Low Option to disable HUD/menu font upscaling 2013-11-02 21:26
1663 Feature New Normal Replace game-side color filter / special effect with LensFx 2013-11-14 11:18
1668 Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2013-11-25 21:13
1677 Feature New Low Square particle shape (option, as alternative to round particles) 2013-12-05 18:52
1687 Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2013-12-23 13:10
1688 Feature New High Command line options documented with Amethyst 2013-12-23 13:45
1694 Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2013-12-31 08:50
1698 Feature New Normal Editor for particle generators 2014-01-03 12:36
1699 Feature New High Particle renderer 2.0 2014-01-03 12:40
1726 Feature New Normal Remapping the colours on a texture via material def 2014-02-09 19:33
1727 Feature New Normal Apply colored sector lighting by sector via DED 2014-02-09 19:43
1745 Feature Progressed Normal Performance optimization 2014-04-09 20:21
1757 Feature New High Separate server and client sources 2014-04-18 07:50
1762 Feature New Normal Game hierarchy 2014-04-18 08:12
1763 Feature New Normal Autosaving 2014-04-18 08:14
1764 Feature New Normal DMU 2.0: Generate network deltas 2014-04-18 08:22
1767 Feature New High Network delta profiler 2014-04-18 08:35
1768 Feature Progressed High Boom compatibility 2014-04-18 08:39
1774 Feature New Normal Use "-savedir" option to the configure where saves are stored 2014-04-20 05:03
1779 Feature New Normal [Home] Show project news and dev blog 2014-04-24 07:21
1840 Feature Progressed Normal Support ZDoom-extended MAPINFO format 2014-07-17 16:54
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