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Tracker
Status
Priority
Subject
Assignee
Created
1979
Feature
Feedback
Normal
Additional sound formats
2015-02-13 23:46
1945
Feature
Resolved
Urgent
Efficient reuse of world geometry across multiple frames/passes
skyjake
2015-01-13 13:44
1635
Feature
Resolved
Normal
HDR rendering
skyjake
2013-10-23 08:30
1203
Feature
Progressed
High
Additional save slots — revised save management
skyjake
2003-06-20 19:42
1539
Feature
Progressed
Normal
Armor, powerups (object status) controls 3D model representation
skyjake
2011-06-18 00:09
1768
Feature
Progressed
High
Boom compatibility
2014-04-18 08:39
1325
Feature
Progressed
High
Boom line types and sectors
2004-02-08 22:03
1648
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2013-11-02 14:26
2241
Feature
Progressed
Normal
Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake
2017-04-05 18:55
2160
Feature
Progressed
Low
Custom screenshader support and profiles
Deng Team
2016-05-21 21:56
1407
Feature
Progressed
Normal
Customizable console keys
2006-07-31 21:49
6
Feature
Progressed
Normal
Draw lens flares using GL2
skyjake
2013-10-11 09:40
1996
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2015-03-13 15:53
1190
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2003-06-15 14:47
2170
Feature
Progressed
Normal
Improved sequence-based model animation mechanism
skyjake
2016-08-07 08:51
1687
Feature
Progressed
Normal
In-game error dialogs (e.g., corrupt savegame)
2013-12-23 13:10
1608
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2013-10-19 18:57
1252
Feature
Progressed
High
Integrate Hexen features into libcommon
2003-07-29 06:11
1541
Feature
Progressed
High
Joystick axis settings (sensitivity, max speed)
2011-06-28 23:32
1548
Feature
Progressed
Normal
Multi-monitor support
2011-10-09 17:58
7
Feature
Progressed
Urgent
Next-gen renderer (codename "Gloom")
skyjake
2013-10-11 09:46
1891
Feature
Progressed
Low
Notification area animations
skyjake
2014-10-28 11:43
1625
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2013-10-22 07:59
1745
Feature
Progressed
Normal
Performance optimization
2014-04-09 20:21
1301
Feature
Progressed
High
Redesigned DED Reader
skyjake
2003-10-05 10:15
2015
Feature
Progressed
Normal
Remove server-side audio system
2015-04-22 05:37
1647
Feature
Progressed
High
Replace FS1 with FS2-based resource management
skyjake
2013-10-31 22:26
1361
Feature
Progressed
Normal
Rotation of objects away from walls during map load
2004-08-31 16:53
2033
Feature
Progressed
High
Runtime map editor
2015-05-03 21:51
1449
Feature
Progressed
Urgent
Setup bindings/controls via taskbar UI
Deng Team
2007-06-07 09:48
1623
Feature
Progressed
Urgent
Shaders
skyjake
2013-10-22 07:53
1615
Feature
Progressed
Normal
Sloped planes
skyjake
2013-10-20 21:28
1308
Feature
Progressed
High
Splitscreen multiplayer
2003-11-01 12:50
1640
Feature
Progressed
Normal
Support for id Tech 1 audio/graphic resource hacks
2013-10-24 08:22
1603
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2013-10-18 14:05
1842
Feature
Progressed
Normal
Support ZDoom's episode and hub definitions in MAPINFO
2014-07-17 17:04
1840
Feature
Progressed
Normal
Support ZDoom-extended MAPINFO format
2014-07-17 16:54
9
Feature
Progressed
High
Use local server to run single-player games
2013-10-11 10:05
1620
Feature
Progressed
High
XG 2.0
Deng Team
2013-10-21 16:41
1585
Feature
Progressed
Normal
[Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
2013-09-10 02:22
1601
Feature
In Progress
Urgent
Package management
skyjake
2013-10-18 13:41
2185
Feature
In Progress
High
Package repositories
skyjake
2016-11-20 19:04
4
Feature
In Progress
Normal
UI improvements
skyjake
2013-10-11 07:34
1886
Feature
In Progress
Urgent
Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
skyjake
2014-10-20 15:17
2407
Feature
New
Normal
"follow / no follow" in the automap settings
Deng Team
2020-01-28 01:23
1531
Feature
New
Normal
"take" cmd to take away pickup powers
2011-03-30 12:31
1388
Feature
New
High
3D floors (Z-overlapped sectors)
2005-09-19 02:04
1587
Feature
New
Normal
3D weapon behaviour
2013-09-29 22:40
2340
Feature
New
Normal
A new MP game mode: no respawn
2019-08-02 10:28
2325
Feature
New
High
A way to vote for a specific map
2019-03-25 06:28
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2.3
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