Cleanup: Cleaned up R_ProjectSprite() somewhat
Trying to get to the bottom of why sprites which don't fit betweenthe floor and ceiling visibly "jump" at the end of the first tic.
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Cleanup: Cleaned up R_ProjectSprite() somewhat
Trying to get to the bottom of why sprites which don't fit between
the floor and ceiling visibly "jump" at the end of the first tic.