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From 2012-09-05 to 2012-09-18

2012-09-18

19:49 Revision 6f5cd3fe (github): Fixed: HOM before an InFine script at map start
The finale script is not visible until at least one command has been
executed. This is because the script defines the...
skyjake
17:08 Revision 841e5e84 (github): Removed debugging artefacts left behind in the previous commit #2
danij
17:04 Revision 2470328e (github): Removed debugging artefacts left behind in the previous commit
danij
17:03 Revision a3e2ebde (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
17:02 Revision c96cb6f3 (github): Cleanup: Cleaned up R_ProjectSprite() somewhat
Trying to get to the bottom of why sprites which don't fit between
the floor and ceiling visibly "jump" at the end of...
danij
14:30 Revision 8c3d7a08 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
skyjake
14:30 Revision f7592695 (github): Fixed|Snowberry: "Center window" option
The option for centering the window was using an obsolete option.
Nowadays the window retains its previous positionin...
skyjake
14:00 Revision 8f063037 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
14:00 Revision d50724c5 (github): Fixed: Categorization of "addon" textures in PWAD TEXTURE1/2 lumps
This was the cause of the bug where hires replacements were not
being suppressed for IWAD defined textures which are ...
danij
13:54 Revision d0505420 (github): Multiplayer|Fixed: Workaround for getting stuck in the Help screen
There needs to be a way for the client to locally run an Infine script.
This commit just disables the ill-behaving me...
skyjake
13:12 Revision e3f5b99a (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
skyjake
13:12 Revision e5774e2a (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
13:12 Revision 359d6cd3 (github): Mac OS X: Added TextMate 2 properties for the Doomsday folder
See: http://macromates.com skyjake
12:23 Revision 8e13d491 (github): Cleanup
danij
12:04 Revision 9c49eeba (github): Fixed: Incorrect default origin in GL_CalcLuminance()
The origin is defined as a multiplier of the texture dimensions, not
an absolute offset. This fixes the offset of aut...
danij
10:51 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- **Milestone**: v1.11 --> v1.12
skyjake
10:48 Bug #1089 (Progressed): [MP] Client cannot dismiss "Help/Info" finale
While connected to a server, if the client selects the "Info"/"Read this" option in the main menu, it is impossible t... skyjake

2012-09-17

18:10 Revision 25bf6a73 (github): Implemented HEdge_PointDistance() and HEdge_PointOnSide() methods
danij
18:09 Revision 51a87ff1 (github): Fixed|Map Renderer: lumobj => BSP leaf contact spreading
A bug in this algorithm allowed lights to spread through the closed
side of "one-sided" window effect lines.
danij
17:50 Revision f77667e2 (github): Refactor: Revised interface for R_MiddleMaterialCoversOpening()
The old interface assumed that we would only ever need to determine
this result by deriving all arguments from a line...
danij
14:05 Revision 2a58b373 (github): Fixed|Map Renderer: Incorrect logic in R_MarkDependantSurfacesForDecorationUpdate()
This function made assumptions about the current relationships of a
linedef's plane interfaces. This routine does not...
danij

2012-09-16

05:08 Bug #1067: White player arrow missing on automap
Just wanted to follow up saying that this problem occurs with the now newest driver of my video card (9.17.10.2867). sonicdoommario

2012-09-15

15:49 Revision 4c8454d4 (github): Win32: Added new exported public function
skyjake
15:49 Revision 5984e2b9 (github): Updater|Fixed: Saving before installing the update
The updater forgot about the open download dialog too early. skyjake
14:37 Revision 51df7ecb (github): Updater|All Games: Ask to save before installing update
The Updater will now prompt the user the save the game, if a map
is in progress when one attempts to start the update...
skyjake
14:33 Revision c1204c69 (github): Fixed: Opening a zero-length file with FileReader()
This situation should not cause a fatal error. skyjake
14:32 Revision 917685c7 (github): Message boxes with custom buttons and '?' icon
The native dialog boxes can now be shown with custom buttons. skyjake
14:31 Revision 2b558ded (github): libcommon|All Games: Common GetInteger routine for all games
skyjake

