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# Project Tracker Status Priority Subject Assignee Updated % Done
1316 Doomsday Engine Feature New Normal HHE support 2019-11-29 16:39

2236 Doomsday Engine Bug New Normal Hitscan issues skyjake 2018-10-27 16:09

2239 Doomsday Engine Bug New Normal HUD Frost shards from XARP changing their Zoffset if instantly fire after switching skyjake 2017-04-10 21:01

1008 Doomsday Engine Bug New Normal HUD weapon discrepancy (in release build?) 2017-04-03 19:00

1373 Doomsday Engine Feature New Normal Improved ambient sounds 2019-11-29 16:45

1602 Doomsday Engine Feature New Normal Improvements for map title in automap 2019-11-29 18:27

1083 Doomsday Engine Bug New Normal In-game window contents resizing glitches 2017-04-03 14:43

1480 Doomsday Engine Feature New Normal Include screenshot in savegames 2019-11-29 21:28

2094 Doomsday Engine Bug New Normal Incorrect "Pillar-Door Statue" model direction in some cases in Heretic skyjake 2017-04-03 13:39

2398 Doomsday Engine Bug New Normal Incorrect texture mapping Deng Team 2020-01-07 15:57

2292 Doomsday Engine Feature New Normal Indication of an options default setting 2019-11-29 22:21

2465 Doomsday Engine Feature New Normal Keeping arsenal in coop Deng Team 2021-10-23 18:36

2184 Doomsday Engine Feature New Normal Keyboard navigation: bindable controls skyjake 2016-11-20 14:48

2028 Doomsday Engine Feature New Normal libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen 2019-11-29 21:22

2363 Doomsday Engine Bug New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2020-12-08 08:26

1296 Doomsday Engine Feature New Normal Light Stages for animated light sources 2019-11-29 16:24

1512 Doomsday Engine Feature New Normal List all impulses in context help for ccmd impulse 2019-11-29 20:27

2454 Doomsday Engine Bug New Normal Map geometry is garbled in 2.3.X on Fedora 33 Deng Team 2021-03-23 10:45

2035 Doomsday Engine Feature New Normal Map lighting editor (volume, surface, and point sources) 2019-11-29 21:59

2393 Doomsday Engine Feature New Normal Map selection UI for Master Levels for Doom II (Episode with additional packages) skyjake 2020-12-08 08:27

1126 Doomsday Engine Bug New Normal MD2 model render pop 2017-04-03 14:41

2090 Doomsday Engine Bug New Normal Missile with no death state error 2017-04-03 13:42

1819 Doomsday Engine Bug New Normal Mobj Particles won't start. 2017-04-03 14:16

2153 Doomsday Engine Feature New Normal Modern multiplayer chat UI skyjake 2018-07-29 16:56

2467 Doomsday Engine Bug New Normal Mods in Multiplayer Deng Team 2021-10-23 18:51

1139 Doomsday Engine Feature New Normal More variations within repeated texture patterns with alternative textures (for detail textures) 2019-11-29 15:56

2259 Doomsday Engine Bug New Normal Mouse unusable on ArchLinux with Gnome / Wayland 2018-07-29 16:44

2056 Doomsday Engine Bug New Normal Moving platforms sound origin incorrect 2019-11-29 23:01

2057 Doomsday Engine Feature New Normal Multiple client instances skyjake 2018-07-29 16:56

2469 Doomsday Engine Feature New Normal NVIDIA RTX Ray Tracing Support Deng Team 2022-08-30 04:21

2304 Doomsday Engine Feature New Normal OGG/FLAC custom loop tags skyjake 2019-12-31 11:05

1571 Doomsday Engine Feature New Normal On screen notification for Always Run 2019-11-29 19:18

1493 Doomsday Engine Feature New Normal Opposites for mobj_gone and activator_type requirements 2017-04-03 18:48

1535 Doomsday Engine Feature New Normal Option for fullbright textures affected by colored sectors 2019-11-29 19:02

1430 Doomsday Engine Feature New Normal Particle generator decorations (e.g., particles from a wall) 2019-11-29 18:40

1287 Doomsday Engine Feature New Normal Particle generator flag: transform center offset along with the object 2016-08-09 10:54

1314 Doomsday Engine Feature New Normal Particle spawn rate affected by mobj visibility 2019-11-29 16:38

263 Doomsday Engine Bug New Normal Particles rendered at wrong height 2017-04-03 15:08

2195 Doomsday Engine Feature New Normal Permanent blood (surface decal effect) 2017-01-22 08:50

1582 Doomsday Engine Feature New Normal Player actions while game is paused 2017-04-03 18:39

1660 Doomsday Engine Bug New Normal Player start near wall leads to misplaced player 2017-04-03 14:40

2464 Doomsday Engine Bug New Normal Player's weapon problem in multiplayer Deng Team 2021-10-23 15:11

2435 Doomsday Engine Bug New Normal Plutonia: invisible bridges: wrong floor texture placement skyjake 2020-12-08 08:26

1923 Doomsday Engine Bug New Normal PNG textures render as solid black (embedded in WAD) 2016-10-27 12:51

1551 Doomsday Engine Feature New Normal Print unknown line/sector types to the console 2019-11-26 15:33

2093 Doomsday Engine Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2016-03-27 08:20

1231 Doomsday Engine Feature New Normal Ragdoll physics 2019-11-29 16:05

1335 Doomsday Engine Feature New Normal Random particle types 2019-11-29 16:42

1336 Doomsday Engine Feature New Normal Random textured particle direction 2019-11-29 16:43

2320 Doomsday Engine Feature New Normal Re-enable XG dummy line 2020-12-08 08:27

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