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From 2014-04-15 to 2014-04-28

2014-04-28

19:55 Revision 08ba4df4 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
skyjake
19:43 Revision 2109d72b (github): Debian: Setting up packaging for the external Assimp
skyjake
18:35 Revision 50f7fd86 (github): qmake|libgui: Added build option to use libassimp under external
skyjake
18:08 Revision e4f5da1a (github): Git: Added Open Asset Import Library as a Git submodule
skyjake
17:29 Revision 9d11f9da (github): Windows|Installer: Deploy Open Asset Import Library
skyjake
13:03 Revision 7134846b (github): Renderer|LightGrid: Cleanup
danij
12:40 Feature #1789 (Closed): @include directive for Info files
Info and ScriptedInfo files should have a @include directive that allows inserting the contents of another Info file ... skyjake
12:13 Revision 7b82ef64 (github): Refactor|Renderer|LightGrid: Reimplemented LightGrid
Separated IPointLightSource from ILightSource so that the latter can
be used as the base for non-point light sources....
danij
09:50 Revision 357d1708 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
09:43 Revision 89166cec (github): qmake: Added precompiled headers for SDK libs and client/server apps
This should speed up Windows builds somewhat. skyjake
09:42 Revision db6b6b79 (github): Git: Added information about external dependencies to repository readme
skyjake
09:42 Revision 7e509c42 (github): Fixed|Windows: Build issues, missing exports
The Assimp dependency is now configured for Windows. skyjake
08:33 Revision b557f653 (github): libdeng2: Added a precompiled header
qmake supports precompiled headers, so we should take advantage of
this to speed up builds.
skyjake
07:05 Revision 72028611 (github): Fixed|Builder: Generate feed with the new OS X Apps packages
skyjake

2014-04-27

23:08 Bug #1093: Single Use Teleporter Malfunction
Neither of these issues are bugs in Dday and actually quirks of Vanilla Doom and Heretic that Dday replicates.
*Is...
vermil
22:31 Bug #1093: Single Use Teleporter Malfunction
I did a test of the second issue, and it appears to be a problem in Vanilla Doom as well. If you walk over the back s... sonicdoommario
14:38 Revision 0defe1c3 (github): Builder: Include the app disks in the feeds
skyjake
14:24 Revision e62a2608 (github): Builder|OS X: Fixed packaging of applications onto a disk image
skyjake
13:58 Revision b23d114d (github): Builder|OS X: Package apps on a disk image instead of zips
Individual ZIPs turned out to be not the best solution for this.
A regular disk image should work better.
skyjake
13:37 Revision 441b71af (github): Cleanup: Minor post-merge fixes
skyjake
12:18 Revision e948f32f (github): Merge branch 'gl2-model'
skyjake

2014-04-26

18:49 Feature #1788 (Rejected): Command line options should take native paths relative to cwd
The -out option currently takes a path that is relative to @/home@, i.e., it's an FS2 path. It is not possible to dir... skyjake
18:06 Bug #1589: [Windows] Missing icons
commit:60846f92 does not seem to help; the uninstaller icon is still a generic one in Add/Remove Programs. skyjake
11:30 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
Marking closed for now, let's see if it resurfaces after 1.14.1. skyjake

