Refactor: Moved BSP window effect detection back into de::Bsp::Partitioner
As BSP window effects are now modelled using the objects of the built BSP tree, it is no longer necessary to keep references to the window effect sectors within LineDef. This intermediary info is now stored in the partitioner's LineDefInfo record and then discarded once partitioning is completed.
Refactor: Moved BSP window effect detection back into de::Bsp::Partitioner
As BSP window effects are now modelled using the objects of the
built BSP tree, it is no longer necessary to keep references to
the window effect sectors within LineDef. This intermediary info
is now stored in the partitioner's LineDefInfo record and then
discarded once partitioning is completed.