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Status
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Subject
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Created
1531
Feature
New
Normal
"take" cmd to take away pickup powers
2011-03-30 12:31
1388
Feature
New
High
3D floors (Z-overlapped sectors)
2005-09-19 02:04
1587
Feature
New
Normal
3D weapon behaviour
2013-09-29 22:40
2340
Feature
New
Normal
A new MP game mode: no respawn
2019-08-02 10:28
2325
Feature
New
High
A way to vote for a specific map
2019-03-25 06:28
438
Feature
New
Low
Accurately hit testing fast projectiles (compatibility option)
2007-03-14 14:18
1979
Feature
Feedback
Normal
Additional sound formats
2015-02-13 23:46
1865
Feature
New
Normal
Align 3D model's head with the target's direction
2014-09-15 08:48
390
Feature
New
Low
Alignpitch/yaw flags for model particles
2007-01-03 14:52
1181
Feature
New
Normal
Ambient sounds (in XG sectors)
2003-06-07 15:59
1727
Feature
New
Normal
Apply colored sector lighting by sector via DED
2014-02-09 19:43
1626
Feature
New
Normal
Area-based fog
2013-10-22 08:02
1276
Feature
New
Normal
Attach dynamic lights on models
2003-09-04 17:32
1763
Feature
New
Normal
Autosaving
2014-04-18 08:14
1768
Feature
Progressed
High
Boom compatibility
2014-04-18 08:39
1325
Feature
Progressed
High
Boom line types and sectors
2004-02-08 22:03
2155
Feature
New
Normal
BOOM support for sunlust.wad
2016-04-02 01:34
1412
Feature
New
Low
Camera effect: screen shaking
2006-08-03 19:54
1447
Feature
New
Normal
Co-op player actions (giving, healing)
2007-05-24 07:44
1547
Feature
New
Low
Command for manipulating numeric controls
2011-10-02 16:57
1688
Feature
New
High
Command line options documented with Amethyst
2013-12-23 13:45
1648
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2013-11-02 14:26
2336
Feature
New
Normal
Comprehensive server info and metadata
2019-06-24 14:43
1264
Feature
New
Normal
Conditional decorations
2003-08-12 13:19
1394
Feature
New
High
Consistent map scoping in definitions
2005-11-06 10:50
1217
Feature
New
Normal
Controls for all supported games adjusted at the same time
2003-06-30 20:12
1917
Feature
New
Normal
Copy alert text to Clipboard
2014-11-29 00:57
1232
Feature
New
Low
Customiseable barrel explosion damage
2003-07-09 23:43
1407
Feature
Progressed
Normal
Customizable console keys
2006-07-31 21:49
1153
Feature
New
High
Customizable intermissions
2003-05-17 10:10
1618
Feature
New
Normal
Decorations/effects for game events (power up, damage, etc.)
2013-10-21 08:28
1183
Feature
New
Normal
Default values printed with "help"
2003-06-13 10:52
1579
Feature
New
Low
Dehacked 2.0 support
2012-12-20 13:07
1764
Feature
New
Normal
DMU 2.0: Generate network deltas
2014-04-18 08:22
1698
Feature
New
Normal
Editor for particle generators
2014-01-03 12:36
1998
Feature
New
Normal
Emulate original game menus (other settings moved to taskbar UI)
2015-03-17 12:12
1996
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2015-03-13 15:53
2333
Feature
New
Normal
Extend info about server wads (filename, checksum)
2019-06-24 14:40
1488
Feature
New
Normal
Extended Hexen fullscreen HUD
2009-04-14 15:46
1376
Feature
New
Normal
Externally spawned mobjs
2005-04-02 16:27
1867
Feature
New
Normal
Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
2014-09-18 00:16
1580
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2013-05-10 10:41
1499
Feature
New
Normal
Flag to disable mobj respawn on specific types
2009-09-21 12:57
1289
Feature
New
High
Flat-triggered particle generators created/destroyed on material change
2003-09-17 23:45
1762
Feature
New
Normal
Game hierarchy
2014-04-18 08:12
1604
Feature
New
High
Game rules (1p and MP)
2013-10-18 15:34
2032
Feature
New
Normal
Game world debugger/inspector sidebar
2015-05-03 21:40
1414
Feature
New
Normal
Generate particles when touching a plane
2006-08-03 20:01
1905
Feature
New
Low
God mode console cheat that doesn't restore health
2014-11-20 19:37
2072
Feature
New
High
Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
2015-05-27 20:49
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Doomsday
Engine
2.3
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