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# Project Tracker Status Priority Subject Assignee Updated % Done
2365 Doomsday Engine Bug Closed High Halos from Light decorations not visible skyjake 2019-12-17 11:18

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

2136 Doomsday Engine Feature Rejected High Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes skyjake 2019-11-29 23:26

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

2008 Doomsday Engine Feature Closed High Keyboard-only usage of the new Doomsday UI (Home, task bar, popups, etc.) skyjake 2019-11-29 21:17

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2019-11-29 20:24

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

1614 Doomsday Engine Feature New High Improved demo recording and playback 2019-11-29 20:20

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs skyjake 2019-11-29 20:15

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1621 Doomsday Engine Feature Closed High Evaluation of runtime conditions 2019-11-29 18:36

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1266 Doomsday Engine Feature New High Sound decorations 2019-11-29 16:21

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1171 Doomsday Engine Feature Rejected High Center HUD weapon position when firing 2019-11-29 16:10

1153 Doomsday Engine Feature New High Customizable intermissions 2019-11-29 16:09

1767 Doomsday Engine Feature New High Network delta profiler 2019-11-29 12:33

1632 Doomsday Engine Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2019-11-29 12:31

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

2209 Doomsday Engine Bug New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2019-10-14 10:31

2306 Doomsday Engine Bug Closed High Sky masking polygons should not be visible skyjake 2019-02-17 12:42

1766 Doomsday Engine Feature Closed High Server-supplied (i.e., remote) resource files skyjake 2018-12-06 12:14

2245 Doomsday Engine Feature Closed High Improved UI for data folder configuration skyjake 2018-11-05 19:15

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

1089 Doomsday Engine Bug Progressed High [MP] Client cannot dismiss "Help/Info" finale 2018-07-29 16:46

1229 Doomsday Engine Feature Rejected High Input plugins: generate events from connected controllers 2017-09-07 16:29

2251 Doomsday Engine Bug Closed High Crash after an error occurs, instead of graceful exit skyjake 2017-06-24 09:21

2248 Doomsday Engine Bug Closed High Server crashes during startup with error messages related to threading skyjake 2017-06-24 09:20

2246 Doomsday Engine Bug Closed High Screen remains completely black after startup, even though console is accessible (random) skyjake 2017-04-17 11:29

2220 Doomsday Engine Bug Closed High Long sidebars should always keep their Close button visible skyjake 2017-04-17 11:29

1688 Doomsday Engine Feature New High Command line options documented with Amethyst 2017-04-08 10:08

2242 Doomsday Engine Bug Closed High [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib) skyjake 2017-04-08 10:05

2230 Doomsday Engine Bug Closed High Crash when trying to create a new profile when no games are playable in the game family skyjake 2017-04-08 10:05

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

2051 Doomsday Engine Feature New High XG test suite / demo map 2017-04-03 18:46

1595 Doomsday Engine Feature Closed High [Updater] Separate channels for unstable, stable, and RC+stable releases skyjake 2017-03-20 09:38

2182 Doomsday Engine Bug Closed High Bindings are sometimes inadvertently cleared (failed to write at shutdown?) skyjake 2017-02-25 12:02

2167 Doomsday Engine Bug Closed High SIGSEGV during ~Subsector (e.g., ICARUS.WAD map01) danij 2017-02-25 12:02

2134 Doomsday Engine Bug Closed High Crash after plugin load error in AudioDriver initialization (Fedora 21) skyjake 2017-02-25 12:02

2202 Doomsday Engine Feature Closed High Optimize UI rendering by collecting multiple widgets into one draw call skyjake 2017-02-19 23:03

1753 Doomsday Engine Feature Rejected High Improved Master Server API skyjake 2017-02-08 12:05

1781 Doomsday Engine Bug Closed High Incorrect ping time in MP info popup skyjake 2017-02-08 10:10

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