Activity
From 2012-09-10 to 2012-09-23
2012-09-23
- 13:58 Revision eaba956b (github): Fixed: Missing logic for "no bright pixels" case in GL_CalcLuminance()
- This case was inadvertently removed in the previous refactoring.
- 12:33 Revision 89b3f964 (github): Fixed|DEH Reader: [CODEPTR] patches use .bex rules
- 12:31 Revision 18cf13d8 (github): Refactor|BSP Builder: Use a vector for LineDefInfos in the BSP builder
- As LineDefs have a contiguous range of indices we can use these to
accelerate the info lookups by placing them in a v...
2012-09-22
- 18:21 Revision bc51f81f (github): Fixed|GL: Grab window contents from the front (visible) buffer
- The GL default is to read from the back buffer, but screen captures
should be made using the visible, completed frames. - 02:50 Revision eb105c1e (github): Cleaned up s_environ.cpp and added a todo comment re a design fault
- 00:57 Revision c6abbd46 (github): Minor typo fixes to EntityDatabase apidocs
2012-09-21
- 21:47 Revision 4b8b3f93 (github): Fixed: Missing virtual destructor
- 21:46 Revision e964627c (github): Fixed: Warning about Str initialization
- Using a proper C++ object for the static string is better because we
don't have to manually initialize the (empty) st... - 20:56 Revision ed2ccf20 (github): Optimize: Reduced map load times by a further ~10%
- The map entity property value database and definition datasets were
reimplemented making use of a StringPool to store...
2012-09-20
- 22:34 Bug #1090 (Closed): Sv_RateDelta return code doesn't typecheck
- Sv_RateDelta of doomsday/engine/portable/src/sv_pool.c uses the following code in its return statement:
return (de...
2012-09-19
- 17:13 Revision 93ff953e (github): Fixed: Mishandling of malformed Doom-format sound lumps
- Some add-ons include malformed Doom-format (i.e., raw PCM) lump data
with the intention being that the sound should n... - 14:54 Bug #1038: [Unix] Locating resource files (wad/pk3)
- The remaining issue here is quite likely related to [#1088].
- 14:21 Bug #1038: [Unix] Locating resource files (wad/pk3)
- - **priority**: 6 --> 3
- 12:06 Bug #1038: [Unix] Locating resource files (wad/pk3)
- As far as I can see, the only unclear issue is the following:
> Re: jdoom.pk3 not found
>
> This sounds like a l... - 14:34 Bug #1072: [Snowberry] Unicode conversion in Load Order dialog
- Should be fixed as commit bbc840f6.
- 14:16 Bug #1072: [Snowberry] Unicode conversion in Load Order dialog
- This bug appeared when I click on an addon then "load order", I can not load order, I have always this error message.
- 13:33 Revision ce953001 (github): libcommon: Write a "Saved screenshot" confirmation message to the player's log
- Instead of writing the confirmation message to the console, add this
message to the console player's game message log... - 13:17 Revision 34cfc7f9 (github): Fixed|All Games: Game state change/notification messages should not be hideable
- The player has the option of hiding the game message log, however
there are times when a message "must" be shown to t... - 12:15 Bug #1086: 'recorddemo' console command seg faults
- Dang, forgot to change the 'milestone' to 1.9; it defaults to 1.8.6.
- 12:11 Bug #1055: [Mac OS X] Missing MIDI instruments
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/91e6e879/88f7/attachment/doomsday.out.txt
- 12:09 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- Well, most of the other render hack issues where fixed, but this one still remains Open after a whole year now. It st...
- 11:55 Bug #745: [Render hack] Deep water tricks not supported
- - **labels**: Graphics --> Render hack
- **summary**: "Pool Hack" Unsupported --> [Render hack] Deep water tricks not... - 11:53 Bug #52: [Render hack] Fake/see-through bridges
- - **labels**: Graphics --> Render hack
- **milestone**: v1.7.9 --> v1.8.6
- 11:52 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
- - **labels**: Graphics --> Doom, Render hack
- **summary**: [Doom] TNT map09: Transparent window --> [Render hack] TN... - 11:51 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- - **summary**: [SelfRef trick] Plutonia2::MAP11 --> [Render hack] Plutonia2::MAP11
- **milestone**: --> v1.8.6
- *... - 11:50 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
- - **summary**: Some Visual Anomalies --> Light decoration placement on planes if origin is incident with a sector bou...
- 11:28 Feature #1202: [MP] Options for Heretic co-op
- Logged In: YES
user_id=717323
Co-op player spawning seems to work correctly in 1.7.
11/net, as does DM spawning.
