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3DModel
(23)
ACS
(3)
API
(1)
Anaglyph
(1)
Animation
(15)
Assets
(1)
Audio
(14)
Automap
(7)
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(1)
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(6)
Boom
(6)
Builder
(2)
CMake
(2)
Camera
(3)
Cheat
(3)
Chex
(1)
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(4)
Client
(20)
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(1)
CodeQuality
(1)
CommandLine
(1)
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(7)
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(11)
DeHackEd
(5)
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(2)
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(2)
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(11)
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(1)
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(37)
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(2)
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(1)
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(4)
Doom
(39)
Doom2
(4)
Doom64
(2)
Doom64TC
(5)
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(5)
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(2)
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(6)
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(1)
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(3)
GCC
(2)
GL2
(11)
GameProfiles
(5)
Gameplay
(56)
Geometry
(6)
Graphics
(8)
HUD
(10)
Help
(6)
Heretic
(23)
Hexen
(41)
Home
(4)
InFine
(19)
Input
(15)
IntelGraphics
(1)
Intermission
(4)
LensFlare
(2)
Lights
(11)
LimitRemoval
(1)
Mac
(4)
MapData
(31)
MasterServer
(2)
Materials
(6)
Menu
(18)
Mod
(32)
Multiplayer
(45)
Music
(9)
OpenGL
(8)
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(3)
Particles
(28)
Performance
(3)
Physics
(6)
PlaySim
(32)
Plugin
(1)
PostFX
(1)
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(1)
Renderer
(64)
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(33)
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(1)
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(14)
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(13)
Scripting
(34)
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(17)
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(2)
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(3)
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(1)
Singleplayer
(2)
Sky
(3)
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(9)
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(2)
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(2)
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(1)
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(10)
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(2)
UI
(55)
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(1)
Updater
(1)
VR
(2)
VideoCardDriver
(1)
Weapons
(7)
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(3)
WindowManager
(5)
Windows
(5)
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(1)
XG
(30)
ZDoom
(10)
libcommon
(2)
linux
(2)
sound problems
(1)
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Created
1139
Feature
New
Normal
More variations within repeated texture patterns with alternative textures (for detail textures)
2003-03-10 16:10
1153
Feature
New
High
Customizable intermissions
2003-05-17 10:10
1168
Feature
New
Normal
Real decals: bulletholes, blastmarks, etc.
2003-05-31 00:19
1181
Feature
New
Normal
Ambient sounds (in XG sectors)
2003-06-07 15:59
1183
Feature
New
Normal
Default values printed with "help"
2003-06-13 10:52
1190
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2003-06-15 14:47
1194
Feature
New
High
Viewing other players' cameras ("spy" command)
2003-06-16 15:28
1201
Feature
New
High
Dynamic shadows
skyjake
2003-06-19 16:09
1202
Feature
New
Normal
[MP] Options for Heretic co-op
2003-06-20 12:03
1203
Feature
Progressed
High
Additional save slots — revised save management
skyjake
2003-06-20 19:42
1213
Feature
New
Normal
[MP] Respawn items in co-op and deathmatch
2003-06-28 09:29
1217
Feature
New
Normal
Controls for all supported games adjusted at the same time
2003-06-30 20:12
1231
Feature
New
Normal
Ragdoll physics
2003-07-09 23:37
1232
Feature
New
Low
Customiseable barrel explosion damage
2003-07-09 23:43
1233
Feature
New
High
Surface decorations using 3D models
2003-07-10 03:24
1242
Feature
New
High
Player weapon particle muzzle flashes (for external viewers only)
2003-07-18 17:09
1252
Feature
Progressed
High
Integrate Hexen features into libcommon
2003-07-29 06:11
1264
Feature
New
Normal
Conditional decorations
2003-08-12 13:19
1265
Feature
New
Low
Map-specific definitions in a WAD lump
2003-08-12 13:24
1266
Feature
New
High
Sound decorations
2003-08-16 10:02
1276
Feature
New
Normal
Attach dynamic lights on models
2003-09-04 17:32
1287
Feature
New
Normal
Particle generator flag: transform center offset along with the object
2003-09-16 11:47
1289
Feature
New
High
Flat-triggered particle generators created/destroyed on material change
2003-09-17 23:45
1290
Feature
New
Normal
Session-only cvars
2003-09-23 09:08
1296
Feature
New
Normal
Light Stages for animated light sources
2003-10-03 07:33
1301
Feature
Progressed
High
Redesigned DED Reader
skyjake
2003-10-05 10:15
1305
Feature
New
Lowest
Particle generator flag: instantly kill generator
2003-10-06 18:27
1308
Feature
Progressed
High
Splitscreen multiplayer
2003-11-01 12:50
1314
Feature
New
Normal
Particle spawn rate affected by mobj visibility
2003-12-28 00:42
1316
Feature
New
Normal
HHE support
2004-01-01 15:13
1323
Feature
New
Normal
Set skin on particle model from within particle generator
2004-01-21 13:45
1324
Feature
New
Normal
XG music lines
2004-01-29 21:34
1325
Feature
Progressed
High
Boom line types and sectors
2004-02-08 22:03
1327
Feature
New
Normal
Render extra plane in XG sector
2004-02-16 01:03
1331
Feature
New
High
[InFine] Evaluate cvars with IF condition
2004-02-20 18:49
1335
Feature
New
Normal
Random particle types
2004-03-15 16:27
1336
Feature
New
Normal
Random textured particle direction
2004-03-24 11:52
1350
Feature
New
Normal
Stair Builder: spread build on tagged sector range
2004-07-21 11:17
1357
Feature
New
Normal
[InFine] More blending modes (add/mul/inv etc)
2004-08-17 00:10
1361
Feature
Progressed
Normal
Rotation of objects away from walls during map load
2004-08-31 16:53
1362
Feature
New
Normal
Smoothing of dynlights & halos
skyjake
2004-09-01 17:29
1364
Feature
New
Low
More options for pt_line type particles
2004-09-23 20:42
1368
Feature
New
Low
More Alt Start positions in Generators
2004-12-11 13:41
1373
Feature
New
Normal
Improved ambient sounds
2005-03-24 22:27
1374
Feature
New
Normal
XG refs: logical NOT
2005-04-01 00:47
1376
Feature
New
Normal
Externally spawned mobjs
2005-04-02 16:27
1379
Feature
New
Normal
XG refs: evaluate params at runtime
2005-04-10 18:01
1386
Feature
New
Normal
Stopping monster infighting
2005-08-22 17:00
1388
Feature
New
High
3D floors (Z-overlapped sectors)
2005-09-19 02:04
1389
Feature
New
Normal
[InFine] Check if resource originates from an IWAD
2005-10-13 22:43
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Doomsday
Engine
2.3
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