2014-04-25

22:59 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
Curiously though, it doesn't appear to occur anymore (I had upgraded from a 1.14 unstable to 1.14 and since this repo... vermil
22:56 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
Apologies for the lack of detail. It only seems to occur when the MP GUI is opened from the game menu (i.e not the ta... vermil
19:18 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
vermil wrote:
> when one refocuses on the Dday window
To clarify:
* This is Windows 7/8?
* Fullscreen, maximize...
skyjake
20:38 Revision 3132e327 (github): Windows|Client: Updated app icon
Using the reordered .ico that seems to work better.
IssueID #1589
skyjake
15:39 Bug #1783 (New): Ambient occlusion crosses sectors with different heights
Wad file attached showing the bug (first seen in doom 2 in name only project). Can't find a way to describe it accurr... XCOPY
12:32 Revision 6804dcaf (github): libdeng2|Time: Added time delta since start of native process
skyjake
07:51 Revision 60846f92 (github): Windows|Installer: Added a small icon for uninstalling
Attempting a fix.
IssueID #1589
skyjake
07:35 Bug #1589: [Windows] Missing icons
The updated icon of commit:99770c4a is being used by Inno Setup as the new uninstaller icon. This might mean that it ... skyjake
06:23 Bug #1589: [Windows] Missing icons
Just wanted to update this. With the latest change the Doomsday desktop icons (at least on Win7 64-bit) show up fine ... sonicdoommario
07:29 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
danij
07:27 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
Currently whenever a plane move occurs all LineSides in and adjoining the plane's sector are marked for a full decora... danij
01:10 Revision f0024ba9 (github): Renderer|LightGrid: Smoothed sector lighting now works with SectorCluster granularity
Rather than working directly with Sectors the bias light grid now
operates with SectorClusters, taking advantage of t...
danij

2014-04-24

18:29 Revision 8678ec98 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
danij
18:29 Revision 22d7b615 (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma...
danij
18:29 Revision 0438df7f (github): World|Sector: Cleanup
danij
18:29 Revision 3b79d409 (github): Refactor|World|Sector: Map has ownership of SectorClusters
SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer.
danij
18:29 Revision 986a27f1 (github): World|Plane: Cleanup
danij
17:47 Revision c66a8f51 (github): Homepage|Forums: Reinstated forum status icons, numerous markup & style improvements
Revised implementation of forum status icons. The clickable area
was increased to cover the whole forum title and ico...
danij
17:35 Revision e195e483 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
12:12 Revision 1250088b (github): Fixed|Multiplayer: Showing incorrect ping time to server
Ping estimation is currently broken (not done at the correct time),
so hiding this information from the UI until a pr...
skyjake
12:11 Revision ee9e6446 (github): Fixed|Multiplayer: Showing incorrect ping time to server
Ping estimation is currently broken (not done at the correct time),
so hiding this information from the UI until a pr...
skyjake
12:05 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
vermil wrote:
> Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even ...
skyjake
10:49 Bug #1780 (In Progress): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
skyjake
10:47 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even when it's clearly... vermil
10:46 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
If one switches to another window while Dday's MP gui is open, a duplicate of the MP gui is created on top of the old... vermil
12:04 Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken
skyjake
12:02 Revision 02a487af (github): Host: Improved config parsing, error handling
Not all config values are now required to be specified. Also, even in
case of an exception during the execution of th...
skyjake
12:02 Bug #1778 (Closed): Error when running doomsday-host
skyjake
10:38 Bug #1778: Error when running doomsday-host
It now works.
Thanks
eunbolt
08:20 Bug #1778 (Feedback): Error when running doomsday-host
skyjake
08:20 Bug #1778: Error when running doomsday-host
Does commit:8e48259c fix the issue? If not, please attach your config file. skyjake
02:14 Bug #1778 (Closed): Error when running doomsday-host

[code][dave@theHostess bin]$ ./doomsday-host
/home/dave/.doomsdayhost.pid is stale, ignoring it.
Traceback (most ...
eunbolt
11:53 Revision 1ae0df4d (github): Windows|Snowberry: Updated app icon
It may be that reordering the different sizes within the .ico file
has an effect on whether the icon works with py2ex...
skyjake
11:52 Revision 99770c4a (github): Windows|Snowberry: Updated app icon
It may be that reordering the different sizes within the .ico file
has an effect on whether the icon works with py2ex...
skyjake
10:50 Bug #1781 (Closed): Incorrect ping time in MP info popup
The ping time to a server is not being esimated correctly. skyjake
07:44 Revision 8e48259c (github): Host: Improved config parsing, error handling
Not all config values are now required to be specified. Also, even in
case of an exception during the execution of th...
skyjake
07:22 Feature #1779: [Home] Show project news and dev blog
Requires #1777. skyjake
07:21 Feature #1779 (New): [Home] Show project news and dev blog
As on the dengine.net website, the latest project news and dev blog post(s) could be shown in the Home screen.
* Opt...
skyjake
03:32 Revision 7ce8fa68 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
danij

