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(23)
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(11)
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(41)
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(15)
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(1)
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(4)
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(2)
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(11)
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(1)
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(31)
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(18)
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(32)
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(28)
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Tracker
Status
Priority
Subject
Assignee
Updated
% Done
2449
Feature
New
Normal
FBX LOD
skyjake
2021-02-17 21:38
2383
Feature
New
Normal
Stereo rendering convergence setting
Deng Team
2019-12-27 14:41
2195
Feature
New
Normal
Permanent blood (surface decal effect)
2017-01-22 08:50
2188
Feature
New
Normal
Use OpenVR SDK for virtual reality
2016-11-30 07:43
2170
Feature
Progressed
Normal
Improved sequence-based model animation mechanism
skyjake
2016-08-07 09:01
2160
Feature
Progressed
Low
Custom screenshader support and profiles
Deng Team
2020-02-04 21:49
2159
Feature
New
Normal
Enhanced control over model animation sequences
skyjake
2016-05-13 14:03
2123
Feature
New
Low
Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses...
2019-11-29 22:15
1865
Feature
New
Normal
Align 3D model's head with the target's direction
2019-11-29 21:06
1699
Feature
New
High
Particle renderer 2.0
2017-04-03 18:55
1694
Feature
New
Low
[Doom] Invulnerability animation: full bright sync, apply tic rate
2017-04-03 18:56
1677
Feature
New
Low
Square particle shape (option, as alternative to round particles)
2019-11-29 15:51
1663
Feature
New
Normal
Replace game-side color filter / special effect with LensFx
2017-04-03 18:59
1625
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2016-07-06 00:03
1623
Feature
Progressed
Urgent
Shaders
skyjake
2018-10-27 15:14
1622
Feature
New
Urgent
Vanilla depth shading
2019-11-29 23:23
1573
Feature
New
Normal
Setting for number of samples used for antialiasing
2019-11-29 21:31
1546
Feature
New
Low
Option for particle generator to hide sprite
2019-11-29 15:45
1542
Feature
New
High
Use hit origin for Damage generator
2019-11-29 19:08
1535
Feature
New
Normal
Option for fullbright textures affected by colored sectors
2019-11-29 19:02
1476
Feature
New
Normal
Support for the features of the Playpal and Colormap lumps
2017-04-03 18:42
1430
Feature
New
Normal
Particle generator decorations (e.g., particles from a wall)
2019-11-29 18:40
1416
Feature
New
Urgent
[Doom] Invisible "fuzz" effect
2017-04-03 18:43
1414
Feature
New
Normal
Generate particles when touching a plane
2019-11-29 19:19
1368
Feature
New
Low
More Alt Start positions in Generators
2019-11-29 15:27
1364
Feature
New
Low
More options for pt_line type particles
2019-11-29 15:26
1362
Feature
New
Normal
Smoothing of dynlights & halos
skyjake
2019-11-29 16:44
1336
Feature
New
Normal
Random textured particle direction
2019-11-29 16:43
1335
Feature
New
Normal
Random particle types
2019-11-29 16:42
1323
Feature
New
Normal
Set skin on particle model from within particle generator
2016-08-09 10:56
1314
Feature
New
Normal
Particle spawn rate affected by mobj visibility
2019-11-29 16:38
1305
Feature
New
Lowest
Particle generator flag: instantly kill generator
2019-11-29 15:26
1289
Feature
New
High
Flat-triggered particle generators created/destroyed on material change
2019-11-29 16:23
1287
Feature
New
Normal
Particle generator flag: transform center offset along with the object
2016-08-09 10:54
1276
Feature
New
Normal
Attach dynamic lights on models
2016-08-09 10:50
1264
Feature
New
Normal
Conditional decorations
2019-11-29 16:20
1242
Feature
New
High
Player weapon particle muzzle flashes (for external viewers only)
2019-11-29 16:19
1233
Feature
New
High
Surface decorations using 3D models
2015-12-22 13:15
390
Feature
New
Low
Alignpitch/yaw flags for model particles
2019-11-29 23:09
6
Feature
Progressed
Normal
Draw lens flares using GL2
skyjake
2016-08-09 11:05
(1-40/40)
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Doomsday
Engine
2.3
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