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# Project Tracker Status Priority Subject Assignee Updated % Done
1767 Doomsday Engine Feature New High Network delta profiler 2019-11-29 12:33

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

1580 Doomsday Engine Feature New High Fix the Doom 64: Absolution TC plugin 2019-11-29 12:31

1827 Doomsday Engine Bug New High [Doom] Revenant infinite loop case 2019-11-27 05:51

2066 Doomsday Engine Bug New High [Heretic Multiplayer] Iron Lich firewall doesn't expand 2018-07-29 16:53

1965 Doomsday Engine Bug New High [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward 2018-07-29 16:53

1963 Doomsday Engine Bug New High [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer) 2018-07-29 16:53

1565 Doomsday Engine Feature New High [MP] Option to remove MP flagged weapons in co-op 2018-07-29 16:53

1089 Doomsday Engine Bug Progressed High [MP] Client cannot dismiss "Help/Info" finale 2018-07-29 16:46

1688 Doomsday Engine Feature New High Command line options documented with Amethyst 2017-04-08 10:08

1388 Doomsday Engine Feature New High 3D floors (Z-overlapped sectors) 2017-04-03 18:57

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1467 Doomsday Engine Feature New High [XG] Incorporate vanilla line/sector types 2017-04-03 18:48

1524 Doomsday Engine Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2017-04-03 18:48

2051 Doomsday Engine Feature New High XG test suite / demo map 2017-04-03 18:46

1015 Doomsday Engine Bug New High Player getting stuck on certain walls? 2017-04-03 18:34

2042 Doomsday Engine Bug New High Mobj spawning at sector boundary height should choose highest contacted floor 2017-04-03 18:32

908 Doomsday Engine Bug New High Detail texture maximum distance ignored 2017-04-03 14:59

637 Doomsday Engine Bug New High [Hexen] Class change in-game causes instability, issues 2017-04-03 14:57

1880 Doomsday Engine Bug New High Key repeat rate is dependent on the user's configuration at OS level 2017-04-03 14:10

2048 Doomsday Engine Bug New High Particle effects obscure map objects 2017-04-03 13:46

2104 Doomsday Engine Bug New High [Doom] Boss Brain generators incorrect position 2017-04-03 13:36

1064 Doomsday Engine Bug New High [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine) 2016-11-22 14:21

1502 Doomsday Engine Feature New High Load any supported image format from WAD lump 2016-03-27 08:06

1233 Doomsday Engine Feature New High Surface decorations using 3D models 2015-12-22 13:15

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1632 Doomsday Engine Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2019-11-29 12:31

1617 Doomsday Engine Feature New High Scoped definitions and variables Deng Team 2016-12-01 20:17

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

2413 Doomsday Engine Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-12-08 08:27

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-12-08 08:27

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-12-08 08:26

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

2334 Doomsday Engine Bug New High Client should load server's data files when connecting via command line skyjake 2019-12-01 22:34

1821 Doomsday Engine Bug Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2019-11-30 08:25

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2019-11-29 20:24

1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs skyjake 2019-11-29 20:15

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1876 Doomsday Engine Bug In Progress High [XG] Floor chains appear infunctional skyjake 2019-11-26 21:18

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

2209 Doomsday Engine Bug New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2019-10-14 10:31

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

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