2014-04-23

19:21 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
skyjake
15:03 Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map)
While I'm here, I can't recall if I actually reported this in the past (I can't find it on here)
Dday changes the ...
vermil
14:47 Bug #1776 (In Progress): [Doom] Invulnerability effect not cleared between maps (leaving a map)
skyjake
14:43 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
In Doom, the invulnerability screen filter isn't completely cleared between maps.
If the player exits a map with a...
vermil
19:19 Revision 9df61cd0 (github): Fixed|Doom: Reset invulnerability effect when leaving map
IssueID #1776 skyjake
19:19 Revision 1a0ad9c2 (github): Fixed|Doom: Reset invulnerability effect when leaving map
IssueID #1776 skyjake
19:17 Revision e8772a6f (github): Doom|Console: Aligned output of "give" console command
skyjake
18:50 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
skyjake
07:30 Revision f00f11e9 (github): Fixed|Client: Failed startup causes a crash rather than an error dialog
IssueID #1775 skyjake
03:03 Revision 5710d3df (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma...
danij
02:41 Revision ee85b270 (github): World|Sector: Cleanup
danij
02:33 Revision 908e0a33 (github): Refactor|World|Sector: Map has ownership of SectorClusters
SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer.
danij

2014-04-22

20:02 Bug #1775 (Resolved): Gracefully abort if OpenGL version isn't sufficient
skyjake
19:38 Bug #1775 (In Progress): Gracefully abort if OpenGL version isn't sufficient
skyjake
19:38 Bug #1775: Gracefully abort if OpenGL version isn't sufficient
Doomsday should already be showing a notification dialog if the system's OpenGL version is less than 2.0. There must ... skyjake
19:34 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
Pretty much what the subject states. In the recent past, I ran into a user having issues with modern Dday crashing on... vermil
19:49 Revision 03fad811 (github): Fixed|Client: Failed startup causes a crash rather than an error dialog
IssueID #1775 skyjake
19:45 Bug #1731: Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
Precisely. The bug is that this behavior is *not* replicated. danij
19:08 Bug #1731 (Rejected): Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
> Use a mouse click to re-focus on Doomsday
Clicking inside the Doomsday UI? AFAIK, this is normal Windows UI beha...
skyjake
19:23 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
skyjake
17:28 Feature #1449 (In Progress): Setup bindings/controls via taskbar UI
A simple key binding widget exists for the Console shortcut key. skyjake
15:01 Feature #8 (In Progress): New GL2 based model renderer
skyjake
15:00 Feature #1625 (In Progress): Per-pixel surface shading (bump/specular/reflection etc. mapping)
skyjake
14:59 Feature #1246 (In Progress): Support newer model formats and skeletal animation
skyjake
14:33 Revision 32ca285c (github): Fixed|Client|InFine: Finale/intermission stretch scaling, HOM around view
This commit addresses various issues related to stretch scaling:
- "rend-finale-stretch" was not being applied at al...
skyjake
14:32 Bug #1719 (Resolved): Letterboxed/pillarboxed drawing of the game is broken
There were actually several issues at play here; see commit notes. skyjake
11:04 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Well, my issue was that when there was a screen melt transition from a non-letterboxed screen, to a letterboxed one, ... vermil
10:40 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
I'm having trouble reproducing the issue. Which cvar values should I use and which exact transition should I be looki... skyjake
14:30 Revision 3abc5091 (github): Fixed|Client|InFine: Finale/intermission stretch scaling, HOM around view
This commit addresses various issues related to stretch scaling:
- "rend-finale-stretch" was not being applied at al...
skyjake
10:19 Revision c06615e5 (github): Fixed|Doom|Multiplayer: Only retain non-dropped weapons
IssueID #1714 skyjake
10:17 Revision 37db819f (github): Fixed|Doom|Multiplayer: Only retain non-dropped weapons
IssueID #1714 skyjake
10:08 Revision 5b1f8deb (github): Fixed|Multiplayer: Picked up items disappear when they shouldn't
An oversight in the weapon pickup logic.
IssueID #1714
skyjake
10:07 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
skyjake
07:20 Bug #1714 (In Progress): Multiplayer weapons aren't remaining in play
skyjake
10:05 Revision c4d2fb5f (github): Fixed|Multiplayer: Picked up items disappear when they shouldn't
An oversight in the weapon pickup logic.
IssueID #1714
skyjake

