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#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
2094
Doomsday Engine
Bug
New
Normal
Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
skyjake
2017-04-03 13:39
2093
Doomsday Engine
Feature
New
Normal
Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Deng Team
2016-03-27 08:20
2091
Doomsday Engine
Bug
New
Normal
State Particles won't start for Afrit in some cases (Hexen)
Deng Team
2017-04-03 13:40
2068
Doomsday Engine
Bug
New
Urgent
[HeXen] Badguys not retaining alerted status upon return to a map
skyjake
2019-11-30 08:25
2057
Doomsday Engine
Feature
New
Normal
Multiple client instances
skyjake
2018-07-29 16:56
2017
Doomsday Engine
Bug
Progressed
Normal
Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
skyjake
2018-11-19 15:18
1989
Doomsday Engine
Bug
New
Urgent
Client assert fail (possible crash) if joining game during intermission
skyjake
2018-07-29 16:53
1986
Doomsday Engine
Feature
New
High
[MP] Configure what the server does when an episode ends
skyjake
2020-12-08 08:27
1976
Doomsday Engine
Feature
New
Normal
Replace old Save/Load menu with new UI widgets
skyjake
2019-11-29 21:56
1962
Doomsday Engine
Feature
New
High
Revised network protocol based on libshell
skyjake
2018-07-29 16:53
1945
Doomsday Engine
Feature
Resolved
Urgent
Efficient reuse of world geometry across multiple frames/passes
skyjake
2018-10-27 15:08
1920
Doomsday Engine
Feature
New
Normal
Tree navigator widget (libappfw)
skyjake
2017-02-08 12:06
1915
Doomsday Engine
Bug
Feedback
Lowest
Click-to-focus also handled as UI click
Deng Team
2017-04-03 14:05
1891
Doomsday Engine
Feature
Progressed
Low
Notification area animations
skyjake
2019-11-29 21:37
1886
Doomsday Engine
Feature
In Progress
Urgent
Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
skyjake
2019-10-14 10:23
1877
Doomsday Engine
Feature
New
Normal
[Updater] Use Sparkle for automatic updates (on OS X)
skyjake
2019-11-29 21:08
1876
Doomsday Engine
Bug
In Progress
High
[XG] Floor chains appear infunctional
skyjake
2019-11-26 21:18
1821
Doomsday Engine
Bug
Progressed
High
[Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
2019-11-30 08:25
1793
Doomsday Engine
Feature
New
Normal
Use rich formatting in help strings
skyjake
2019-11-29 22:49
1765
Doomsday Engine
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2019-11-29 20:20
1758
Doomsday Engine
Feature
New
Low
Separate left/right modifier keys (Shift, Alt, etc.)
skyjake
2019-11-29 12:37
1754
Doomsday Engine
Feature
New
High
Start local server using client GUI
skyjake
2018-07-29 16:46
1749
Doomsday Engine
Feature
New
High
Built-in effects should come in resource packs
skyjake
2019-11-29 20:15
1658
Doomsday Engine
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2020-05-10 11:14
1647
Doomsday Engine
Feature
Progressed
High
Replace FS1 with FS2-based resource management
skyjake
2019-11-29 21:33
1635
Doomsday Engine
Feature
Resolved
Normal
HDR rendering
skyjake
2018-10-27 15:06
1633
Doomsday Engine
Feature
New
High
Console commands and Doomsday Script
skyjake
2019-11-29 20:24
1632
Doomsday Engine
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2019-11-29 12:31
1630
Doomsday Engine
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2019-11-29 12:31
1625
Doomsday Engine
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2016-07-06 00:03
1623
Doomsday Engine
Feature
Progressed
Urgent
Shaders
skyjake
2018-10-27 15:14
1620
Doomsday Engine
Feature
Progressed
High
XG 2.0
Deng Team
2019-11-29 19:05
1617
Doomsday Engine
Feature
New
High
Scoped definitions and variables
Deng Team
2016-12-01 20:17
1615
Doomsday Engine
Feature
Progressed
Normal
Sloped planes
skyjake
2018-10-27 15:10
1608
Doomsday Engine
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2018-11-05 08:50
1601
Doomsday Engine
Feature
In Progress
Urgent
Package management
skyjake
2019-10-14 10:44
1552
Doomsday Engine
Feature
New
Normal
Tag 667 Compatibility Option
skyjake
2018-10-27 15:53
1539
Doomsday Engine
Feature
Progressed
Normal
Armor, powerups (object status) controls 3D model representation
skyjake
2019-12-15 15:28
1513
Doomsday Engine
Feature
New
Low
Examples with escaped quotes in context help for ccmd alias
skyjake
2019-11-29 22:50
1449
Doomsday Engine
Feature
Progressed
Urgent
Setup bindings/controls via taskbar UI
Deng Team
2016-07-05 23:54
1362
Doomsday Engine
Feature
New
Normal
Smoothing of dynlights & halos
skyjake
2019-11-29 16:44
1301
Doomsday Engine
Feature
Progressed
High
Redesigned DED Reader
skyjake
2019-11-29 16:27
1203
Doomsday Engine
Feature
Progressed
High
Additional save slots — revised save management
skyjake
2019-11-29 16:18
1201
Doomsday Engine
Feature
New
High
Dynamic shadows
skyjake
2019-11-29 16:15
1190
Doomsday Engine
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2019-11-29 16:13
7
Doomsday Engine
Feature
Progressed
Urgent
Next-gen renderer (codename "Gloom")
skyjake
2018-10-27 16:10
6
Doomsday Engine
Feature
Progressed
Normal
Draw lens flares using GL2
skyjake
2016-08-09 11:05
4
Doomsday Engine
Feature
In Progress
Normal
UI improvements
skyjake
2019-11-29 21:27
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Doomsday
Engine
2.3
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