2012-09-12

10:14 Revision c68e935c (github): Cleanup
skyjake
10:10 Revision cf51c4f3 (github): Optimize: Use native math function in bamsAtan2()
It seems that manually calculating the value using LUTs is not the most
efficient solution any more.
skyjake
08:57 Revision 10a288a4 (github): Always print command line options in the log
This should help with tech support issues. skyjake

2012-09-11

15:25 Revision 7cff6798 (github): Fix typo
danij
15:17 Revision 55c76ace (github): Fixed|Deh Reader: Tolerate mid-file EOF characters in DeHackEd patches
Seemingly dehacked.exe will ignore EOF characters encountered before
the real end of the file is reached.
A new Igno...
danij
03:58 Revision e46bb820 (github): Fixed: Fatal error attempting to play toten.wad
Caused by the use of malformed, expectedly Patch-format sprites which
were not being necessarily checked for when att...
danij
03:39 Revision 54adc751 (github): Fixed: GL_CalcLuminance() mishandling of all-masked textures
The edge case of an all-masked texture was mishandled resulting in a
brilliant-white origin at the center of the text...
danij

2012-09-10

18:50 Revision d8dfc7ec (github): Refactor: Post p_data C++ fixes
danij
17:01 Revision 05c380b7 (github): Refactor: Switched p_data.c to C++
danij
11:26 Revision 5e7fad1a (github): Fixed|GCC: Conflicts between C/C++ linkage of extern variables
As we switch souce files to C++, we must be careful of the implications
to externed global variables. They must be de...
skyjake
10:49 Revision 43a67ae9 (github): Refactor|Library|Unix: Checking file types
On some UNIXes we must use a different method of checking a file's
type. This commit changes the way the Library clas...
skyjake
09:04 Bug #1066: "Use custom automap colors" menu option broken
Fixed for upcoming build 567 danij
08:33 Bug #1088: [Hexen] Hud doesn't switch to INRED graphics when low on health
- **labels**: Hexen Hud --> Hexen, HUD
- **priority**: 1 --> 3
skyjake
08:33 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
As a workaround in 1.9.9, I've disabled the "Info"/"Read This" menu option for MP clients. skyjake
06:49 Bug #1044: Hexen 1.1 Demo crash
Closing as 'wont-fix' as it seems the crash is likely not particular to the Hexen Demo (or maybe has been fixed by no... skyjake
06:49 Bug #1046: [Snowberry] No HeXen beta demo gamemode
Given that the user shouldn't need to worry about which demo IWAD they have, the engine should be told to either load... skyjake
05:53 Revision 8934f824 (github): Optimize|Bsp Builder: Use the linedef blockmap to accelerate window effect scanning
When analyzing the map geometry for window effect linedefs before
building the BSP, make use of the linedef blockmap....
danij
03:43 Revision 28c69ce2 (github): libdeng: Added C++ constructors for the AABox family of structs
Also implemented an assignment operator overload and a clear()
method to help improve code clarity.
danij
02:18 Revision c1a9965f (github): Refactor: Moved BSP window effect detection back into de::Bsp::Partitioner
As BSP window effects are now modelled using the objects of the
built BSP tree, it is no longer necessary to keep ref...
danij