2014-04-21

22:41 Revision bb21ca25 (github): World|Plane: Cleanup
danij
22:20 Revision dddece77 (github): Homepage|Forums: Various accessibility issues wrt alt image descriptions
This again required some (simple) modifications to phpBB itself. danij
21:25 Revision 27f30275 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
21:25 Revision 5ffff398 (github): Homepage|IE: Fixed IE specific issue with responsive definition list reformatting
danij
21:10 Revision bf4a6909 (github): Fixed|Renderer: Moving planes need decoration update on every frame
Whenever a plane's smoothed height changes, the surface needs to be
marked for decoration update so light decorations...
skyjake
21:10 Revision d96bbce1 (github): Fixed|Models|Renderer: df_brightshadow2 and transparency
With "df_brightshadow2", the alpha multiplier of the submodel needs
to be applied even though the object has another ...
skyjake
21:10 Bug #1705 (Closed): Flickering light decoration on moving platform
skyjake
20:11 Bug #1705 (In Progress): Flickering light decoration on moving platform
skyjake
21:09 Revision f9fd7271 (github): Fixed|Models|Renderer: df_brightshadow2 and transparency
With "df_brightshadow2", the alpha multiplier of the submodel needs
to be applied even though the object has another ...
skyjake
21:09 Revision 8ff55a23 (github): Fixed|Renderer: Moving planes need decoration update on every frame
Whenever a plane's smoothed height changes, the surface needs to be
marked for decoration update so light decorations...
skyjake
20:09 Revision 14be0d6e (github): Homepage|IE: Trying out a server-side method to enable ClearType and Chrome Frame
As these are now enabled when the document headers are sent to the
browser rather than using a non-conforming meta ta...
danij
20:07 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
The @df_brightshadow2@ flag of the mummy ghost was being ignored during rendering of the submodel. skyjake
19:40 Feature #1774: Use "-savedir" option to the configure where saves are stored
Thanks for the clarification. I looked through the release notes and detailed list of changes for 1.14.0 and this is ... mezlo
17:33 Feature #1774: Use "-savedir" option to the configure where saves are stored
The storage location of savegames has indeed changed in 1.14. The save files are now always stored under _<userdir>/s... skyjake
19:12 Revision c4173726 (github): Homepage: Revised main menu, removing non-conforming section usage
danij
19:07 Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
skyjake
17:59 Bug #1743 (Resolved): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
This was caused by mismanagement of particle generator IDs. skyjake
19:03 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
I see. I'm not a programmer of any kind but let me know if I can do any testing to help fix this. waverider
18:15 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
Unfortunately, there isn't much we can do about this at the moment. I don't have access to any Windows systems runnin... skyjake
18:06 Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
skyjake
17:13 Bug #1750 (Resolved): [Deathkings] New game crash while viewing ending
skyjake
18:02 Revision e4422cb0 (github): Fixed|Renderer|Particles: Particle generators disappear unexpectedly
A classic confusion between 1-based and 0-based indexing.
IssueID #1743
skyjake
18:01 Revision 2dc8a3af (github): Fixed|Renderer|Particles: Particle generators disappear unexpectedly
A classic confusion between 1-based and 0-based indexing.
IssueID #1743
skyjake
17:23 Revision ce55ad4b (github): Fixed|Hexen: Crash when starting a new game from end game finale
FI_StackClear() can have the side effect of setting a new game action;
in this case GA_ENDDEBRIEFING. However, when s...
skyjake
17:16 Revision fe7beaf3 (github): Fixed|Hexen: Crash when starting a new game from end game finale
FI_StackClear() can have the side effect of setting a new game action;
in this case GA_ENDDEBRIEFING. However, when s...
skyjake
09:52 Revision 45578b63 (github): Typo
skyjake
05:36 Revision 5bd15447 (github): Homepage|Forums: Content block title alignment issue (obsolete style assignment)
danij
05:19 Revision d5067545 (github): Homepage|Fixed: Comparative alignment mismatch with news vs forum items
When compositing news on the homepage insert a real line break after
the header rather than expanding the margin. Doi...
danij
04:54 Revision 21453628 (github): Homepage|Forums: Minor alignment issues, cleanup (redundant style hooks)
danij
03:38 Revision d4464611 (github): Homepage|Forums: Reordered columns in forum/search listings (consistency)
danij
03:13 Revision 7f42eefa (github): Homepage|Forums: Responsive reformatting of search results
Applied responsive reformatting and markup improvements to search
results (e.g., new posts). Also moved the total num...
danij

