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From 2013-07-10 to 2013-07-23

2013-07-23

21:17 Bug #992: [Doom] No slime in barrel (submodel alpha)
Barrel with slime in Doomsday 1.9.0 beta6.9
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/970d...
vvv1
21:17 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
Fixed for the upcoming Doomsday 1.11.1 and 1.10.4 releases. danij

2013-07-20

07:43 Bug #287: Changes to BLOOD states ignored
I'll address this. It is a small detail (BLOOD state randomization) certainly but it makes modding more awkward.
T...
danij
07:43 Bug #287: Changes to BLOOD states ignored
- **status**: wont-fix --> accepted
- **assigned_to**: Daniel Swanson
danij
04:19 Bug #1090: Sv_RateDelta return code doesn't typecheck
Fixed for 1.9.10. skyjake

2013-07-19

12:45 Bug #1120: [Snowberry] Duplicating a profile causes errors
- **status**: accepted --> fixed
skyjake

2013-07-18

17:56 Bug #941: Fatal error if map doesn't exist
This appears to have been fixed sometime during the 1.9 series. skyjake
17:56 Bug #942: Vanilla save game support has broken at some point

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/1571/attachment/doomsday.out
vermil
17:49 Bug #613: [InFine] Inadvertent background animation
- **Priority**: 4 --> 3
skyjake
17:48 Bug #613: [InFine] Inadvertent background animation
- **labels**: User Interface --> User Interface, Materials
- **Priority**: 1 --> 4
skyjake
17:48 Bug #613: [InFine] Inadvertent background animation
I'm raising the priority as the finales were not intended to animate (discrepancy with vanilla). skyjake
17:46 Feature #438: Accurately hit testing fast projectiles (compatibility option)
- **Milestone**: --> v1.8.6
skyjake
17:45 Bug #287: Changes to BLOOD states ignored
Closing this as part of bug tracker cleanup (old / minor). skyjake
17:42 Bug #287: Changes to BLOOD states ignored
- **status**: open --> wont-fix
- **Milestone**: --> v1.8.6
skyjake
17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
- **Priority**: 5 --> 4
skyjake
17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
May be obsolete? skyjake
17:37 Feature #1582: Player actions while game is paused
Moved to feature requests. We take certain liberties in modifying the game UIs (e.g., HUD messages, automap rotation,... skyjake
17:37 Feature #1583: [InFine] Disable texture compression for ximages
Ticket moved from /p/deng/bugs/203/ skyjake
17:37 Feature #1583: [InFine] Disable texture compression for ximages
Logged In: YES
user_id=717323
Possibly, yes. However, there should also be an option for the user
to always force...
skyjake
08:39 Bug #1044: Hexen 1.1 Demo crash
The two releases of the HeXen demo from here work fine in 1.9.8 (500).
http://www.doomworld.com/idgames/index.php?id...
vermil

2013-07-17

17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
Marking as fixed: http://dengine.net/dew/index.php?title=Doomsday_version_1.10.1 skyjake
17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
- **Milestone**: v1.9.7 --> v1.10
skyjake
13:18 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
- **labels**: runtime error --> Snowberry
- **priority**: 1 --> 2
skyjake
04:39 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
...and yes, the error does say "errno" cdooginz
09:11 Bug #1062: [Hexen] Warp cheat not quite functioning
The fault here is that neither the warp cheat or the console command prevent the user from attempting to load a non e... danij
09:10 Bug #1061: After map Infine causes duplicate Intermission
- **Milestone**: v1.9.7 --> v1.11
skyjake
09:10 Bug #1061: After map Infine causes duplicate Intermission
Fixed for 1.11. Hopefully I didn't inadvertently break any of the (rather convoluted) map switching logic... skyjake
09:05 Bug #1061: After map Infine causes duplicate Intermission
- **status**: open --> fixed
skyjake
08:42 Bug #1061: After map Infine causes duplicate Intermission
- **assigned_to**: Jaakko Keränen
skyjake
08:11 Feature #1582: Player actions while game is paused
Ticket moved from /p/deng/bugs/674/ skyjake
08:07 Feature #1582: Player actions while game is paused
Logically yes, Pausing the game should pause everything.
But in the original Doom, Heretic and HeXen you could sti...
vermil
08:03 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/d816/attachment/DOOM1FUN.DEH
ligh1l
08:02 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- **status**: open --> closed
- **Milestone**: v1.9.0-beta6 --> v1.10
skyjake
05:12 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
Obsolete; Ultimate and Complete FreeDOOM v0.8b1 both load in DoomsDay 1.10. ligh1l
06:36 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
danij
06:35 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- **labels**: --> Heretic, Audio
danij
05:32 Bug #1125: Handling missing OpenGL support during launch
Let's first rule out possible build/data problems:
* did you rerun qmake so that the latest defaultstyle.pack is i...
skyjake
05:32 Bug #1124: Skybox bug
- **Priority**: 1 --> 5
danij
04:49 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
Perhaps similar to bug #1115? skyjake
04:46 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- **Priority**: 4 --> 6
skyjake
04:48 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- **summary**: [Plutonia] --> [Plutonia] Missing explosion sprites of Icon of Sin
skyjake
04:44 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
- **priority**: 1 --> 8
danij
04:44 Bug #1083: In-game window contents resizing glitches
- **summary**: Ingame window contents resizing glitches --> In-game window contents resizing glitches
skyjake
04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
danij
04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- **labels**: Heretic --> Heretic, Weapons
skyjake
04:39 Bug #1112: game freezes
Can't reproduce it anymore anyway with latest git and nvidia-drivers-325.08. hasufell
04:31 Bug #967: Sprite angling incorrect at sharp angles

