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Created
1568
Feature
New
Normal
[Automap] Option for hiding non-blocking lines
2012-07-13 20:57
1571
Feature
New
Normal
On screen notification for Always Run
2012-08-27 18:55
1573
Feature
New
Normal
Setting for number of samples used for antialiasing
2012-09-04 18:53
1576
Feature
New
Normal
[MP] Option to retain weapons+ammo after death in co-op
2012-10-22 07:23
1587
Feature
New
Normal
3D weapon behaviour
2013-09-29 22:40
1602
Feature
New
Normal
Improvements for map title in automap
2013-10-18 13:56
1607
Feature
New
Normal
Reset settings to defaults
2013-10-19 18:44
1616
Feature
New
Normal
Selector for sprites
2013-10-21 07:23
1618
Feature
New
Normal
Decorations/effects for game events (power up, damage, etc.)
2013-10-21 08:28
1626
Feature
New
Normal
Area-based fog
2013-10-22 08:02
1628
Feature
New
Normal
Surface meshes
2013-10-22 08:07
1646
Feature
New
Normal
Stereo 3D enhancements
2013-10-31 17:12
1663
Feature
New
Normal
Replace game-side color filter / special effect with LensFx
2013-11-14 11:18
1668
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2013-11-25 21:13
1698
Feature
New
Normal
Editor for particle generators
2014-01-03 12:36
1726
Feature
New
Normal
Remapping the colours on a texture via material def
2014-02-09 19:33
1727
Feature
New
Normal
Apply colored sector lighting by sector via DED
2014-02-09 19:43
1762
Feature
New
Normal
Game hierarchy
2014-04-18 08:12
1763
Feature
New
Normal
Autosaving
2014-04-18 08:14
1764
Feature
New
Normal
DMU 2.0: Generate network deltas
2014-04-18 08:22
1774
Feature
New
Normal
Use "-savedir" option to the configure where saves are stored
2014-04-20 05:03
1779
Feature
New
Normal
[Home] Show project news and dev blog
2014-04-24 07:21
1793
Feature
New
Normal
Use rich formatting in help strings
skyjake
2014-05-01 11:21
1844
Feature
New
Normal
Support ZDoom's skill definitions in MAPINFO
2014-07-17 17:17
1851
Feature
New
Normal
[UI] Dynamic release notes
2014-08-08 13:46
1864
Feature
New
Normal
Remember material, particle and decoration animation states in saved games
2014-09-12 13:50
1865
Feature
New
Normal
Align 3D model's head with the target's direction
2014-09-15 08:48
1867
Feature
New
Normal
Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
2014-09-18 00:16
1869
Feature
New
Normal
Support 'shadowed' texture resources in animated textures
2014-09-29 23:09
1877
Feature
New
Normal
[Updater] Use Sparkle for automatic updates (on OS X)
skyjake
2014-10-14 11:54
1917
Feature
New
Normal
Copy alert text to Clipboard
2014-11-29 00:57
1920
Feature
New
Normal
Tree navigator widget (libappfw)
skyjake
2014-12-03 21:59
1970
Feature
New
Normal
Scriptable map entry/exit, cycling
2015-02-11 17:51
1976
Feature
New
Normal
Replace old Save/Load menu with new UI widgets
skyjake
2015-02-12 13:22
1998
Feature
New
Normal
Emulate original game menus (other settings moved to taskbar UI)
2015-03-17 12:12
2028
Feature
New
Normal
libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
2015-05-03 09:11
2032
Feature
New
Normal
Game world debugger/inspector sidebar
2015-05-03 21:40
2035
Feature
New
Normal
Map lighting editor (volume, surface, and point sources)
2015-05-05 10:22
2053
Feature
New
Normal
[HeXen DK] Automatically handle version 1.0 lack of SNDINFO
2015-05-15 14:23
2057
Feature
New
Normal
Multiple client instances
skyjake
2015-05-16 15:24
2093
Feature
New
Normal
Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Deng Team
2015-06-19 15:11
2153
Feature
New
Normal
Modern multiplayer chat UI
skyjake
2016-03-27 08:29
2155
Feature
New
Normal
BOOM support for sunlust.wad
2016-04-02 01:34
2156
Feature
New
Normal
[HeXen] Make map numbering more consistent (warp cheats vs. automap/UI)
2016-04-02 12:50
2159
Feature
New
Normal
Enhanced control over model animation sequences
skyjake
2016-05-13 13:58
2184
Feature
New
Normal
Keyboard navigation: bindable controls
skyjake
2016-11-20 14:46
2188
Feature
New
Normal
Use OpenVR SDK for virtual reality
2016-11-30 07:43
2195
Feature
New
Normal
Permanent blood (surface decal effect)
2017-01-20 19:00
2281
Feature
New
Normal
Apply Values in Hexen
skyjake
2018-08-29 09:17
2286
Feature
New
Normal
Editing all global Doomsday key bindings
skyjake
2018-10-12 19:45
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Engine
2.3
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