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#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
1301
Doomsday Engine
Feature
Progressed
High
Redesigned DED Reader
skyjake
2019-11-29 16:27
1203
Doomsday Engine
Feature
Progressed
High
Additional save slots — revised save management
skyjake
2019-11-29 16:18
1201
Doomsday Engine
Feature
New
High
Dynamic shadows
skyjake
2019-11-29 16:15
1190
Doomsday Engine
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2019-11-29 16:13
1758
Doomsday Engine
Feature
New
Low
Separate left/right modifier keys (Shift, Alt, etc.)
skyjake
2019-11-29 12:37
2281
Doomsday Engine
Feature
New
Normal
Apply Values in Hexen
skyjake
2019-11-29 12:31
1632
Doomsday Engine
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2019-11-29 12:31
1630
Doomsday Engine
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2019-11-29 12:31
1876
Doomsday Engine
Bug
In Progress
High
[XG] Floor chains appear infunctional
skyjake
2019-11-26 21:18
2298
Doomsday Engine
Feature
New
Normal
Upgrade Assimp to latest 4.x version
skyjake
2019-10-27 20:13
1601
Doomsday Engine
Feature
In Progress
Urgent
Package management
skyjake
2019-10-14 10:44
2185
Doomsday Engine
Feature
In Progress
High
Package repositories
skyjake
2019-10-14 10:43
2209
Doomsday Engine
Bug
New
High
Materials do not get correctly reset when loading/unloading data files while a game is loaded
skyjake
2019-10-14 10:31
1886
Doomsday Engine
Feature
In Progress
Urgent
Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
skyjake
2019-10-14 10:23
2017
Doomsday Engine
Bug
Progressed
Normal
Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
skyjake
2018-11-19 15:18
1608
Doomsday Engine
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2018-11-05 08:50
7
Doomsday Engine
Feature
Progressed
Urgent
Next-gen renderer (codename "Gloom")
skyjake
2018-10-27 16:10
2236
Doomsday Engine
Bug
New
Normal
Hitscan issues
skyjake
2018-10-27 16:09
2253
Doomsday Engine
Bug
New
Normal
[Doom] Arch-vile sprite disappears when resurrecting a monster
skyjake
2018-10-27 16:09
2233
Doomsday Engine
Bug
New
Normal
Fov 160 issues with texture filtering
skyjake
2018-10-27 16:08
2265
Doomsday Engine
Bug
New
Normal
[Windows] Improved fullscreen Alt-Tab / focus lost behavior
skyjake
2018-10-27 16:03
1552
Doomsday Engine
Feature
New
Normal
Tag 667 Compatibility Option
skyjake
2018-10-27 15:53
1623
Doomsday Engine
Feature
Progressed
Urgent
Shaders
skyjake
2018-10-27 15:14
1615
Doomsday Engine
Feature
Progressed
Normal
Sloped planes
skyjake
2018-10-27 15:10
1945
Doomsday Engine
Feature
Resolved
Urgent
Efficient reuse of world geometry across multiple frames/passes
skyjake
2018-10-27 15:08
1635
Doomsday Engine
Feature
Resolved
Normal
HDR rendering
skyjake
2018-10-27 15:06
2288
Doomsday Engine
Feature
New
Normal
Configure all multiplayer game options via GUI
skyjake
2018-10-27 14:45
2286
Doomsday Engine
Feature
New
Normal
Editing all global Doomsday key bindings
skyjake
2018-10-12 19:45
2153
Doomsday Engine
Feature
New
Normal
Modern multiplayer chat UI
skyjake
2018-07-29 16:56
2057
Doomsday Engine
Feature
New
Normal
Multiple client instances
skyjake
2018-07-29 16:56
1989
Doomsday Engine
Bug
New
Urgent
Client assert fail (possible crash) if joining game during intermission
skyjake
2018-07-29 16:53
1962
Doomsday Engine
Feature
New
High
Revised network protocol based on libshell
skyjake
2018-07-29 16:53
1754
Doomsday Engine
Feature
New
High
Start local server using client GUI
skyjake
2018-07-29 16:46
2239
Doomsday Engine
Bug
New
Normal
HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
skyjake
2017-04-10 21:01
1915
Doomsday Engine
Bug
Feedback
Lowest
Click-to-focus also handled as UI click
Deng Team
2017-04-03 14:05
2091
Doomsday Engine
Bug
New
Normal
State Particles won't start for Afrit in some cases (Hexen)
Deng Team
2017-04-03 13:40
2094
Doomsday Engine
Bug
New
Normal
Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
skyjake
2017-04-03 13:39
2192
Doomsday Engine
Feature
New
Low
Procedural images generated based on a text file (.deimage)
skyjake
2017-03-04 09:25
1920
Doomsday Engine
Feature
New
Normal
Tree navigator widget (libappfw)
skyjake
2017-02-08 12:06
1617
Doomsday Engine
Feature
New
High
Scoped definitions and variables
Deng Team
2016-12-01 20:17
2184
Doomsday Engine
Feature
New
Normal
Keyboard navigation: bindable controls
skyjake
2016-11-20 14:48
6
Doomsday Engine
Feature
Progressed
Normal
Draw lens flares using GL2
skyjake
2016-08-09 11:05
2170
Doomsday Engine
Feature
Progressed
Normal
Improved sequence-based model animation mechanism
skyjake
2016-08-07 09:01
1625
Doomsday Engine
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2016-07-06 00:03
1449
Doomsday Engine
Feature
Progressed
Urgent
Setup bindings/controls via taskbar UI
Deng Team
2016-07-05 23:54
2159
Doomsday Engine
Feature
New
Normal
Enhanced control over model animation sequences
skyjake
2016-05-13 14:03
2093
Doomsday Engine
Feature
New
Normal
Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Deng Team
2016-03-27 08:20
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Doomsday
Engine
2.3
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