Activity
From 2017-03-28 to 2017-04-10
2017-04-10
- 22:58 Revision b4785e5f (github): UI|Home: Keep Packages tab hidden if there are no packages available
- Aiming to improve the first run experience. Home will show nothing
but the “Select WAD Folder” button. - 22:01 Revision d4e23b77 (github): UI|Widgets|libappfw: Use a smooth opening animation for sidebars
- 21:59 Revision c5752d70 (github): Resources|libdoomsday: Added identification rules for Plutonia/TNT variants
- Recognize the versions of Plutonia and TNT from GOG.com.
- 20:11 Feature #2245 (Closed): Improved UI for data folder configuration
- It is not really clear why IWAD folders are not recursed while add-on folders are. The configuration should be made m...
- 19:27 Revision 60d85417 (github): Resources|libdoomsday: Improved handling of data folders with the same name
- Every configured WAD folder will now be guaranteed to have its own
unique internal folder so the contents won’t get m... - 15:13 Feature #2244: Create an official portable Linux distribution
- I don't know the details (I've never used CPack), however, do note that for AppImages to be truly portable, they need...
2017-04-09
- 20:46 Revision 6a6fa979 (github): Doom|Freedoom: Added Freedoom Phase 1 as a known game
- IssueID #1429
- 20:27 Feature #2244: Create an official portable Linux distribution
- AppImage sounds good to me. Doomsday is packaged using CMake + CPack. Do you have any insights into how an AppImage w...
- 20:01 Revision 7b266681 (github): Fixed: Duplicated symbols in Turbo build
- 19:29 Feature #2224 (Resolved): Preload all model textures to avoid stutters during gameplay
- 19:28 Revision 8a0d32b9 (github): Model Renderer: Initialize loaded 3D models during busy mode
- To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode.... - 11:11 Revision 5a6644d7 (github): Refactor|Model Renderer: Separated model loading from the ModelRenderer
2017-04-08
- 17:55 Feature #2244 (Closed): Create an official portable Linux distribution
- It would be nice to have an official portable Linux distribution, so that one can use Doomsday even if it's not in th...
- 10:05 Bug #2240 (Closed): Test model packages present in stable release (net.dengine.client.testmodel, etc.)
- 10:05 Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
- 10:05 Bug #2243 (Closed): [macOS] Error about not finding Savegame Tool
- 10:05 Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
- 10:05 Bug #2230 (Closed): Crash when trying to create a new profile when no games are playable in the game family
- 10:03 Revision d49e6542 (github): macOS|importsave|Tools: Fixed path for looking up savegametool
- IssueID #2243
- 10:02 Revision 71718a5d (github): macOS|CMake|FluidSynth: Option to use a static version of GLib et al.
- Previously, the build was configured to use GLib from Homebrew, but
that is built for the currently installed version... - 10:02 Revision f2417eb6 (github): Cleanup: Test packages should not be included in “net.dengine.client”
- Moved to a separate “net.dengine.client.test” package.
- 10:01 Revision a911db52 (github): Resources|libdoomsday: Improved handling of multiple IWADs with the same name
- There can now be IWADs with the same file names being read from
different source folders. - 10:01 Revision fc25181f (github): Fixed|libcore: Copying a Record to itself causes the Record to be cleared
- IssueID #2219
- 10:01 Revision 42f341d1 (github): libdoomsday: Handle unknown game IDs more gracefully
- 10:00 Revision 49c9d28c (github): UI|Home: Size of the package info dialog
- Use the wider layout only if the package description isn’t short.
- 10:00 Revision ca50bd9e (github): Fixed|UI|Home: Crash when trying to create a new game profile
- IssueID #2230
2017-04-07
- 10:32 Bug #2243 (In Progress): [macOS] Error about not finding Savegame Tool
- Using the correct path should fix the issue, although the tool should be tested again with old saves.
- 08:08 Bug #2243 (Closed): [macOS] Error about not finding Savegame Tool
- @savegametool@ is included in the app bundle, however it could be that due to the recently introduced security featur...
- 10:31 Revision 8b0f6e47 (github): macOS|importsave|Tools: Fixed path for looking up savegametool
- IssueID #2243
- 10:11 Revision 826ce6ae (github): CMake|macOS: Added a build option to disable Qt deployment
- It makes debug builds faster when macdeployqt is not run.
Instead, use @rpath to locate the local Qt frameworks. - 08:09 Bug #2242 (Resolved): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
- 08:09 Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
2017-04-06
- 21:27 Revision 52756d69 (github): Homepage: Updated add-ons links for DHTP and DHMP
- [ci skip]
- 17:15 Bug #2242 (Resolved): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
- 17:14 Revision d5739e5f (github): macOS|CMake|FluidSynth: Option to use a static version of GLib et al.
