Project

General

Profile

Chronological bugs

Apply Clear

# Status Priority Subject Assignee Created Target version
1735 New Low Doom2 PWAD save games use level name from IWAD 2014-03-13 03:08 Doomsday Engine - User interface
1734 Progressed Low Games' Help InFine scripts have no sounds 2014-03-11 12:42 Doomsday Engine - Vanilla / Gameplay
1718 New Low Inventory item display/selection issues 2014-01-25 01:02 Doomsday Engine - Modding
1709 New Low Infine events interfere with taskbar 2014-01-07 20:56 Doomsday Engine - Input and game controllers
1631 New Low Doom 2 finale: animation speeds for the Cast 2013-10-22 12:44 Doomsday Engine - Rendering
1598 New Low Strange vertical view bobbing when running into walls 2013-10-18 11:08 Doomsday Engine - Vanilla / Gameplay
1597 New Low [HUD] Psprite positioning too low 2013-10-18 11:06 Doomsday Engine - Rendering
1593 New Low [Doom] Excess state in rocket explosion 2013-10-18 10:58 Doomsday Engine - Modding
1592 New Low [HUD] Weapon lower animation briefly restarts 2013-10-18 10:57 Doomsday Engine - Rendering
1591 Progressed Low [BSP] Fully overlapped map geometry is not always split 2013-10-18 10:55 Doomsday Engine - Modding
1130 New Low Mana bars on the statusbar ignore opacity 2013-08-05 09:09 Doomsday Engine - Rendering
1125 New Low Handling missing OpenGL support during launch 2013-07-25 01:25 Doomsday Engine - Rendering
1092 New Low [Chex/HacX] Weapon names in Controls menu 2012-10-03 19:20 Doomsday Engine - Modding
1091 New Low No sound effect played when pressing F7 or F8 2012-09-26 18:05 Doomsday Engine - Input and game controllers
1088 New Low [Hexen] Hud doesn't switch to INRED graphics when low on health 2012-09-02 21:25 Doomsday Engine - Rendering
1081 New Low [Doom] Chainsaw sounds do not match original game 2012-08-28 17:39 Doomsday Engine - Vanilla / Gameplay
1067 New Low White player arrow missing on automap 2012-07-21 02:36 Doomsday Engine - Rendering
1058 New Low [Heretic] D'sparil only supports up to 256 teleporter spots 2012-06-20 16:12 Doomsday Engine - Modding
1045 New Low [Hexen] Moving platform sound loops while menu open 2012-05-17 11:24 Doomsday Engine - Vanilla / Gameplay
995 New Low [Doom] Shotgun Guy drops multiple Shotguns? 2012-03-04 10:30 Doomsday Engine - Modding
970 New Low [Doom] Evil Eye height issue 2011-10-19 09:03 Doomsday Engine - Modding
967 New Low Sprite angling incorrect at sharp angles 2011-09-12 12:14 Doomsday Engine - Rendering
918 New Low Particles and looking up/down sharply 2010-06-09 13:09 Doomsday Engine - Rendering
915 New Low [Hexen] Wraithverge Ghosts incorrectly full bright 2010-06-03 20:15 Doomsday Engine - Vanilla / Gameplay
729 New Low Models cut off in 16:10 view ratio 2009-07-13 22:03 Doomsday Engine - Rendering
669 New Low 0 tic state issues 2009-04-14 12:43 Doomsday Engine - Modding
665 New Low [Heretic] Some missiles should not splash 2009-04-13 19:07 Doomsday Engine - Modding
613 New Low [InFine] Inadvertent background animation 2009-02-25 22:42 Doomsday Engine - Rendering
566 Progressed Low [Resampler] Low quality sound samples play distorted 2008-11-06 21:14 Doomsday Engine - Modding
514 New Low Light decoration placement on planes if origin is incident with a sector boundary 2008-05-29 10:23 Doomsday Engine - Rendering
388 New Low Missile speeds (steep vertical angles) 2006-12-18 00:22 Doomsday Engine - Modding
287 Progressed Low Changes to BLOOD states ignored 2006-05-31 08:44 Doomsday Engine - Modding
2421 New Lowest Multiplayer "zombie player" voodoo spawnspot Deng Team 2020-04-19 15:39
1915 Feedback Lowest Click-to-focus also handled as UI click Deng Team 2014-11-28 11:31 Doomsday Engine - Input and game controllers
1644 New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2013-10-28 20:45 Doomsday Engine - Vanilla / Gameplay
753 New Lowest [Hexen] Invincible Afrits 2009-08-31 19:34 Doomsday Engine - Modding
(201-236/236) Per page: 50, 250

Also available in: Atom CSV PDF