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Subject
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Created
1563
Feature
New
Normal
Weapon text defs affect the Controls menu
2012-06-24 08:20
1565
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2012-06-25 21:20
1566
Feature
New
Normal
[Automap] Reset line colors
2012-07-13 20:49
1568
Feature
New
Normal
[Automap] Option for hiding non-blocking lines
2012-07-13 20:57
1569
Feature
New
Lowest
[Hexen] Demo version cheat codes and "Beta" message
2012-07-19 15:54
1571
Feature
New
Normal
On screen notification for Always Run
2012-08-27 18:55
1573
Feature
New
Normal
Setting for number of samples used for antialiasing
2012-09-04 18:53
1576
Feature
New
Normal
[MP] Option to retain weapons+ammo after death in co-op
2012-10-22 07:23
1579
Feature
New
Low
Dehacked 2.0 support
2012-12-20 13:07
1580
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2013-05-10 10:41
1587
Feature
New
Normal
3D weapon behaviour
2013-09-29 22:40
1602
Feature
New
Normal
Improvements for map title in automap
2013-10-18 13:56
1604
Feature
New
High
Game rules (1p and MP)
2013-10-18 15:34
1607
Feature
New
Normal
Reset settings to defaults
2013-10-19 18:44
1614
Feature
New
High
Improved demo recording and playback
2013-10-20 18:13
1616
Feature
New
Normal
Selector for sprites
2013-10-21 07:23
1617
Feature
New
High
Scoped definitions and variables
Deng Team
2013-10-21 07:43
1618
Feature
New
Normal
Decorations/effects for game events (power up, damage, etc.)
2013-10-21 08:28
1622
Feature
New
Urgent
Vanilla depth shading
2013-10-22 07:46
1626
Feature
New
Normal
Area-based fog
2013-10-22 08:02
1628
Feature
New
Normal
Surface meshes
2013-10-22 08:07
1630
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2013-10-22 10:20
1632
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2013-10-22 15:09
1633
Feature
New
High
Console commands and Doomsday Script
skyjake
2013-10-22 15:32
1646
Feature
New
Normal
Stereo 3D enhancements
2013-10-31 17:12
1649
Feature
New
Low
Option to disable HUD/menu font upscaling
2013-11-02 21:26
1658
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2013-11-07 10:05
1663
Feature
New
Normal
Replace game-side color filter / special effect with LensFx
2013-11-14 11:18
1668
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2013-11-25 21:13
1677
Feature
New
Low
Square particle shape (option, as alternative to round particles)
2013-12-05 18:52
1688
Feature
New
High
Command line options documented with Amethyst
2013-12-23 13:45
1694
Feature
New
Low
[Doom] Invulnerability animation: full bright sync, apply tic rate
2013-12-31 08:50
1698
Feature
New
Normal
Editor for particle generators
2014-01-03 12:36
1699
Feature
New
High
Particle renderer 2.0
2014-01-03 12:40
1726
Feature
New
Normal
Remapping the colours on a texture via material def
2014-02-09 19:33
1727
Feature
New
Normal
Apply colored sector lighting by sector via DED
2014-02-09 19:43
1749
Feature
New
High
Built-in effects should come in resource packs
skyjake
2014-04-16 20:01
1754
Feature
New
High
Start local server using client GUI
skyjake
2014-04-18 07:36
1757
Feature
New
High
Separate server and client sources
2014-04-18 07:50
1758
Feature
New
Low
Separate left/right modifier keys (Shift, Alt, etc.)
skyjake
2014-04-18 07:53
1762
Feature
New
Normal
Game hierarchy
2014-04-18 08:12
1763
Feature
New
Normal
Autosaving
2014-04-18 08:14
1764
Feature
New
Normal
DMU 2.0: Generate network deltas
2014-04-18 08:22
1765
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2014-04-18 08:26
1767
Feature
New
High
Network delta profiler
2014-04-18 08:35
1774
Feature
New
Normal
Use "-savedir" option to the configure where saves are stored
2014-04-20 05:03
1779
Feature
New
Normal
[Home] Show project news and dev blog
2014-04-24 07:21
1793
Feature
New
Normal
Use rich formatting in help strings
skyjake
2014-05-01 11:21
1844
Feature
New
Normal
Support ZDoom's skill definitions in MAPINFO
2014-07-17 17:17
1851
Feature
New
Normal
[UI] Dynamic release notes
2014-08-08 13:46
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Engine
2.3
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