- Previously, the build was configured to use GLib from Homebrew, but
that is built for the currently installed version...
2017-04-05
- 19:58 Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
- The FluidSynth audio plugin uses GLib libraries compiled for macOS 10.12. This naturally causes FluidSynth to fail to...
- 18:55 Feature #2241 (Progressed): Configure games via Home UI (advanced users, cf. autoexec.cfg)
- Games have a multitude of options and settings that one may wish to configure on a per-profile basis instead of using...
- 09:00 Bug #2240 (Closed): Test model packages present in stable release (net.dengine.client.testmodel, etc.)
- The test models should not be included in stable releases. They should be moved to a separate test package.
- 08:56 Bug #2181 (Closed): Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
- From your description, I think things are working as designed. The Home screen only shows savegames when it can relia...
- 00:25 Bug #2181: Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
- The above was about build #2283 (Apr 03)
- 00:24 Bug #2181: Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
- After repeating steps described above I see only one savegame listed in the home screen in Ultimate Doomsday profile ...
- 08:32 Revision b5a3611d (github): Cleanup: Test packages should not be included in “net.dengine.client”
- Moved to a separate “net.dengine.client.test” package.
- 07:34 Bug #1810 (Closed): textures overlap in some wads
- Marking as closed as it is not clear whether there is a bug here.
- 07:14 Bug #1810: textures overlap in some wads
- I been playing Project Brutality with BD lately and noticed it does the same thing, so what I usually do is make a co...
- 01:08 Bug #2239: HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
- >>Actual result: Zoffset changed (only fingers are invisible)
should be:
Actual result: Zoffset changed (only fin... - 01:07 Bug #2239 (New): HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
- HUD Frost shards from XARP changing their Zoffset if instaltly fire after switching
1) Turn on XARP http://dengine...
2017-04-04
- 15:25 Bug #2236: Hitscan issues
- >>Is this a bug that occurs in 1.15.8 as well?
Yes, and also for Hammer of Retribution (both in 1.15.8 and 2.0) - 11:05 Bug #2236: Hitscan issues
- Vermil, I'm using the "unstable master" target to indicate that the issue is a recent regression (occurred after most...
- 03:16 Bug #2236 (New): Hitscan issues
- Hitscan issues
1) Try to hit pottery in Hexen map01 with fighter like in this video: https://www.youtube.com/watch... - 08:18 Feature #2238 (Closed): Configure game rules in custom profiles
- In addition to start map and skill, default game rules could be configured in a custom profile so it is not necessary...
- 08:12 Feature #2237 (Closed): Add "Max sound channels" option to Audio Settings
- Instead of "-sfxchan", the number of sound channels should be configurable via Audio Settings.
2017-04-03
- 20:31 Bug #2235: Afrits sometimes become invisible when frozen
- Yes, it can happen without addons, here is the cfg+logs: https://drive.google.com/file/d/0BygbyP4_qEiTV2xWMmFjN2VPRmc...
- 20:14 Bug #2235: Afrits sometimes become invisible when frozen
- Do you know if this can happen without resource packs as well?
- 20:08 Bug #2235 (New): Afrits sometimes become invisible when frozen
- Frozen afrits can be invisible sometimes
1) Try to freeze an afrit like in this video: https://www.youtube.com/wat... - 19:34 Feature #2069 (Rejected): Change renderer appearance profile using a command line option
- 19:33 Feature #1811 (Closed): Turn on and off hi-res texture pack without quitting game in Doom
- Marking this as done in 2.0. Resources can now be loaded and unloaded at runtime via the Packages sidebar. External t...
- 19:28 Bug #2086 (Closed): Armorexp.wav is not played when knight statue is killed
- Ok, closing this then. :)
I was just cleaning up the tracker and assigning targets for issues that didn't have one... - 19:12 Bug #2086: Armorexp.wav is not played when knight statue is killed
- Does it really reproduced in your 2.x build? Because I remember that it was fixed in 1.15.5: I created workaround for...
- 18:50 Feature #1859 (Rejected): Unified console command prompt
- 15:10 Bug #346 (Closed): Overriding Map Info in addons (level par time; jdep)
- 15:10 Bug #329 (Rejected): [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
- 15:09 Bug #310 (Rejected): [Doom] Dead bodies do not stop sliding
- 15:07 Bug #143 (Rejected): [Doom] Doom 2 Map30 lines across demon head
- 15:00 Bug #606 (Closed): Shiny texture coordinate issues
- On second thought, closed as obsolete.