2014-04-20

18:03 Revision 34ff3412 (github): Fixed|Client: A number of issues discovered in static analysis
skyjake
17:41 Revision 7fbc222a (github): Fixed|Client|World: Result of operation is garbage or undefined
Static analysis reveals that the return value of clipBlock() could be
undefined, as didClipMin and didClipMax were un...
skyjake
14:02 Revision 28d45b56 (github): libdeng2: Cleanup
Mostly benign stuff following static analysis with clang. skyjake
12:25 Revision f3c734e9 (github): Fixed|libappfw|DialogWidget: Potential null pointer dereference
If DialogWidget::buttonWidget() was called with a label string that
is not the dialog, a null pointer dereference wou...
skyjake
12:01 Feature #1774: Use "-savedir" option to the configure where saves are stored
I forgot to mention that when I restarted Doomsday it loaded the savegame from G:\DOOM\Doomsday\user\savegames\doom2,... mezlo
11:49 Feature #1774: Use "-savedir" option to the configure where saves are stored
Just to clarify, my response file specifies *-userdir "G:\DOOM\Doomsday\WADS\user" -savedir "G:\DOOM\Doomsday\WADS\us... mezlo
05:03 Feature #1774 (New): Use "-savedir" option to the configure where saves are stored
I know that 1.14.0 includes several changes/enhancements to savegame handling in Doomsday. I use response files for d... mezlo
10:31 Revision 522ce382 (github): Fixed|libgui|OS X: Memory leak in native font renderer
skyjake
10:31 Revision 3401f023 (github): Fixed|libgui|OS X: Memory leak in native font renderer
skyjake
10:20 Revision 1cd1082f (github): Cleanup
skyjake
04:21 Revision cad919e2 (github): Homepage|Forums: More semantic markup for forum/topic listings
Todo: Update stylesheet removing the now unnecessary classes. danij
01:41 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Well, it is good that you are one step closer to fixing the problem, as your post suggests. Gary

2014-04-19

19:55 Revision 3057cb2a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:55 Revision bcdd0aee (github): Homepage|Forums: Responsive reformatting of forum/topic listings
If the width of the window is small enough that a tabular layout for
forum and/or topic listings negatively affects r...
danij
19:30 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Judging from the various user reports on this issue it is now pretty clear that some change after 1.12 stable has res... danij
10:04 Revision b01a64aa (github): Fixed|Unix: Incorrect localized name in Doomsday Shell shortcut
skyjake
10:04 Revision d81c198e (github): Fixed|qmake|FluidSynth: No need for GLib 2.0 if not building FluidSynth
skyjake
10:02 Revision 44b1c9d5 (github): Fixed|Unix: Incorrect localized name in Doomsday Shell shortcut
skyjake
10:00 Revision 99fbde1c (github): Fixed|qmake|FluidSynth: No need for GLib 2.0 if not building FluidSynth
skyjake

