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# Project Tracker Status Priority Subject Assignee Updated % Done
2316 Doomsday Engine Feature Resolved Normal Scriptable custom state action functions skyjake 2019-01-20 11:04

1970 Doomsday Engine Feature New Normal Scriptable map cycle 2015-02-11 17:52

1798 Doomsday Engine Feature New Normal Generate Doomsday Script API documentation 2014-05-04 12:37

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2013-10-22 15:34

1632 Doomsday Engine Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2015-03-05 09:36

1630 Doomsday Engine Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2015-05-08 05:53

1621 Doomsday Engine Feature New High Evaluation of runtime conditions 2013-10-21 16:58

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2016-07-06 09:23

1618 Doomsday Engine Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2013-10-22 08:22

1617 Doomsday Engine Feature New High Scoped definitions and variables Deng Team 2016-12-01 20:17

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1556 Doomsday Engine Feature New Normal [InFine] Randomized placement/selection 2013-10-22 12:23

1547 Doomsday Engine Feature New Normal Command for manipulating numeric controls 2013-10-22 12:06

1537 Doomsday Engine Feature New Normal [XG] Activation event option when changing line types 2017-04-03 18:48

1531 Doomsday Engine Feature New Normal "take" cmd to take away pickup powers 2013-10-22 11:12

1530 Doomsday Engine Feature New Normal [XG] ltf_count requirement 2017-04-03 18:48

1524 Doomsday Engine Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2017-04-03 18:48

1523 Doomsday Engine Feature New Normal [Infine] Skill level checks 2013-10-22 10:58

1507 Doomsday Engine Feature New Normal [InFine] Option to pause playing script if the game is paused 2017-04-03 18:48

1499 Doomsday Engine Feature New Normal Flag to disable mobj respawn on specific types 2017-04-03 18:48

1475 Doomsday Engine Feature New Normal Spawnmobj "deaf" things 2013-10-22 09:38

1465 Doomsday Engine Feature New Normal [XG] "Player needs object X" message 2017-04-03 18:48

1461 Doomsday Engine Feature New Normal Separate chain/event derived/driven behaviour for XG 2017-04-03 18:48

1460 Doomsday Engine Feature New Normal Remember the playing music in save game 2017-04-03 18:49

1451 Doomsday Engine Feature New Normal [InFine] stopsound 2013-10-22 09:03

1394 Doomsday Engine Feature New High Consistent map scoping in definitions 2018-11-23 14:30

1379 Doomsday Engine Feature New Normal XG refs: evaluate params at runtime 2017-04-03 18:48

1376 Doomsday Engine Feature New Normal Externally spawned mobjs 2013-10-21 20:31

1374 Doomsday Engine Feature New Normal XG refs: logical NOT 2017-04-03 18:48

1350 Doomsday Engine Feature New Normal Stair Builder: spread build on tagged sector range 2017-04-03 18:48

1331 Doomsday Engine Feature New High [InFine] Evaluate cvars with IF condition 2013-10-21 16:47

1324 Doomsday Engine Feature New Normal XG music lines 2017-04-03 18:48

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2016-07-22 09:12

1294 Doomsday Engine Feature New Low Toggle command for non-boolean cvars 2013-10-21 08:42

1290 Doomsday Engine Feature New Normal Session-only cvars 2013-10-22 09:30

1264 Doomsday Engine Feature New Normal Conditional decorations 2013-10-21 07:28

1220 Doomsday Engine Feature New Normal Cutscenes 2013-10-20 21:16

1197 Doomsday Engine Feature Progressed Normal Scriptable UI skyjake 2016-07-05 23:55

1190 Doomsday Engine Feature New High Mobj AI moved to external scripts 2013-10-20 20:44

963 Doomsday Engine Bug New Normal "spawnmobj" baddies auto wake up in area the player has shot 2017-04-03 15:01

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