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# Project Tracker Status Priority Subject Assignee Updated % Done
1915 Doomsday Engine Bug Feedback Lowest Click-to-focus also handled as UI click Deng Team 2017-04-03 14:05

2421 Doomsday Engine Bug New Lowest Multiplayer "zombie player" voodoo spawnspot Deng Team 2020-04-19 15:46

2377 Doomsday Engine Feature New Lowest [Hexen] Option for monster respawn rate Deng Team 2019-12-24 06:35

2025 Doomsday Engine Bug Progressed Normal Doom64TC does not have a fully functional HUD rhargrave 2019-11-29 21:57

2068 Doomsday Engine Bug New Urgent [HeXen] Badguys not retaining alerted status upon return to a map skyjake 2019-11-30 08:25

1989 Doomsday Engine Bug New Urgent Client assert fail (possible crash) if joining game during intermission skyjake 2018-07-29 16:53

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2019-10-14 10:44

1886 Doomsday Engine Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2019-10-14 10:23

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

2209 Doomsday Engine Bug New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2019-10-14 10:31

2334 Doomsday Engine Bug New High Client should load server's data files when connecting via command line skyjake 2019-12-01 22:34

1876 Doomsday Engine Bug In Progress High [XG] Floor chains appear infunctional skyjake 2019-11-26 21:18

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-12-08 08:26

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

1821 Doomsday Engine Bug Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2019-11-30 08:25

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2019-11-29 20:24

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs skyjake 2019-11-29 20:15

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-12-08 08:27

2413 Doomsday Engine Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-12-08 08:27

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

2435 Doomsday Engine Bug New Normal Plutonia: invisible bridges: wrong floor texture placement skyjake 2020-12-08 08:26

2444 Doomsday Engine Bug New Normal doom2-nerve: misaligned textures on map05 skyjake 2021-01-14 11:30

2094 Doomsday Engine Bug New Normal Incorrect "Pillar-Door Statue" model direction in some cases in Heretic skyjake 2017-04-03 13:39

2456 Doomsday Engine Bug New Normal Stable 2.3.1 linux: audio output is not saved skyjake 2021-04-14 19:27

2458 Doomsday Engine Bug New Normal 2.3.1 stable: changing audio backend while game is running hangs doomsday skyjake 2021-04-29 11:32

2233 Doomsday Engine Bug New Normal Fov 160 issues with texture filtering skyjake 2018-10-27 16:08

2235 Doomsday Engine Bug New Normal Afrits sometimes become invisible when frozen skyjake 2019-12-01 22:27

2236 Doomsday Engine Bug New Normal Hitscan issues skyjake 2018-10-27 16:09

2239 Doomsday Engine Bug New Normal HUD Frost shards from XARP changing their Zoffset if instantly fire after switching skyjake 2017-04-10 21:01

2253 Doomsday Engine Bug New Normal [Doom] Arch-vile sprite disappears when resurrecting a monster skyjake 2018-10-27 16:09

2262 Doomsday Engine Bug New Normal [Hexen] Quest switches in Griffin Chapel aren't working skyjake 2020-04-03 00:22

2265 Doomsday Engine Bug New Normal [Windows] Improved fullscreen Alt-Tab / focus lost behavior skyjake 2018-10-27 16:03

2308 Doomsday Engine Bug New Normal [UI] Package tags need to wrap to multiple lines skyjake 2019-12-01 22:23

2363 Doomsday Engine Bug New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2020-12-08 08:26

2386 Doomsday Engine Bug New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2020-12-08 08:26

2399 Doomsday Engine Bug New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-12-08 08:26

2404 Doomsday Engine Bug New Normal REKKR compatibility issues skyjake 2020-01-22 06:33

2432 Doomsday Engine Bug New Normal Hexen: Heresiarch is very fast on Chantry (HEXDD) skyjake 2020-12-07 15:34

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