2014-04-18

11:50 Revision 5174ae71 (github): Fixed|Builder: Parsing version number from zipped apps
skyjake
10:33 Bug #1773 (Closed): Black screen with driver-overridden FSAA (AMD 24x)
Hello,
I get a black screen when I try to start Doomsday 1.14.0 with Anti-aliasing set to 24x or 24xEQ on my AMD R...
waverider
10:15 Revision 993c1d35 (github): Fixed|Audio: Error in log output from SDL_Mixer plugin
There was a log message in the SDL_Mixer plugin where argument formatting
was incorrect, causing an exception during ...
skyjake
10:14 Bug #1752 (Closed): Doomsday 1.14 crashes at startup when log level is set to verbose or x.verbose
skyjake
10:11 Revision e1c13e70 (github): Fixed|Audio: Error in log output from SDL_Mixer plugin
There was a log message in the SDL_Mixer plugin where argument formatting
was incorrect, causing an exception during ...
skyjake
09:39 Feature #1772 (Closed): Console menu: Copy log file path to clipboard
To make it easier to find where the log file is written, there could be an option in the Console [>] menu to copy its... skyjake
09:37 Feature #1771 (Closed): Delete savegames via Game Selection menu
Now that savegames are listed in the Game Selection menus, there should be an option to delete them, too. In practice... skyjake
09:33 Feature #1770 (Closed): Tutorial improvements
* Back button to allow stepping back in the tutorial.
* < and > arrows icons for buttons.
* Dotted progress bar ind...
skyjake
09:02 Bug #1769 (Closed): [Snowberry] Obsolete log verbosity options
The log level names were updated in 1.14, and also the @-devlog@ option needs to be added. skyjake
08:58 Revision 3bd90bb9 (github): Fixed|Snowberry: Updated verbose log options
skyjake
08:58 Revision b58fbed3 (github): Fixed|Snowberry: Updated verbose log options
skyjake
08:42 Feature #1768: Boom compatibility
danij has been working on this for years and much of the required work has already been done: http://dengine.net/foru... skyjake
08:39 Feature #1768 (Progressed): Boom compatibility
"PrBoom":http://prboom.sourceforge.net adds many modding features and gameplay enhancements to Doom without sacrifici... skyjake
08:35 Feature #1767 (New): Network delta profiler
In a multiplayer game, the server will periodically determine what has changed in the game world and send out notific... skyjake
08:33 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
The server provides clients with required resources, if the clients lack local copies. This would include PWADs, addo... skyjake
08:26 Feature #1765 (New): Multiplayer savegames (co-op)
The server has all the information it needs to save the complete state of the game. It just needs to sync the state a... skyjake
08:22 Feature #1764 (New): DMU 2.0: Generate network deltas
Take advantage of DMU calls to generate network world state deltas. The core idea is that because all changes done to... skyjake
08:14 Feature #1763 (New): Autosaving
At certain times, for instance when installing an update to the engine, it is necessary to save the game automaticall... skyjake
08:12 Feature #1762 (New): Game hierarchy
Many of the supported games are variants of some other supported game. Therefore, games should form a hierarchy so th... skyjake
08:03 Feature #1761 (Closed): FS2 resource packages
There are already conventions in place for resource packaging in FS2:
* zipped folders with @.pack@, @.save@, etc. e...
skyjake
07:56 Feature #1759 (Rejected): Plugins 2.0
The plugin mechanism should support C++ classes, too, and be provided for all via @libdeng2@.
See proposal: "Plugi...
skyjake
07:53 Feature #1758 (New): Separate left/right modifier keys (Shift, Alt, etc.)
If the left and right modifier keys would be detected separately, this could allow more fine-grained key bindings. Us... skyjake
07:50 Feature #1757 (New): Separate server and client sources
Currently the server is being built from the same source files as the client, using the @__SERVER__@ preprocessor def... skyjake
07:45 Feature #1756 (Rejected): URIs for locating/identifying resources and assets
Currently resource management is largely done in the client app, which includes URIs and resource namespaces/schemes.... skyjake
07:42 Feature #1755: Use FS2 for runtime files
The files that needs updating are:
* client.id (could be in Config)
* configs/* (renderer profiles already written ...
skyjake
07:40 Feature #1755 (Closed): Use FS2 for runtime files
All runtime files (under */home*) should be read and written using FS2. skyjake
07:36 Feature #1754 (New): Start local server using client GUI
In order to facilitate #9 and MP gameplay improvements, it should be possible to start a local server also via the cl... skyjake
07:31 Feature #1753 (Rejected): Improved Master Server API
Currently Doomsday sends the full set of information about every public server to the master, wasting a lot of bandwi... skyjake
07:11 Revision c9e8681d (github): Client|Server: Print command line options at startup as MSG
The command line options are very useful when diagnosing problems,
so they should be printed at the default log verbo...
skyjake
07:10 Revision bd3534f5 (github): Client|Server: Print command line options at startup as MSG
The command line options are very useful when diagnosing problems,
so they should be printed at the default log verbo...
skyjake
07:09 Revision 1fd72bd7 (github): libappfw|PanelWidget: Tightened popup opening bounce a little
skyjake
05:51 Revision b821984e (github): Homepage|Forums: Layout and style improvements for small windows
danij

