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Status
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Subject
Assignee
Created
Target version
1744
New
Normal
[Heretic] Waterfall sounds switch from left to right (centered in vanilla)
2014-04-08 22:00
Doomsday Engine - Vanilla / Gameplay
1735
New
Low
Doom2 PWAD save games use level name from IWAD
2014-03-13 03:08
Doomsday Engine - User interface
1734
Progressed
Low
Games' Help InFine scripts have no sounds
2014-03-11 12:42
Doomsday Engine - Vanilla / Gameplay
1723
New
Normal
[Value def's] impossible to remove pistol
2014-02-02 22:26
Doomsday Engine - Modding
1718
New
Low
Inventory item display/selection issues
2014-01-25 01:02
Doomsday Engine - Modding
1709
New
Low
Infine events interfere with taskbar
2014-01-07 20:56
Doomsday Engine - Input and game controllers
1701
New
Normal
[Doom] Map08/ExM8 sound emulation
2014-01-03 17:03
Doomsday Engine - Vanilla / Gameplay
1661
New
Normal
[Deathkings] Bad behavior of object in lift (mobj hitbox overlap)
2013-11-11 09:06
Doomsday Engine - Vanilla / Gameplay
1660
New
Normal
Player start near wall leads to misplaced player
2013-11-10 22:08
Doomsday Engine - Modding
1644
New
Lowest
[HeXen beta demo] Should have Heretic crush behaviour
2013-10-28 20:45
Doomsday Engine - Vanilla / Gameplay
1631
New
Low
Doom 2 finale: animation speeds for the Cast
2013-10-22 12:44
Doomsday Engine - Rendering
1606
Progressed
Normal
M_THERMM and HUD message font replacement
2013-10-19 16:53
Doomsday Engine - Modding
1598
New
Low
Strange vertical view bobbing when running into walls
2013-10-18 11:08
Doomsday Engine - Vanilla / Gameplay
1597
New
Low
[HUD] Psprite positioning too low
2013-10-18 11:06
Doomsday Engine - Rendering
1593
New
Low
[Doom] Excess state in rocket explosion
2013-10-18 10:58
Doomsday Engine - Modding
1592
New
Low
[HUD] Weapon lower animation briefly restarts
2013-10-18 10:57
Doomsday Engine - Rendering
1591
Progressed
Low
[BSP] Fully overlapped map geometry is not always split
2013-10-18 10:55
Doomsday Engine - Modding
10
New
Normal
[InFine] Line spacing for text
2013-10-11 12:18
Doomsday Engine - Rendering
1130
New
Low
Mana bars on the statusbar ignore opacity
2013-08-05 09:09
Doomsday Engine - Rendering
1129
New
Normal
Various mobj Z movement clipping bugs
2013-08-05 08:49
Doomsday Engine - Vanilla / Gameplay
1126
New
Normal
MD2 model render pop
2013-07-25 09:28
Doomsday Engine - Rendering
1125
New
Low
Handling missing OpenGL support during launch
2013-07-25 01:25
Doomsday Engine - Rendering
1104
Progressed
Normal
Replacement flats VS texture animations
2012-12-18 14:50
Doomsday Engine - Modding
1096
New
Normal
[Doom] Red shadows in status bar font
2012-10-19 14:19
Doomsday Engine - Rendering
1092
New
Low
[Chex/HacX] Weapon names in Controls menu
2012-10-03 19:20
Doomsday Engine - Modding
1091
New
Low
No sound effect played when pressing F7 or F8
2012-09-26 18:05
Doomsday Engine - Input and game controllers
1089
Progressed
High
[MP] Client cannot dismiss "Help/Info" finale
2012-09-18 10:48
Doomsday Engine - Multiplayer
1088
New
Low
[Hexen] Hud doesn't switch to INRED graphics when low on health
2012-09-02 21:25
Doomsday Engine - Rendering
1083
New
Normal
In-game window contents resizing glitches
2012-08-28 17:53
Doomsday Engine - Rendering
1081
New
Low
[Doom] Chainsaw sounds do not match original game
2012-08-28 17:39
Doomsday Engine - Vanilla / Gameplay
1078
New
High
Patch texture composition logic errors
2012-08-25 02:28
Doomsday Engine - Vanilla / Gameplay
1076
New
Normal
[Doom] 3d movement option broken
2012-08-12 21:54
Doomsday Engine - Vanilla / Gameplay
1069
New
Normal
Default background colour for holes in splash screens
2012-07-23 07:54
Doomsday Engine - Rendering
1067
New
Low
White player arrow missing on automap
2012-07-21 02:36
Doomsday Engine - Rendering
1064
New
High
[Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
2012-07-09 22:27
Doomsday Engine - Modding
1063
New
Normal
Flash state models offset incorrectly in 16:10
2012-07-03 12:05
Doomsday Engine - Rendering
1059
New
Normal
[Heretic] Health counter jumps up and down
2012-06-24 17:05
Doomsday Engine - Rendering
1058
New
Low
[Heretic] D'sparil only supports up to 256 teleporter spots
2012-06-20 16:12
Doomsday Engine - Modding
1045
New
Low
[Hexen] Moving platform sound loops while menu open
2012-05-17 11:24
Doomsday Engine - Vanilla / Gameplay
1042
New
High
[Windows] Alt key and console activation
2012-05-15 08:16
Doomsday Engine - 3.0
1041
New
High
[Windows] Pressing Alt/AltGr key confuses turning
2012-05-15 07:57
Doomsday Engine - 3.0
1032
New
Normal
[Heretic] Badguy auto/raise lower to camera
2012-04-24 09:31
Doomsday Engine - Modding
1031
New
Normal
Shootable triggers and freelook
2012-04-20 13:31
Doomsday Engine - Modding
1015
New
High
Player getting stuck on certain walls?
2012-03-31 07:58
Doomsday Engine - Vanilla / Gameplay
1008
New
Normal
HUD weapon discrepancy (in release build?)
2012-03-09 21:17
Doomsday Engine - Vanilla / Gameplay
1007
New
Normal
[Doom] Sound emitter overlap handling
2012-03-09 12:08
Doomsday Engine - Vanilla / Gameplay
1004
New
Normal
[Hexen] 3D Tree_Destructive appearance is incorrect
2012-03-05 13:48
Doomsday Engine - Rendering
997
New
Normal
[Hexen] Player gets stuck in turning polyobjs
2012-03-04 12:18
Doomsday Engine - Vanilla / Gameplay
995
New
Low
[Doom] Shotgun Guy drops multiple Shotguns?
2012-03-04 10:30
Doomsday Engine - Modding
975
New
Normal
[Doom] Armour Helmets full bright
2011-11-16 12:59
Doomsday Engine - Vanilla / Gameplay
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Engine
2.3
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