Project

General

Profile

Chronological features

Apply Clear

# Tracker Status Priority Subject Assignee Created
2072 Feature New High Gracefully exit to Home on fatal error in a game (e.g., DED/resource error) 2015-05-27 20:49
1768 Feature Progressed High Boom compatibility 2014-04-18 08:39
2325 Feature New High A way to vote for a specific map 2019-03-25 06:28
2185 Feature In Progress High Package repositories skyjake 2016-11-20 19:04
9 Feature Progressed High Use local server to run single-player games 2013-10-11 10:05
1190 Feature Progressed High External scripts for mobj behavior skyjake 2003-06-15 14:47
1252 Feature Progressed High Integrate Hexen features into libcommon 2003-07-29 06:11
1541 Feature Progressed High Joystick axis settings (sensitivity, max speed) 2011-06-28 23:32
1608 Feature Progressed High Integrate Doomsday Script skyjake 2013-10-19 18:57
1647 Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2013-10-31 22:26
1996 Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2015-03-13 15:53
2033 Feature Progressed High Runtime map editor 2015-05-03 21:51
1139 Feature New Normal More variations within repeated texture patterns with alternative textures (for detail textures) 2003-03-10 16:10
1168 Feature New Normal Real decals: bulletholes, blastmarks, etc. 2003-05-31 00:19
1181 Feature New Normal Ambient sounds (in XG sectors) 2003-06-07 15:59
1183 Feature New Normal Default values printed with "help" 2003-06-13 10:52
1213 Feature New Normal [MP] Respawn items in co-op and deathmatch 2003-06-28 09:29
1202 Feature New Normal [MP] Options for Heretic co-op 2003-06-20 12:03
1217 Feature New Normal Controls for all supported games adjusted at the same time 2003-06-30 20:12
1231 Feature New Normal Ragdoll physics 2003-07-09 23:37
1264 Feature New Normal Conditional decorations 2003-08-12 13:19
1276 Feature New Normal Attach dynamic lights on models 2003-09-04 17:32
1287 Feature New Normal Particle generator flag: transform center offset along with the object 2003-09-16 11:47
1290 Feature New Normal Session-only cvars 2003-09-23 09:08
1316 Feature New Normal HHE support 2004-01-01 15:13
1324 Feature New Normal XG music lines 2004-01-29 21:34
1336 Feature New Normal Random textured particle direction 2004-03-24 11:52
1357 Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2004-08-17 00:10
1296 Feature New Normal Light Stages for animated light sources 2003-10-03 07:33
1314 Feature New Normal Particle spawn rate affected by mobj visibility 2003-12-28 00:42
1323 Feature New Normal Set skin on particle model from within particle generator 2004-01-21 13:45
1327 Feature New Normal Render extra plane in XG sector 2004-02-16 01:03
1386 Feature New Normal Stopping monster infighting 2005-08-22 17:00
1406 Feature New Normal Record particles and other effects in demos 2006-07-28 23:35
1414 Feature New Normal Generate particles when touching a plane 2006-08-03 20:01
1335 Feature New Normal Random particle types 2004-03-15 16:27
1350 Feature New Normal Stair Builder: spread build on tagged sector range 2004-07-21 11:17
1362 Feature New Normal Smoothing of dynlights & halos skyjake 2004-09-01 17:29
1430 Feature New Normal Particle generator decorations (e.g., particles from a wall) 2006-10-07 11:24
1440 Feature New Normal Vanilla Doom collision-checking mode 2007-03-01 18:31
1373 Feature New Normal Improved ambient sounds 2005-03-24 22:27
1374 Feature New Normal XG refs: logical NOT 2005-04-01 00:47
1376 Feature New Normal Externally spawned mobjs 2005-04-02 16:27
1461 Feature New Normal Separate chain/event derived/driven behaviour for XG 2008-03-02 22:23
1491 Feature New Normal Variable damage for the pmf_crush plane move flag 2009-04-29 11:58
1379 Feature New Normal XG refs: evaluate params at runtime 2005-04-10 18:01
1389 Feature New Normal [InFine] Check if resource originates from an IWAD 2005-10-13 22:43
1399 Feature New Normal XG plane movers vs. normal doors 2006-02-25 20:55
1493 Feature New Normal Opposites for mobj_gone and activator_type requirements 2009-05-19 18:02
1401 Feature New Normal [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity 2006-03-24 01:04
(51-100/264) Per page: 50, 250, 400

Also available in: Atom CSV PDF