- 14:54 Bug #993 (Rejected): [Doom] "DDT" doesn't initially show up on player's arrow
- 14:46 Bug #1056 (Closed): Music does not restart after reloading
- Closing as obsolete.
- 14:45 Bug #1046 (Closed): [Snowberry] No HeXen beta demo gamemode
- 14:43 Bug #1097 (Closed): [Snowberry] Errors when running from a non-ASCII folder
- 14:43 Bug #1102 (Closed): [Win XP] Windows taskbar visible over the main window
- 14:43 Bug #1103 (Closed): [Win XP] Fatal error during windowed mode startup
- 14:42 Bug #1107 (Closed): [GL] Ineffective gamma-correction
- Closing as obsolete.
- 14:41 Bug #1113 (Closed): [Snowberry] Translation strings from wrong language
- 14:41 Bug #1114 (Closed): [Snowberry] Runtime Error (Errno 22) on "Play"
- 14:37 Bug #1717 (Closed): [Windows] Obsolete support and update links in Add / Remove Programs
- Should be taken care of in CPack-generated packages.
- 14:34 Bug #1733 (Closed): Player control binding issue (input modifier vs key state)
- Closing as obsolete.
- 14:26 Bug #1773 (Closed): Black screen with driver-overridden FSAA (AMD 24x)
- 14:19 Bug #2181 (Feedback): Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
- 14:13 Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
- 14:09 Bug #1881 (Closed): 350+ exceptions thrown during initial startup (prior to loading a game)
- This will eventually be dealt with as the code gets cleaned up over time.
- 13:59 Bug #1981: Alerts can be opened in Busy mode, causing occasional visual artifacts
- Ultimately, busy mode will be reshaped to be a series of background tasks, which will allow the UI thread to run inte...
- 13:57 Bug #1992 (Feedback): Load console command segfaults (needs retesting)
- 13:53 Bug #2003 (Closed): Windows uninstaller leaves compiled Python files behind
- This issue is obsolete because the Windows installer uses MSI packages and Snowberry/Python is no longer included.
- 13:34 Bug #2114 (Closed): doomsday-1.14.5 hard crash
- 11:47 Bug #2234 (Closed): Fov 160 + near clip plane issues with MD2 and FBX HUD Models
- Fov 160 + near clip plane issues with MD2 and FBX HUD Models
1) Set fov to 160
2) Try to modify offsets in veirdo... - 11:10 Bug #2233 (New): Fov 160 issues with texture filtering
- Fov 160 issues with texture filtering
1) Set fov to 160
2) Try to play Hexen DK on map07 near lava like in this v...
2017-04-02
- 22:42 Revision 293127e4 (github): Widgets|libappfw: Directory picker dialog remembers latest selection
- The directory picker opens up in the directory that was previously
selected. This makes it easier to make repeated se... - 22:41 Revision 75d5ddce (github): Resources|libdoomsday: Improved handling of multiple IWADs with the same name
- There can now be IWADs with the same file names being read from
different source folders. - 22:39 Bug #2219 (Resolved): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
- 22:38 Revision ba249c79 (github): Fixed|libcore: Copying a Record to itself causes the Record to be cleared
- IssueID #2219
- 20:43 Bug #2146 (Feedback): [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
- 19:45 Revision e155deda (github): Cleanup: Disambiguating Uri construction
- 19:12 Feature #2229 (Resolved): Game profile option to immediately start game in a specific map
- 13:35 Feature #2229 (In Progress): Game profile option to immediately start game in a specific map
- 19:11 Revision fc184f78 (github): Cleanup|libdoomsday: Uri C++ API
- 18:43 Revision 7142f91d (github): libdoomsday: Handle unknown game IDs more gracefully
- 18:14 Revision 15160523 (github): Cleanup
- 18:13 Revision a94fb502 (github): Home|libdoomsday: Game profiles can specify start map and skill level
- IssueID #2229
- 13:46 Bug #2232 (Rejected): Flask 2.0 "picked up" model hiding delay issue
- Flask 2.0 "picked up" model hiding delay issue
1) Try hexen with verido 2.0 pack: http://dengine.net/talk/discussi... - 13:43 Bug #2231 (Closed): Visual scripts for FBX HUD models not reset after entering portal
- 1) Try hexen with veirdo 2.0 pack: http://dengine.net/talk/discussion/1887/sapphire-wand-2-0/p1
2) Select cleric and... - 13:31 Feature #1575 (Resolved): Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- 13:30 Revision e1e20806 (github): Doom: Added support for Doom I/II IWADs from the Doom 3: BFG Edition
- Added three new games:
- Ultimate DOOM (BFG Edition)
- DOOM 2: Hell on Earth (BFG Edition)
- No Rest for the Living
... - 12:43 Revision 710af71f (github): Homepage: Added “Doom Wiki” link to the sidebar
- 12:42 Revision 1323d8f4 (github): UI|Home: Size of the package info dialog
- Use the wider layout only if the package description isn’t short.
