Fixed: Incorrect default origin in GL_CalcLuminance()
The origin is defined as a multiplier of the texture dimensions, notan absolute offset. This fixes the offset of auto-light on the rocketlauncher missile.
View differences
Fixed: Incorrect default origin in GL_CalcLuminance()
The origin is defined as a multiplier of the texture dimensions, not
an absolute offset. This fixes the offset of auto-light on the rocket
launcher missile.