2014-04-17

22:20 Bug #1752 (Closed): Doomsday 1.14 crashes at startup when log level is set to verbose or x.verbose
It shows this text in a messagebox:
> Application terminated due to exception:
> Uncaught exception during loop i...
sunem
20:59 Revision 7a392a0e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:59 Revision 50e800db (github): Homepage|Forums: Further improved layouts, fixed minor style issues
Also shortened some overly verbose text string constructions which
seemingly can't be changed easily within a phpBB t...
danij
15:47 Revision c91a3e43 (github): Cleanup
skyjake
15:47 Revision d686f02d (github): Fixed|Input|Bindings: Activate "console" bcontext when console has focus
Otherwise key modifiers might fire the gun, etc. when typing in the
console.
skyjake
15:44 Revision 194684ac (github): Fixed|Input|Bindings: Activate "console" bcontext when console has focus
Otherwise key modifiers might fire the gun, etc. when typing in the
console.
skyjake
15:44 Revision ed543800 (github): Cleanup
skyjake
15:24 Bug #1750 (In Progress): [Deathkings] New game crash while viewing ending
skyjake
11:01 Bug #1750: [Deathkings] New game crash while viewing ending
Further testing reveals it's HeXen DK exclusively. The original HeXen doesn't appear to crash. vermil
10:54 Bug #1750: [Deathkings] New game crash while viewing ending
Does this happen every time? Does it depend on which player class is active during the finale? At which point in the ... skyjake
14:43 Revision c77db95d (github): Fixed|Homepage|Style: Miscalculated panorama panel height
Fixes the "black bar under panorama" issue at some window sizes. danij
14:20 Revision 10015f7c (github): Homepage|Build Repository: Static packages for Doomsday versions 1.10.4 - 1.13.2
danij
10:46 Bug #1748 (Closed): Invalid time shown in Updater settings dialog
skyjake
10:46 Bug #1751 (Closed): Shift key state not recognized by bindings when typing in console
skyjake
08:56 Bug #1751 (Closed): Shift key state not recognized by bindings when typing in console
It seems that the console command line widget is not letting the Shift key state be updated appropriately for binding... skyjake
10:45 Revision 94362344 (github): Fixed|Input|Bindings: Shift state not recognized when task bar is open
An open task bar was eating all key modifier events, however this
interfered with the evaluation of binding condition...
skyjake
10:45 Revision a0c067c4 (github): Fixed|Builder|OS X: Preserve symlinks in zipped apps
skyjake
10:44 Revision 66b13386 (github): Bumped version number to 1.14.1
skyjake
10:39 Revision eb54aaa1 (github): Fixed|libdeng2|Time: Deserializing a Time instance
IssueID #1748 skyjake
10:38 Revision 3a10525d (github): Fixed|Input|Bindings: Shift state not recognized when task bar is open
An open task bar was eating all key modifier events, however this
interfered with the evaluation of binding condition...
skyjake