2017-04-01
- 21:07 Bug #2230 (Resolved): Crash when trying to create a new profile when no games are playable in the game family
- 19:35 Bug #2230 (Closed): Crash when trying to create a new profile when no games are playable in the game family
- For instance, if all Heretic IWADs are missing, trying to create a new Heretic profile will cause a crash.
The but... - 21:06 Revision 73ca0e07 (github): Games|libdoomsday: Counting number of playable games
- 21:06 Revision 341d050f (github): Fixed|UI|Home: Crash when trying to create a new game profile
- IssueID #2230
- 19:27 Feature #2229 (Closed): Game profile option to immediately start game in a specific map
- When playing PWADs, it is sometimes convenient to directly start the game in one of the custom maps of the PWAD. A ga...
- 17:46 Feature #2228 (Closed): Automatic additional episode for custom PWADs
- A PWAD may only contain a few maps, or it may replace maps other than the first map of an existing episode. Doomsday ...
- 16:56 Bug #2227 (Closed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- [HeXen] Crash during gameplay with addons at DK_Map08 (Constable gate)
1) Download next addons: https://drive.goog... - 09:58 Feature #2226 (Closed): Sorting game profiles in Home
- The Home game library should allow specifying how profiles are sorted, for example based on name, added mods, or rele...
- 08:58 Revision b2074d64 (github): Homepage|Web: Added release note links to the download pages
- The release candidate block is hidden if there is no new
RC available.
[ci skip] - 00:47 Bug #2225 (Closed): Some packages are not displayed in package list until tricky editing info file
- Some packages are not displayed in package list until tricky editing info file
1.1) Run doomsday, clear cache and ...
2017-03-31
- 20:31 Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
- The texture atlases for loaded models should be prepared at an appropriate time, like when loading a map, instead of ...
- 13:07 Revision eab088cc (github): Web: Omit "ci skip" tags from commit messages in the build commits list
- [ci skip]
- 13:01 Revision 6479a123 (github): Web: Added more URL rewrite rules for BDB
- [ci skip]
- 11:36 Bug #2221 (Closed): MIDI music keeps playing after exiting
- 08:05 Bug #2221: MIDI music keeps playing after exiting
- Just tried version 2.1 of doomsday, this bug seems squashed. Thanks!
- 11:33 Revision 94d5e1e3 (github): Homepage: Mark recent items in the sitemap with a star
- 08:01 Bug #2222 (Closed): Music not working right on Deathkings (1.0)
- 07:41 Bug #2222: Music not working right on Deathkings (1.0)
- I was indeed using version 1.0. Patched it and now it works fine. Thanks!
2017-03-30
- 22:51 Revision 32e843a9 (github): Web: Use the Manual for release notes
- 17:37 Revision ec2c07f9 (github): Fixed|Audio|FluidSynth: Stop all playing notes after finishing music playback
- IssueID #2221
- 17:32 Bug #2221 (Resolved): MIDI music keeps playing after exiting
- 08:57 Bug #2221 (In Progress): MIDI music keeps playing after exiting
- 08:41 Bug #2221 (Closed): MIDI music keeps playing after exiting
- Hi
I am using doomsday 2.0 RC on Fedora 25, and I configured the music for MUS Lumps with Fluidsynth. The music pl... - 17:30 Revision dd57d809 (github): Fixed|Audio|FluidSynth: Stop all playing notes after finishing music playback
- IssueID #2221
- 17:13 Bug #2223 (Closed): Directory selection box is not selectable
- Hi!
I noticed that the directory selection box I get when first starting doomsday 2.0RC only allows to select WAD ... - 10:20 Bug #2222: Music not working right on Deathkings (1.0)
- Indeed, HeXen DK was accidently released with a lump missing from it's Iwad, that meant no midi music worked (1.0). R...
- 09:04 Bug #2222: Music not working right on Deathkings (1.0)
- Please check which version of HEXDD.WAD you are using: http://doom.wikia.com/wiki/HEXDD.WAD
For me, the v1.1 WAD p... - 08:57 Bug #2222 (Closed): Music not working right on Deathkings (1.0)
- I am using Doomsday 2.0RC on Fedora 25. When I start deathkings of the dark citadel (Hexen expansion pack) the music ...
- 09:06 Revision 1646f1e2 (github): Changed release type to “Stable”
2017-03-29
- 10:41 Revision 45a4c86d (github): Homepage: Updated URL rewrite rules
- [ci skip]
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