Activity
From 2013-07-07 to 2013-07-20
2013-07-20
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  07:43 Bug #287: Changes to BLOOD states ignored 
- I'll address this. It is a small detail (BLOOD state randomization) certainly but it makes modding more awkward.
 T...
- 
  07:43 Bug #287: Changes to BLOOD states ignored 
- - **status**: wont-fix --> accepted
 - **assigned_to**: Daniel Swanson
 
- 
  04:19 Bug #1090: Sv_RateDelta return code doesn't typecheck 
- Fixed for 1.9.10.
2013-07-19
- 
  12:45 Bug #1120: [Snowberry] Duplicating a profile causes errors 
- - **status**: accepted --> fixed
 
2013-07-18
- 
  17:56 Bug #941: Fatal error if map doesn't exist 
- This appears to have been fixed sometime during the 1.9 series.
- 
  17:56 Bug #942: Vanilla save game support has broken at some point 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/1571/attachment/doomsday.out
 
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  17:49 Bug #613: [InFine] Inadvertent background animation 
- - **Priority**: 4 --> 3
 
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  17:48 Bug #613: [InFine] Inadvertent background animation 
- - **labels**: User Interface --> User Interface, Materials
 - **Priority**: 1 --> 4
 
- 
  17:48 Bug #613: [InFine] Inadvertent background animation 
- I'm raising the priority as the finales were not intended to animate (discrepancy with vanilla).
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  17:46 Feature #438: Accurately hit testing fast projectiles (compatibility option) 
- - **Milestone**:  --> v1.8.6
 
- 
  17:45 Bug #287: Changes to BLOOD states ignored 
- Closing this as part of bug tracker cleanup (old / minor).
- 
  17:42 Bug #287: Changes to BLOOD states ignored 
- - **status**: open --> wont-fix
 - **Milestone**: --> v1.8.6
 
- 
  17:39 Bug #216: Wrong model rendered (Model Selector/DED reader) 
- - **Priority**: 5 --> 4
 
- 
  17:39 Bug #216: Wrong model rendered (Model Selector/DED reader) 
- May be obsolete?
- 
  17:37 Feature #1582: Player actions while game is paused 
- Moved to feature requests. We take certain liberties in modifying the game UIs (e.g., HUD messages, automap rotation,...
- 
  17:37 Feature #1583: [InFine] Disable texture compression for ximages 
- Ticket moved from /p/deng/bugs/203/
- 
  17:37 Feature #1583: [InFine] Disable texture compression for ximages 
- Logged In: YES 
 user_id=717323
 Possibly, yes. However, there should also be an option for the user
 to always force...
- 
  08:39 Bug #1044: Hexen 1.1 Demo crash 
- The two releases of the HeXen demo from here work fine in 1.9.8 (500).
 http://www.doomworld.com/idgames/index.php?id...
2013-07-17
- 
  17:22 Bug #1043: [Values] Static field broken (disable weapon lowering) 
- Marking as fixed: http://dengine.net/dew/index.php?title=Doomsday_version_1.10.1
- 
  17:22 Bug #1043: [Values] Static field broken (disable weapon lowering) 
- - **Milestone**: v1.9.7 --> v1.10
 
- 
  13:18 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play" 
- - **labels**: runtime error --> Snowberry
 - **priority**: 1 --> 2
 
- 
  04:39 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play" 
- ...and yes, the error does say "errno"
- 
  09:11 Bug #1062: [Hexen] Warp cheat not quite functioning 
- The fault here is that neither the warp cheat or the console command prevent the user from attempting to load a non e...
- 
  09:10 Bug #1061: After map Infine causes duplicate Intermission 
- - **Milestone**: v1.9.7 --> v1.11
 
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  09:10 Bug #1061: After map Infine causes duplicate Intermission 
- Fixed for 1.11. Hopefully I didn't inadvertently break any of the (rather convoluted) map switching logic...
- 
  09:05 Bug #1061: After map Infine causes duplicate Intermission 
- - **status**: open --> fixed
 
- 
  08:42 Bug #1061: After map Infine causes duplicate Intermission 
- - **assigned_to**: Jaakko Keränen
 
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  08:11 Feature #1582: Player actions while game is paused 
- Ticket moved from /p/deng/bugs/674/
- 
  08:07 Feature #1582: Player actions while game is paused 
- Logically yes, Pausing the game should pause everything.
 But in the original Doom, Heretic and HeXen you could sti...
- 
  08:03 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys) 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/d816/attachment/DOOM1FUN.DEH
 
- 
  08:02 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle) 
- - **status**: open --> closed
 - **Milestone**: v1.9.0-beta6 --> v1.10
 
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  05:12 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle) 
- Obsolete; Ultimate and Complete FreeDOOM v0.8b1 both load in DoomsDay 1.10.
- 
  06:36 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup 
- - **status**: open --> fixed
 - **assigned_to**: Jaakko Keränen
 - **Milestone**: v1.9.8 --> v1.11
 
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  06:35 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup 
- - **labels**:  --> Heretic, Audio
 
- 
  05:32 Bug #1125: Handling missing OpenGL support during launch 
- Let's first rule out possible build/data problems:
 * did you rerun qmake so that the latest defaultstyle.pack is i...
- 
  05:32 Bug #1124: Skybox bug 
- - **Priority**: 1 --> 5
 
