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# Tracker Status Priority Subject Assignee Created
2053 Feature New Normal [HeXen DK] Automatically handle version 1.0 lack of SNDINFO 2015-05-15 14:23
2051 Feature New High XG test suite / demo map 2015-05-14 11:56
2035 Feature New Normal Map lighting editor (volume, surface, and point sources) 2015-05-05 10:22
2032 Feature New Normal Game world debugger/inspector sidebar 2015-05-03 21:40
2028 Feature New Normal libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen 2015-05-03 09:11
2023 Feature New Low New Doom 64 plugin (accurate gameplay, original ROM) 2015-05-02 15:46
1998 Feature New Normal Emulate original game menus (other settings moved to taskbar UI) 2015-03-17 12:12
1986 Feature New High [MP] Configure what the server does when an episode ends skyjake 2015-03-02 08:52
1976 Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2015-02-12 13:22
1970 Feature New Normal Scriptable map entry/exit, cycling 2015-02-11 17:51
1962 Feature New High Revised network protocol based on libshell skyjake 2015-02-11 10:18
1938 Feature New Low Polyobjs represented by 3D models 2015-01-11 20:49
1920 Feature New Normal Tree navigator widget (libappfw) skyjake 2014-12-03 21:59
1917 Feature New Normal Copy alert text to Clipboard 2014-11-29 00:57
1905 Feature New Low God mode console cheat that doesn't restore health 2014-11-20 19:37
1877 Feature New Normal [Updater] Use Sparkle for automatic updates (on OS X) skyjake 2014-10-14 11:54
1869 Feature New Normal Support 'shadowed' texture resources in animated textures 2014-09-29 23:09
1867 Feature New Normal Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom) 2014-09-18 00:16
1865 Feature New Normal Align 3D model's head with the target's direction 2014-09-15 08:48
1864 Feature New Normal Remember material, particle and decoration animation states in saved games 2014-09-12 13:50
1851 Feature New Normal [UI] Dynamic release notes 2014-08-08 13:46
1844 Feature New Normal Support ZDoom's skill definitions in MAPINFO 2014-07-17 17:17
1793 Feature New Normal Use rich formatting in help strings skyjake 2014-05-01 11:21
1779 Feature New Normal [Home] Show project news and dev blog 2014-04-24 07:21
1774 Feature New Normal Use "-savedir" option to the configure where saves are stored 2014-04-20 05:03
1767 Feature New High Network delta profiler 2014-04-18 08:35
1765 Feature New High Multiplayer savegames (co-op) skyjake 2014-04-18 08:26
1764 Feature New Normal DMU 2.0: Generate network deltas 2014-04-18 08:22
1763 Feature New Normal Autosaving 2014-04-18 08:14
1762 Feature New Normal Game hierarchy 2014-04-18 08:12
1758 Feature New Low Separate left/right modifier keys (Shift, Alt, etc.) skyjake 2014-04-18 07:53
1757 Feature New High Separate server and client sources 2014-04-18 07:50
1754 Feature New High Start local server using client GUI skyjake 2014-04-18 07:36
1749 Feature New High Built-in effects should come in resource packs skyjake 2014-04-16 20:01
1727 Feature New Normal Apply colored sector lighting by sector via DED 2014-02-09 19:43
1726 Feature New Normal Remapping the colours on a texture via material def 2014-02-09 19:33
1699 Feature New High Particle renderer 2.0 2014-01-03 12:40
1698 Feature New Normal Editor for particle generators 2014-01-03 12:36
1694 Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2013-12-31 08:50
1688 Feature New High Command line options documented with Amethyst 2013-12-23 13:45
1677 Feature New Low Square particle shape (option, as alternative to round particles) 2013-12-05 18:52
1668 Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2013-11-25 21:13
1663 Feature New Normal Replace game-side color filter / special effect with LensFx 2013-11-14 11:18
1658 Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2013-11-07 10:05
1649 Feature New Low Option to disable HUD/menu font upscaling 2013-11-02 21:26
1646 Feature New Normal Stereo 3D enhancements 2013-10-31 17:12
1633 Feature New High Console commands and Doomsday Script skyjake 2013-10-22 15:32
1632 Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2013-10-22 15:09
1630 Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2013-10-22 10:20
1628 Feature New Normal Surface meshes 2013-10-22 08:07
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