... - 11:26 Feature #1290: Session-only cvars
- Logged In: YES
user_id=717323
At the moment there is no straightforward way to implement
this. The engine keeps no... - 11:25 Feature #1348: Better Mousewheel Weapon Switching
- Implemented for Doomsday 1.9.0-Beta6.10
- 11:24 Feature #1363: Update notifier
- Logged In: YES
user_id=849456
I'm not sure what it is you are requesting. Can you explain? - 11:23 Feature #1376: Externally spawned mobjs
- Logged In: YES
user_id=1249988
Yes, I'm sorry I wasn't very clear on that one - that is what I
was trying to say. - 11:23 Feature #1377: "BUILD Engine" games
- Closing as duplicate.
- 11:23 Feature #1378: DED ver 6 syntax for XG Definitions
- - **assigned_to**: Daniel Swanson --> nobody
- 11:22 Feature #1389: [InFine] Check if resource originates from an IWAD
- Logged In: YES
user_id=849456
I'd already noticed the code.
The RFE was mainly to remind me to do the necessary ... - 11:21 Feature #1399: XG plane movers vs. normal doors
- Logged In: YES
user_id=1005349
Just thought... The wait for door to open should also happen
for doors that lower f... - 11:21 Feature #1396: Turbo
- Logged In: YES
user_id=849456
There is already the -turbo command-line flag.
However a turbo multiplier would be... - 11:20 Feature #1406: Record particles and other effects in demos
- Converting to RFE as this really isn't a bug,
- 11:19 Feature #1416: [Doom] Invisible "fuzz" effect
- Logged In: YES
user_id=849456
I too would like to see this effect return. The best way to
do this would be using a... - 11:19 Feature #1427: Support for HACX
- Logged In: YES
user_id=1437996
Originator: YES
Thanks for the response! I'll follow your advice as soon as HACX be... - 11:18 Feature #1428: Support for Chex Quest
- Logged In: YES
user_id=1437996
Originator: YES
The official release was a CD-ROM with an iWAD, an already modified ... - 11:18 Feature #1434: No vsync option anywhere
- Vsync is already enabled by default in recent releases of Doomsday for Windows. However there is not currently any me...
- 11:17 Feature #1440: Vanilla Doom collision-checking mode
- Moving to feature requests as this isn't a bug.
- 11:17 Feature #1438: GUI needs some transparency effects
- Non-specific request.
- 11:14 Feature #1478: Automap: show the map number
- - **status**: open --> closed
- **Milestone**: --> Pre 2.0
- 11:12 Feature #1495: FOV cannot be set higher than 179
- Implemented for 1.9.0-Beta6.10
- 11:07 Feature #1503: [Unix] Basic command line options (e.g., help, version)
- This is a feature request not a bug report.
- 11:06 Feature #1504: cursor not captive from doomsday
- - **status**: open --> closed
- **milestone**: --> Version 1.9
2012-09-18
- 19:49 Revision 6f5cd3fe (github): Fixed: HOM before an InFine script at map start
- The finale script is not visible until at least one command has been
executed. This is because the script defines the... - 17:08 Revision 841e5e84 (github): Removed debugging artefacts left behind in the previous commit #2
- 17:04 Revision 2470328e (github): Removed debugging artefacts left behind in the previous commit
- 17:03 Revision a3e2ebde (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 17:02 Revision c96cb6f3 (github): Cleanup: Cleaned up R_ProjectSprite() somewhat
- Trying to get to the bottom of why sprites which don't fit between
the floor and ceiling visibly "jump" at the end of... - 14:30 Revision 8c3d7a08 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 14:30 Revision f7592695 (github): Fixed|Snowberry: "Center window" option
- The option for centering the window was using an obsolete option.
Nowadays the window retains its previous positionin... - 14:00 Revision 8f063037 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 14:00 Revision d50724c5 (github): Fixed: Categorization of "addon" textures in PWAD TEXTURE1/2 lumps
- This was the cause of the bug where hires replacements were not
being suppressed for IWAD defined textures which are ... - 13:54 Revision d0505420 (github): Multiplayer|Fixed: Workaround for getting stuck in the Help screen
- There needs to be a way for the client to locally run an Infine script.
This commit just disables the ill-behaving me... - 13:12 Revision e3f5b99a (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 13:12 Revision e5774e2a (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 13:12 Revision 359d6cd3 (github): Mac OS X: Added TextMate 2 properties for the Doomsday folder
- See: http://macromates.com
- 12:23 Revision 8e13d491 (github): Cleanup
- 12:04 Revision 9c49eeba (github): Fixed: Incorrect default origin in GL_CalcLuminance()
- The origin is defined as a multiplier of the texture dimensions, not
an absolute offset. This fixes the offset of aut... - 10:51 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- - **Milestone**: v1.11 --> v1.12
- 10:48 Bug #1089 (Progressed): [MP] Client cannot dismiss "Help/Info" finale
- While connected to a server, if the client selects the "Info"/"Read this" option in the main menu, it is impossible t...
