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# Project Tracker Status Priority Subject Assignee Updated % Done
1083 Doomsday Engine Bug New Normal In-game window contents resizing glitches 2017-04-03 14:43

1081 Doomsday Engine Bug New Low [Doom] Chainsaw sounds do not match original game 2019-11-29 22:58

997 Doomsday Engine Bug New Normal [Hexen] Player gets stuck in turning polyobjs 2019-11-29 22:58

10 Doomsday Engine Bug New Normal [InFine] Line spacing for text 2017-04-03 14:41

2354 Doomsday Engine Bug In Progress Normal Compatibility with TNT: Revilution (MAP30) skyjake 2019-12-18 21:41

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

1886 Doomsday Engine Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2019-10-14 10:23

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2019-10-14 10:44

4 Doomsday Engine Feature In Progress Normal UI improvements skyjake 2019-11-29 21:27

2241 Doomsday Engine Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2019-11-29 22:19

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

1952 Doomsday Engine Bug Progressed Normal Eternal Doom MAP26 malformed map hack causing memory release error 2019-11-29 23:06

1891 Doomsday Engine Feature Progressed Low Notification area animations skyjake 2019-11-29 21:37

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

1687 Doomsday Engine Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2019-11-29 21:36

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2019-11-29 23:06

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1606 Doomsday Engine Bug Progressed Normal M_THERMM and HUD message font replacement 2017-04-03 14:40

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1591 Doomsday Engine Bug Progressed Low [BSP] Fully overlapped map geometry is not always split 2019-11-30 08:06

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1089 Doomsday Engine Bug Progressed High [MP] Client cannot dismiss "Help/Info" finale 2018-07-29 16:46

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

2447 Doomsday Engine Bug Resolved Normal [Hexen] Sky texture is not tall enough skyjake 2021-02-01 09:27

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

2442 Doomsday Engine Bug Resolved Low Plane texture misalignment with non-64x64 size skyjake 2021-01-13 22:06

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

1635 Doomsday Engine Feature Resolved Normal HDR rendering skyjake 2018-10-27 15:06

2425 Doomsday Engine Bug Closed Normal Incorrect default value for "view-cross-width" skyjake 2020-12-08 08:27

2424 Doomsday Engine Feature Closed Normal Confirm/cancel Y/N questions with game controller skyjake 2020-12-08 08:27

2411 Doomsday Engine Bug Closed Normal Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10) skyjake 2020-12-08 08:27

2410 Doomsday Engine Bug Closed Normal [Heretic] Phoenix Rod flame effect is too bright skyjake 2020-12-08 08:27

2409 Doomsday Engine Feature Closed Normal [Heretic] Menu confirmation about Nightmare skill level skyjake 2020-12-08 08:27

2408 Doomsday Engine Bug Closed Normal Newline characters in Text string definitions skyjake 2020-12-08 08:27

2406 Doomsday Engine Bug Closed Normal [Windows] Color adjustments are not being applied skyjake 2021-01-08 13:48

2405 Doomsday Engine Feature Closed Normal Per-model FOV for rendering psprite models skyjake 2020-12-08 08:27

2402 Doomsday Engine Bug Closed Normal [macOS] Doomsday.app notarization failed skyjake 2020-02-01 17:05

2401 Doomsday Engine Bug Closed Normal "cubeshot" does not render views for all directions skyjake 2020-02-01 17:05

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