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4cd235f2/dbca/attachment/doom2-000.jpg
vermil
04:28 Bug #1119: Non-functional secret exit (No Rest For The Living)
- **Priority**: 1 --> 5
danij

2013-07-15

17:14 Bug #966: [Doom] Use of CWILV graphics on automap
The "hud-title" cvar now disables the display of the map title (and thus CWILV) both in the start of a map and in the... skyjake
16:50 Bug #966: [Doom] Use of CWILV graphics on automap
Perhaps there could be a simple heuristic that determines if the replaced CWILV is much taller than a line of text, a... skyjake
16:50 Bug #966: [Doom] Use of CWILV graphics on automap
Increasing priority as the CWILV graphics are also now used in the in-automap map title display as of 1.11 danij
17:11 Bug #1123: Crash in Hexen 4 level Demo (Build869)
Marking this as fixed for 1.11. skyjake
17:00 Bug #1123: Crash in Hexen 4 level Demo (Build869)
- **labels**: --> Hexen, Renderer
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -1,4 +1,4 @@
-I'm runn...
skyjake
17:10 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
skyjake
16:58 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
The problem was that wrapping was not implemented at the left edge of the inventory, and 'use-next' moves the cursor ... skyjake
16:59 Bug #1112: game freezes
- **labels**: --> OpenGL
- **status**: open --> closed
- **assigned_to**: Jaakko Keränen
skyjake
16:55 Feature #1581: Melee attacks affected by looking up/down
Ticket moved from /p/deng/bugs/1021/ danij
16:54 Feature #1581: Melee attacks affected by looking up/down
Indeed, I've checked and it is the original behaviour. So I guess this isn't a bug;
In the original Heretic, range...
vermil
16:47 Bug #892: [Win] sys_input.c includes MSVC header
Removed the include entirely as this file no longer makes use of it.
Fixed for 1.9.0-Beta6.10
danij
16:47 Bug #890: [Windows] Crash caused by SDL_mixer
Apparently this may be caused by an asynchronous callback: http://www.doomworld.com/vb/showthread.php?s=&postid=11800... danij
16:47 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
Decreasing priority because FMOD is now available. skyjake
16:41 Bug #849: Sound effects lower pitch and longer at higher frequencies
recording from in doom
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/4248/attachment/...
eunbolt
16:39 Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.11
danij
16:38 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
All issues reported here have since or are fixed for the imminent Doomsday 1.11 release. danij
16:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- **assigned_to**: Jaakko Keranen
skyjake
16:34 Bug #1076: [Doom] 3d movement option broken
- **labels**: --> Doom
danij
16:33 Bug #1086: 'recorddemo' console command seg faults
- **labels**: demos --> Demo
- **assigned_to**: Jaakko Keränen
- **milestone**: v1.8.6 --> v1.9.9
- **priority**: 1 -...
skyjake
16:30 Bug #1116: [Heretic] Hellstaff rain with Tome of Power
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.10 --> v1.11
skyjake
16:16 Bug #1125: Handling missing OpenGL support during launch
> * did you rerun qmake so that the latest defaultstyle.pack is included in the doomsday.pk3?
> + did you do a full ...
galt_gendo

2013-07-14

14:28 Bug #1118: [OpenAL] patch #27 revisited
- **summary**: patch #27 revisited --> [OpenAL] patch #27 revisited
skyjake
10:19 Bug #1118: [OpenAL] patch #27 revisited
- **status**: open --> fixed
- **Milestone**: v1.9.10 --> v1.11
skyjake
 

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