2012-09-09

18:07 Revision 9a5a4eb9 (github): Optimize:de::Bsp::Partitioner: Removed more unnecessary repeat arc tangent calculations
danij
17:39 Revision a4fb27a5 (github): de::Bsp::Partitioner: Minor cleanup refactorings
danij
16:50 Revision 33ab1dd5 (github): Cleanup
danij
16:41 Revision 0ab655d0 (github): Fixed|de::Bsp::Partitioner: Benign logic bug in buildHEdgesAtIntersectionGaps()
When building edges along the hplane partition a bug in the logic for
determining the sector on each side of the part...
danij
14:21 Revision 8f5b687a (github): Fixed|de::Bsp::Partitioner: Precision issues the BSP partitioner
Also, a minor optimization to avoid unnecessary repeated arc tangent
calculations.
danij
12:16 Revision f4d5b910 (github): de::Bsp::Partitioner: Todo comment about a logic error in the BSP partitioner
danij
11:53 Revision 2a631dc8 (github): Fixed|de::Bsp::Partitioner: mergeInterceptDecide() should use DIST_EPSILON (not 0.2)
This was the cause of the bug where valid convex polygons were being
degenerated to zero-area ones. This fixes variou...
danij
01:25 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- **status**: open --> fixed
- **Milestone**: v1.9.7 --> v1.10
danij

2012-09-08

11:57 Revision a504a759 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
11:56 Revision 183e87c5 (github): Fixed: Logic bug in FileDirectory::addPathNodes() if the whole directory is relative
Presently we don't use relative FileDirectorys so this was benign. danij
11:49 Revision e5e1f14b (github): Fixed|GCC: Signed/unsigned warnings re D_CMD(WarpMap)
danij
11:34 Revision 168b9cf5 (github): Fixed|GCC: Build errors related to extern
In some versions of GCC it is an error to use extern inside an extern
declaration list (a "double extern"). When r_co...
skyjake

2012-09-07

13:07 Revision c9043928 (github): Homepage: Improved support for a wider range of web browsers
Even my Kindle is now rendering the homepage and forums well. danij

2012-09-06

13:58 Revision 88e6aaa0 (github): Fixed: Moving platforms do not reverse direction when obstructed
Caused by a mixup in a recent refactoring whereby the interpolated
plane heights rather than the "sharp" plane were u...
danij
08:11 Revision 8eae9a60 (github): libcommon: Cleanup
danij
05:05 Revision a3a4cba1 (github): Refactor: Commonized the "warp" console command (now in game.c)
danij
03:13 Revision ae8f170f (github): Refactor|All Games: Rewired map warp cheats using EventSequence command handlers
danij
02:49 Revision 2f0cd5c3 (github): libcommon: Implemented command template composition for EventSequence handlers
danij
02:03 Revision 95ebfddd (github): Fixed|Str: Str_Append() unnecessarily copying given a zero-length append string
danij

2012-09-05

14:29 Revision a2bb038e (github): libcommon: Experimenting with a console command EventSequence handler
Presently the cheat console commands use a somewhat awkward mechanic
where the arguments are converted to integers, p...
danij
09:59 Revision bb87d545 (github): Fixed|Doom: Missing prompt for "idbehold" cheat
See: http://sourceforge.net/p/deng/bugs/983/ danij
09:48 Revision d08e1810 (github): Refactor|libcommon: Reimplemented EventSequence handling in C++
danij
07:05 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
Wanted to correct this report. I tested out IDBEHOLDS in Vanilla Doom and using IDBEHOLDS when you had a Berserk powe... sonicdoommario
06:57 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
The changes in behavior to the IDBEHOLDA and IDBEHOLDS cheats are indeed intentional. The other issues mentioned here... danij
06:57 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
The missing "idbehold" prompt has now been fixed for the upcoming 1.9.9 release. danij
05:46 Revision 2a72a265 (github): Server|libcommon: If cheats are disabled, send clients attempting to cheat a response
Rather than quietly ignore the client's attempt to cheat, the server
will now respond by sending the client a game me...
danij
05:24 Revision 2980aee2 (github): Optimize|libcommon: Avoid memory allocs when drawing the multiplayer scoreboard
Plus some minor cleanup refactorings in hu_stuff.cpp danij
05:20 Revision 256c3ea0 (github): libdeng: Added a C++ constructor for RectRaw
danij
 

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