- 
  04:49 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim 
- Perhaps similar to bug #1115?
- 
  04:46 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim 
- - **Priority**: 4 --> 6
 
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  04:48 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin 
- - **summary**: [Plutonia]  --> [Plutonia] Missing explosion sprites of Icon of Sin
 
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  04:44 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work 
- - **priority**: 1 --> 8
 
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  04:44 Bug #1083: In-game window contents resizing glitches 
- - **summary**: Ingame window contents resizing glitches --> In-game window contents resizing glitches
 
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  04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim 
- - **status**: open --> fixed
 - **assigned_to**: Jaakko Keränen
 
- 
  04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim 
- - **labels**: Heretic --> Heretic, Weapons
 
- 
  04:39 Bug #1112: game freezes 
- Can't reproduce it anymore anyway with latest git and nvidia-drivers-325.08.
- 
  04:31 Bug #967: Sprite angling incorrect at sharp angles 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/4cd235f2/dbca/attachment/doom2-000.jpg
 
- 
  04:28 Bug #1119: Non-functional secret exit (No Rest For The Living) 
- - **Priority**: 1 --> 5
 
2013-07-15
- 
  17:14 Bug #966: [Doom] Use of CWILV graphics on automap 
- The "hud-title" cvar now disables the display of the map title (and thus CWILV) both in the start of a map and in the...
- 
  16:50 Bug #966: [Doom] Use of CWILV graphics on automap 
- Perhaps there could be a simple heuristic that determines if the replaced CWILV is much taller than a line of text, a...
- 
  16:50 Bug #966: [Doom] Use of CWILV graphics on automap 
- Increasing priority as the CWILV graphics are also now used in the in-automap map title display as of 1.11
- 
  17:11 Bug #1123: Crash in Hexen 4 level Demo (Build869) 
- Marking this as fixed for 1.11.
- 
  17:00 Bug #1123: Crash in Hexen 4 level Demo (Build869) 
- - **labels**:  --> Hexen, Renderer
 - Description has changed:
 Diff:
 ~~~~
 --- old
 +++ new
 @@ -1,4 +1,4 @@
 -I'm runn...
- 
  17:10 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items 
- - **status**: open --> fixed
 - **assigned_to**: Jaakko Keränen
 - **Milestone**: v1.9.8 --> v1.11
 
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  16:58 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items 
- The problem was that wrapping was not implemented at the left edge of the inventory, and 'use-next' moves the cursor ...
- 
  16:59 Bug #1112: game freezes 
- - **labels**:  --> OpenGL
 - **status**: open --> closed
 - **assigned_to**: Jaakko Keränen
 
- 
  16:55 Feature #1581: Melee attacks affected by looking up/down 
- Ticket moved from /p/deng/bugs/1021/
- 
  16:54 Feature #1581: Melee attacks affected by looking up/down 
- Indeed, I've checked and it is the original behaviour. So I guess this isn't a bug;
 In the original Heretic, range...
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  16:47 Bug #892: [Win] sys_input.c includes MSVC header 
- Removed the include entirely as this file no longer makes use of it.
 Fixed for 1.9.0-Beta6.10
- 
  16:47 Bug #890: [Windows] Crash caused by SDL_mixer 
- Apparently this may be caused by an asynchronous callback: http://www.doomworld.com/vb/showthread.php?s=&postid=11800...
- 
  16:47 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos 
- Decreasing priority because FMOD is now available.
- 
  16:41 Bug #849: Sound effects lower pitch and longer at higher frequencies 
- recording from in doom
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/4248/attachment/...
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  16:39 Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec 
- - **status**: open --> fixed
 - **assigned_to**: Daniel Swanson
 - **Milestone**: v1.9.0-beta6 --> v1.11
 
- 
  16:38 Bug #1048: HQ SFX w/o 3D Sounds and vice versa 
- All issues reported here have since or are fixed for the imminent Doomsday 1.11 release.
- 
  16:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux 
- - **assigned_to**: Jaakko Keranen
 
- 
  16:34 Bug #1076: [Doom] 3d movement option broken 
- - **labels**:  --> Doom
 
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  16:33 Bug #1086: 'recorddemo' console command seg faults 
- - **labels**: demos --> Demo
 - **assigned_to**: Jaakko Keränen
 - **milestone**: v1.8.6 --> v1.9.9
 - **priority**: 1 -...
- 
  16:30 Bug #1116: [Heretic] Hellstaff rain with Tome of Power 
- - **status**: open --> fixed
 - **assigned_to**: Jaakko Keränen
 - **Milestone**: v1.10 --> v1.11
 
- 
  16:16 Bug #1125: Handling missing OpenGL support during launch 
- > * did you rerun qmake so that the latest defaultstyle.pack is included in the doomsday.pk3?
 > + did you do a full ...
2013-07-14
- 
  14:28 Bug #1118: [OpenAL] patch #27 revisited 
- - **summary**: patch #27 revisited --> [OpenAL] patch #27 revisited
 
- 
  10:19 Bug #1118: [OpenAL] patch #27 revisited 
- - **status**: open --> fixed
 - **Milestone**: v1.9.10 --> v1.11
 
2013-07-09
- 
  11:38 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin 
- This seems to be working just fine for me in 1.12 build #993.
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