2012-09-17
- 18:10 Revision 25bf6a73 (github): Implemented HEdge_PointDistance() and HEdge_PointOnSide() methods
- 18:09 Revision 51a87ff1 (github): Fixed|Map Renderer: lumobj => BSP leaf contact spreading
- A bug in this algorithm allowed lights to spread through the closed
side of "one-sided" window effect lines. - 17:50 Revision f77667e2 (github): Refactor: Revised interface for R_MiddleMaterialCoversOpening()
- The old interface assumed that we would only ever need to determine
this result by deriving all arguments from a line... - 14:05 Revision 2a58b373 (github): Fixed|Map Renderer: Incorrect logic in R_MarkDependantSurfacesForDecorationUpdate()
- This function made assumptions about the current relationships of a
linedef's plane interfaces. This routine does not...
2012-09-16
- 05:08 Bug #1067: White player arrow missing on automap
- Just wanted to follow up saying that this problem occurs with the now newest driver of my video card (9.17.10.2867).
2012-09-15
- 15:49 Revision 4c8454d4 (github): Win32: Added new exported public function
- 15:49 Revision 5984e2b9 (github): Updater|Fixed: Saving before installing the update
- The updater forgot about the open download dialog too early.
- 14:37 Revision 51df7ecb (github): Updater|All Games: Ask to save before installing update
- The Updater will now prompt the user the save the game, if a map
is in progress when one attempts to start the update... - 14:33 Revision c1204c69 (github): Fixed: Opening a zero-length file with FileReader()
- This situation should not cause a fatal error.
- 14:32 Revision 917685c7 (github): Message boxes with custom buttons and '?' icon
- The native dialog boxes can now be shown with custom buttons.
- 14:31 Revision 2b558ded (github): libcommon|All Games: Common GetInteger routine for all games
2012-09-12
- 10:14 Revision c68e935c (github): Cleanup
- 10:10 Revision cf51c4f3 (github): Optimize: Use native math function in bamsAtan2()
- It seems that manually calculating the value using LUTs is not the most
efficient solution any more. - 08:57 Revision 10a288a4 (github): Always print command line options in the log
- This should help with tech support issues.
2012-09-11
- 15:25 Revision 7cff6798 (github): Fix typo
- 15:17 Revision 55c76ace (github): Fixed|Deh Reader: Tolerate mid-file EOF characters in DeHackEd patches
- Seemingly dehacked.exe will ignore EOF characters encountered before
the real end of the file is reached.
A new Igno... - 03:58 Revision e46bb820 (github): Fixed: Fatal error attempting to play toten.wad
- Caused by the use of malformed, expectedly Patch-format sprites which
were not being necessarily checked for when att... - 03:39 Revision 54adc751 (github): Fixed: GL_CalcLuminance() mishandling of all-masked textures
- The edge case of an all-masked texture was mishandled resulting in a
brilliant-white origin at the center of the text...
2012-09-10
- 18:50 Revision d8dfc7ec (github): Refactor: Post p_data C++ fixes
- 17:01 Revision 05c380b7 (github): Refactor: Switched p_data.c to C++
- 11:26 Revision 5e7fad1a (github): Fixed|GCC: Conflicts between C/C++ linkage of extern variables
- As we switch souce files to C++, we must be careful of the implications
to externed global variables. They must be de... - 10:49 Revision 43a67ae9 (github): Refactor|Library|Unix: Checking file types
- On some UNIXes we must use a different method of checking a file's
type. This commit changes the way the Library clas... - 09:04 Bug #1066: "Use custom automap colors" menu option broken
- Fixed for upcoming build 567
- 08:33 Bug #1088: [Hexen] Hud doesn't switch to INRED graphics when low on health
- - **labels**: Hexen Hud --> Hexen, HUD
- **priority**: 1 --> 3
- 08:33 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- As a workaround in 1.9.9, I've disabled the "Info"/"Read This" menu option for MP clients.
- 06:49 Bug #1044: Hexen 1.1 Demo crash
- Closing as 'wont-fix' as it seems the crash is likely not particular to the Hexen Demo (or maybe has been fixed by no...
- 06:49 Bug #1046: [Snowberry] No HeXen beta demo gamemode
- Given that the user shouldn't need to worry about which demo IWAD they have, the engine should be told to either load...
- 05:53 Revision 8934f824 (github): Optimize|Bsp Builder: Use the linedef blockmap to accelerate window effect scanning
- When analyzing the map geometry for window effect linedefs before
building the BSP, make use of the linedef blockmap.... - 03:43 Revision 28c69ce2 (github): libdeng: Added C++ constructors for the AABox family of structs
- Also implemented an assignment operator overload and a clear()
method to help improve code clarity. - 02:18 Revision c1a9965f (github): Refactor: Moved BSP window effect detection back into de::Bsp::Partitioner
- As BSP window effects are now modelled using the objects of the
built BSP tree, it is no longer necessary to keep ref...
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