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Created
1451
Feature
New
Normal
[InFine] stopsound
2007-08-10 20:56
1457
Feature
New
Normal
[MP] Option to choose items/weapons/ammo on spawn
2007-10-04 14:56
1459
Feature
New
Normal
Replacement of MT_POD unique behavior with flag
2008-02-18 18:06
1460
Feature
New
Normal
Remember the playing music in save game
2008-02-19 00:49
1461
Feature
New
Normal
Separate chain/event derived/driven behaviour for XG
2008-03-02 22:23
1465
Feature
New
Normal
[XG] "Player needs object X" message
2008-07-05 20:00
1471
Feature
New
Normal
Standard definitions should conform to vanilla
2008-09-24 10:02
1475
Feature
New
Normal
Spawnmobj "deaf" things
2008-11-06 21:24
1476
Feature
New
Normal
Support for the features of the Playpal and Colormap lumps
2008-11-08 01:18
1480
Feature
New
Normal
Include screenshot in savegames
2009-01-06 11:13
1488
Feature
New
Normal
Extended Hexen fullscreen HUD
2009-04-14 15:46
1489
Feature
New
Normal
Separate decor definitions for different plane types
2009-04-16 13:03
1491
Feature
New
Normal
Variable damage for the pmf_crush plane move flag
2009-04-29 11:58
1582
Feature
New
Normal
Player actions while game is paused
2009-05-06 21:05
1493
Feature
New
Normal
Opposites for mobj_gone and activator_type requirements
2009-05-19 18:02
1499
Feature
New
Normal
Flag to disable mobj respawn on specific types
2009-09-21 12:57
1500
Feature
New
Normal
Support for ZDoom ZIP-as-WAD feature
2009-11-14 20:31
1507
Feature
New
Normal
[InFine] Option to pause playing script if the game is paused
2010-01-23 21:40
1512
Feature
New
Normal
List all impulses in context help for ccmd impulse
2010-03-31 13:21
1516
Feature
New
Normal
[Heretic|Hexen] Add Doom-like option for fast monsters
2010-04-13 13:12
1523
Feature
New
Normal
[Infine] Skill level checks
2010-10-23 11:04
1526
Feature
New
Normal
[XG] Randomizing activation/deactivation wait timer
2011-02-07 15:39
1529
Feature
New
Normal
Sound affected by the world
2011-03-25 11:56
1530
Feature
New
Normal
[XG] ltf_count requirement
2011-03-30 11:46
1531
Feature
New
Normal
"take" cmd to take away pickup powers
2011-03-30 12:31
1535
Feature
New
Normal
Option for fullbright textures affected by colored sectors
2011-05-05 07:22
1537
Feature
New
Normal
[XG] Activation event option when changing line types
2011-05-15 16:00
1544
Feature
New
Normal
Support for ZDoom's Decorate function
2011-08-03 22:47
1548
Feature
Progressed
Normal
Multi-monitor support
2011-10-09 17:58
1551
Feature
New
Normal
Print unknown line/sector types to the console
2012-01-07 09:34
1554
Feature
New
Normal
[Hexen] Remove fixed MAX_TID_COUNT limit
2012-03-03 21:16
1563
Feature
New
Normal
Weapon text defs affect the Controls menu
2012-06-24 08:20
1566
Feature
New
Normal
[Automap] Reset line colors
2012-07-13 20:49
1568
Feature
New
Normal
[Automap] Option for hiding non-blocking lines
2012-07-13 20:57
1571
Feature
New
Normal
On screen notification for Always Run
2012-08-27 18:55
1573
Feature
New
Normal
Setting for number of samples used for antialiasing
2012-09-04 18:53
1576
Feature
New
Normal
[MP] Option to retain weapons+ammo after death in co-op
2012-10-22 07:23
1585
Feature
Progressed
Normal
[Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
2013-09-10 02:22
1587
Feature
New
Normal
3D weapon behaviour
2013-09-29 22:40
1602
Feature
New
Normal
Improvements for map title in automap
2013-10-18 13:56
1607
Feature
New
Normal
Reset settings to defaults
2013-10-19 18:44
1616
Feature
New
Normal
Selector for sprites
2013-10-21 07:23
1618
Feature
New
Normal
Decorations/effects for game events (power up, damage, etc.)
2013-10-21 08:28
1626
Feature
New
Normal
Area-based fog
2013-10-22 08:02
1628
Feature
New
Normal
Surface meshes
2013-10-22 08:07
1640
Feature
Progressed
Normal
Support for id Tech 1 audio/graphic resource hacks
2013-10-24 08:22
1646
Feature
New
Normal
Stereo 3D enhancements
2013-10-31 17:12
1663
Feature
New
Normal
Replace game-side color filter / special effect with LensFx
2013-11-14 11:18
1668
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2013-11-25 21:13
1687
Feature
Progressed
Normal
In-game error dialogs (e.g., corrupt savegame)
2013-12-23 13:10
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Doomsday
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2.3
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