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3DModel
(23)
ACS
(3)
API
(1)
Anaglyph
(1)
Animation
(15)
Assets
(1)
Audio
(14)
Automap
(7)
BSP
(1)
Bindings
(6)
Boom
(6)
Builder
(2)
CMake
(2)
Camera
(3)
Cheat
(3)
Chex
(1)
Cleanup
(4)
Client
(20)
Clip Code
(1)
CodeQuality
(1)
CommandLine
(1)
Configuration
(7)
Console
(11)
DeHackEd
(5)
Deathkings
(2)
Debug
(2)
Decorations
(11)
Defaults
(1)
Definitions
(37)
Demo
(2)
Dependencies
(1)
Documentation
(4)
Doom
(39)
Doom2
(4)
Doom64
(2)
Doom64TC
(5)
Editor
(5)
Errors
(2)
FileSystem
(6)
FluidSynth
(1)
Fonts
(3)
GCC
(2)
GL2
(11)
GameProfiles
(5)
Gameplay
(56)
Geometry
(6)
Graphics
(8)
HUD
(10)
Help
(6)
Heretic
(23)
Hexen
(41)
Home
(4)
InFine
(19)
Input
(15)
IntelGraphics
(1)
Intermission
(4)
LensFlare
(2)
Lights
(11)
LimitRemoval
(1)
Mac
(4)
MapData
(31)
MasterServer
(2)
Materials
(6)
Menu
(18)
Mod
(32)
Multiplayer
(45)
Music
(9)
OpenGL
(8)
Packages
(3)
Particles
(28)
Performance
(3)
Physics
(6)
PlaySim
(32)
Plugin
(1)
PostFX
(1)
Protocol
(1)
Renderer
(64)
Resources
(33)
SDK
(1)
SFX
(14)
SaveGame
(13)
Scripting
(34)
Server
(17)
Settings
(2)
Shell
(3)
Shooting problem
(1)
Singleplayer
(2)
Sky
(3)
Sprites
(9)
Stereovision
(2)
TaskBar
(2)
Testing
(1)
Textures
(10)
Tools
(2)
UI
(55)
Unix
(1)
Updater
(1)
VR
(2)
VideoCardDriver
(1)
Weapons
(7)
Widgets
(3)
WindowManager
(5)
Windows
(5)
World
(1)
XG
(30)
ZDoom
(10)
libcommon
(2)
linux
(2)
sound problems
(1)
Chronological features
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Tracker
Status
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Subject
Assignee
Created
1394
Feature
New
High
Consistent map scoping in definitions
2005-11-06 10:50
1399
Feature
New
Normal
XG plane movers vs. normal doors
2006-02-25 20:55
1401
Feature
New
Normal
[MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity
2006-03-24 01:04
1406
Feature
New
Normal
Record particles and other effects in demos
2006-07-28 23:35
1407
Feature
Progressed
Normal
Customizable console keys
2006-07-31 21:49
1412
Feature
New
Low
Camera effect: screen shaking
2006-08-03 19:54
1414
Feature
New
Normal
Generate particles when touching a plane
2006-08-03 20:01
1415
Feature
New
Low
[Master Server] Allow specifying server IP manually
2006-08-06 06:06
1416
Feature
New
Urgent
[Doom] Invisible "fuzz" effect
2006-08-20 01:17
1430
Feature
New
Normal
Particle generator decorations (e.g., particles from a wall)
2006-10-07 11:24
390
Feature
New
Low
Alignpitch/yaw flags for model particles
2007-01-03 14:52
1439
Feature
New
Normal
XG: Spawn objects at player location
2007-02-23 01:16
1440
Feature
New
Normal
Vanilla Doom collision-checking mode
2007-03-01 18:31
1441
Feature
New
Low
[MP] Option: weaponstay deathmatch
2007-03-01 18:35
438
Feature
New
Low
Accurately hit testing fast projectiles (compatibility option)
2007-03-14 14:18
1447
Feature
New
Normal
Co-op player actions (giving, healing)
2007-05-24 07:44
1449
Feature
Progressed
Urgent
Setup bindings/controls via taskbar UI
Deng Team
2007-06-07 09:48
1451
Feature
New
Normal
[InFine] stopsound
2007-08-10 20:56
1457
Feature
New
Normal
[MP] Option to choose items/weapons/ammo on spawn
2007-10-04 14:56
1459
Feature
New
Normal
Replacement of MT_POD unique behavior with flag
2008-02-18 18:06
1460
Feature
New
Normal
Remember the playing music in save game
2008-02-19 00:49
1461
Feature
New
Normal
Separate chain/event derived/driven behaviour for XG
2008-03-02 22:23
1465
Feature
New
Normal
[XG] "Player needs object X" message
2008-07-05 20:00
1467
Feature
New
High
[XG] Incorporate vanilla line/sector types
2008-07-11 16:17
1471
Feature
New
Normal
Standard definitions should conform to vanilla
2008-09-24 10:02
1475
Feature
New
Normal
Spawnmobj "deaf" things
2008-11-06 21:24
1476
Feature
New
Normal
Support for the features of the Playpal and Colormap lumps
2008-11-08 01:18
1480
Feature
New
Normal
Include screenshot in savegames
2009-01-06 11:13
1488
Feature
New
Normal
Extended Hexen fullscreen HUD
2009-04-14 15:46
1489
Feature
New
Normal
Separate decor definitions for different plane types
2009-04-16 13:03
1491
Feature
New
Normal
Variable damage for the pmf_crush plane move flag
2009-04-29 11:58
1582
Feature
New
Normal
Player actions while game is paused
2009-05-06 21:05
1493
Feature
New
Normal
Opposites for mobj_gone and activator_type requirements
2009-05-19 18:02
1499
Feature
New
Normal
Flag to disable mobj respawn on specific types
2009-09-21 12:57
1500
Feature
New
Normal
Support for ZDoom ZIP-as-WAD feature
2009-11-14 20:31
1502
Feature
New
High
Load any supported image format from WAD lump
2009-11-17 04:57
1507
Feature
New
Normal
[InFine] Option to pause playing script if the game is paused
2010-01-23 21:40
1511
Feature
New
Low
List all cheats in context help for ccmd cheat
2010-03-31 13:19
1512
Feature
New
Normal
List all impulses in context help for ccmd impulse
2010-03-31 13:21
1513
Feature
New
Low
Examples with escaped quotes in context help for ccmd alias
skyjake
2010-03-31 13:45
1514
Feature
New
Low
GZdoom-like HUD (showing more information)
2010-04-13 13:03
1516
Feature
New
Normal
[Heretic|Hexen] Add Doom-like option for fast monsters
2010-04-13 13:12
1523
Feature
New
Normal
[Infine] Skill level checks
2010-10-23 11:04
1524
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2010-10-26 20:49
1526
Feature
New
Normal
[XG] Randomizing activation/deactivation wait timer
2011-02-07 15:39
1529
Feature
New
Normal
Sound affected by the world
2011-03-25 11:56
1530
Feature
New
Normal
[XG] ltf_count requirement
2011-03-30 11:46
1531
Feature
New
Normal
"take" cmd to take away pickup powers
2011-03-30 12:31
1532
Feature
New
Low
[Doom|Heretic] Secret found message text
2011-04-06 11:53
1535
Feature
New
Normal
Option for fullbright textures affected by colored sectors
2011-05-05 07:22
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Doomsday
Engine
2.3
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