2014-04-16

23:37 Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
If one tries to start a new game of HeXen while the game ending is running, it causes a seg fault. vermil
21:48 Revision 6eaa27d0 (github): Builder: Zipped apps are included in the feed after build 1201
skyjake
21:36 Revision 71d62c6d (github): Fixed|Builder|OS X: Preserve symlinks in zipped apps
skyjake
20:34 Bug #1748 (Resolved): Invalid time shown in Updater settings dialog
skyjake
15:15 Bug #1748 (Closed): Invalid time shown in Updater settings dialog
The last checked time is probably stored as a high-performance time? skyjake
20:01 Feature #1749 (New): Built-in effects should come in resource packs
All the effects and resources that Doomsday adds in the default, built-in distribution should be packaged in resource... skyjake
19:49 Revision e39e9de7 (github): Fixed|libdeng2|Time: Deserializing a Time instance
IssueID #1748 skyjake
16:38 Revision 10af4c88 (github): Homepage: Updated source package download page
skyjake
12:20 Revision 112d6483 (github): Bumped version to 1.15.0 Unstable
skyjake
12:10 Revision a02011c9 (github): Merge branch 'master' into stable
skyjake
12:01 Revision b96c0e6d (github): Documentation|Readme: Updated Readme for 1.14, new issue tracker
skyjake
11:39 Revision a5192047 (github): Changed release type to "Stable" for 1.14.0
skyjake

2014-04-15

22:08 Revision f10d4084 (github): Documentation|Console: Updated help strings, removed obsolete cvars
skyjake
20:57 Bug #1740 (Closed): [HeXen] Star Bridge no longer solid
This affected *all* collision checks in Hexen when checking if a mobj is on top of another mobj. skyjake
20:53 Revision 8877b737 (github): Fixed|Hexen: Fall through star bridge, etc. (mobj collision range)
A trivial refactoring oversight.
IssueID #1740
skyjake
14:13 Revision b5158aaa (github): libappfw: Faster fold panel indicator animation
skyjake
12:12 Revision 870948f7 (github): SDK|Documentation: Compile .qch outside the normal apidoc dir
The apidoc dir is being shared as a Dropbox folder (available via
DEW), but in the case of .qch we are only intereste...
skyjake
11:50 Revision 1369f07e (github): Fixed|Builder: Relative distrib path in builder config
skyjake
11:32 Revision a8d22636 (github): Builder: Generate Qt Creator help file for the SDK
skyjake
11:15 Revision 20f59c78 (github): Documentation: Fixed a couple of Doxygen issues
skyjake
11:15 Revision 029b2872 (github): SDK|Documentation: Generate a .qch help file for the SDK
API documentation inside Qt Creator for all the Doomsday libraries. skyjake
10:52 Revision 8fcdeed9 (github): Fixed|Renderer|BiasTracker: Complier warnings (missing explicit init in copy-ctor)
danij
10:50 Revision 95a17445 (github): Fixed|libdeng2|Asset|Variable|Animation: Complier warnings (missing explicit init in copy-ctor)
danij
10:49 Revision 63f7139e (github): Fixed|libgui|Font|Image: Complier warnings (missing explicit init in copy-ctor)
danij
10:22 Revision d34248b3 (github): Fixed|Savegame Tool|Id1Translator: Benign compiler warning (limited type range comparison)
danij
10:17 Revision 8b1491e7 (github): Fixed|libcommon|AnimDefs: Benign compiler warning (missing initializer)
danij
01:12 Revision 3accc6f3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:12 Revision fc4fdd71 (github): Fixed|libdeng2|SavedSession: Info::Element::Value interpretation
danij
 

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