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From 2012-08-14 to 2012-08-27

2012-08-27

21:08 Feature #1548: Multi-monitor support
Indeed it would be a great feature and is one I have been working on in the ringzero branch in fact. I hope to have m... danij
21:08 Feature #1548: Multi-monitor support
- **assigned_to**: Daniel Swanson --> nobody
danij
20:33 Bug #1059: [Heretic] Health counter jumps up and down
I mean moves up and down on the screen. vermil
20:32 Bug #1052: [Heretic] Torch artifact doesn't work properly
- **labels**: Heretic --> Heretic, Renderer, Powerup
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
-...
skyjake
19:19 Bug #1052: [Heretic] Torch artifact doesn't work properly
- **labels**: jHeretic Gameplay --> Heretic
- **summary**: [Heretic]: Torch artifact doesn't work properly --> [Heret...
danij
20:32 Bug #1033: [OS X] Games don't run from case sensitive file system
The Mac build/bundling scripts should be updated to set the proper letter cases for the files. I believe the resource... skyjake
20:32 Bug #975: [Doom] Armour Helmets full bright
Since I didn't know where else to put this and it is somewhat related to the above (a visual tweak); maybe additive b... vermil
20:31 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- **labels**: jHeretic Gameplay --> Heretic
- **milestone**: --> v1.8.5
danij
20:31 Bug #665: [Heretic] Some missiles should not splash
- **labels**: jHeretic --> Heretic
danij
20:30 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- **labels**: Doom, Addons --> Doom, Addons, Render hack
- **summary**: Mis-rendering of Textures Icarus: Alien Vangu...
danij
20:30 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
danij
20:30 Bug #994: Input box is too narrow in Save menu
Save Game menu in Doom
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a226f15e/be75/attachment/...
vvv1
20:29 Bug #973: [Map Converter] Crashes on linedefs with no front or back
Is this related to the "one-sided window" effect that danij has recently been working on for 1.9.8? skyjake
20:29 Bug #972: [Doom] Lost Souls infinite Z height
- **labels**: jDoom Gameplay --> Doom
- **milestone**: --> v1.8.5
danij
20:29 Bug #969: Doom: Bad guy hitscan anomaly

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3cd53964/cbca/attachment/doom2-003.jpg
vermil
20:28 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
Is the "bad cycle" error fixed/obsolete now (1.11)? At least I successfully played a few levels using the current Fre... skyjake
20:26 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- **labels**: jDoom --> Doom
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -5,7 +5,7 @@
AMD AthlonXP 2...
danij
20:23 Bug #310: [Doom] Dead bodies do not stop sliding
- **labels**: jDoom Gameplay --> Doom
- **summary**: Dead bodies do not stop sliding --> [Doom] Dead bodies do not st...
danij
20:23 Bug #251: [Doom] Nightmare monsters sometimes not fast
- **labels**: jDoom Gameplay --> Doom
- **summary**: Nightmare monsters sometimes not fast. --> [Doom] Nightmare mons...
danij
20:22 Bug #143: [Doom] Doom 2 Map30 lines across demon head
- **labels**: jDoom --> Doom
- **summary**: [Doom2] Map30: lines across demon head --> [Doom] Doom2 Map30 lines acros...
danij
20:20 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
It appears that the spawn fails because the single player spawn spot is determined to be "occupied" by the glitter br... danij
20:19 Bug #998: Detail texture appearance incorrect (vs. #364)
Related discussion:
http://dengine.net/forums/viewtopic.php?f=9&t=992&start=10#p6641
skyjake
20:19 Bug #916: [Savegame] Restored state invalid if same addons not present

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a203e43c/42c9/attachment/DoomSav1.dsg
jimigrey
20:18 Bug #912: HeXen: Level music numbers off by one
I wrote about this problem:
http://sourceforge.net/tracker/?func=detail&aid=2983971&group_id=74815&atid=542099
blinkfrog
20:18 Bug #910: Flat tiling error with custom flats
Can you upload a small demo of the problem? danij
20:18 Bug #875: Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
I have not been able to locate any serious issues related to the rend-dev-nosprite cvar and a potential interaction w... danij
20:17 Bug #766: [Hexen] Unknown thing warnings
Merely a case where the message should not be logged. Those things are currently handled elsewhere but the spawner th... danij
20:17 Bug #754: Gun-Triggered Switches Inactive in PWADs
Can you give me an example of a switch in map which suffers this problem:
load up Alien Vendetta
warp to a map wi...
danij
20:17 Bug #637: [Hexen] Class change in-game causes instability, issues
- **labels**: jHexen Gameplay --> Hexen
danij
20:16 Bug #388: Missile speeds (steep vertical angles)
- **labels**: jHexen Gameplay --> Hexen
- **milestone**: --> v1.8.5
danij
20:15 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- **summary**: [Hexen] Interludes can no longer be moved --> [Hexen] Interludes can no longer be moved (MAPINFO vs. I... skyjake
20:02 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- **labels**: Hexen --> Hexen, Addons
danij
20:14 Bug #1067: White player arrow missing on automap

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/26436c2c/8dcb/attachment/automap.jpg
sonicdoommario
20:13 Bug #1067: White player arrow missing on automap
- **priority**: 5 --> 2
skyjake
20:13 Bug #1068: Hi-res texture vs custom textures bug
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
danij
20:11 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
Fixed? danij
20:10 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
I have only tested it with cheat code items... The recent change regarding this was to change the cvar to 1 by default. skyjake
18:51 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- **labels**: Gameplay --> Gameplay, Heretic, Hexen
danij
20:10 Bug #1076: [Doom] 3d movement option broken
Wasn't sure this warranted a whole separate report; disabling 3d movement while a flying bad guy is flying over the t... vermil
20:09 Bug #1080: [Hexen] Hi-res Patch replacements off-center
- **labels**: Hexen, Addons --> Addons, Resources, Renderer
- **priority**: 5 --> 8
skyjake
19:50 Bug #1080: [Hexen] Hi-res Patch replacements off-center
It's not only Hexen that has it. I just made some highres sprites into Doom, and they're not aligned to the center li... jimigrey
19:23 Bug #1080: [Hexen] Hi-res Patch replacements off-center
http://www.fileplanet.com/186893/180000/fileinfo/Hexen-High-Resolution-Texture-Pack anarchiex
20:07 Bug #601: [Doom] jDRP + Intel Graphics chipset = Instant shutdown
- **labels**: OpenGL Renderer --> Doom, Addons
- **summary**: jDoom + jDRP + Intel Graphics chipset = Instant shutdow...
danij
20:05 Bug #1050: [Chex] Menus use Doom's skill level names
- **status**: open --> fixed
danij
20:04 Bug #1061: After map Infine causes duplicate Intermission
A simple after map infine def to test with.
Finale
{
After = "MAP01";
Script {
If deathmatch
End
...
vermil
19:55 Bug #1063: Flash state models offset incorrectly in 16:10

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fd9080f/cfaf/attachment/doom2-000.jpg
vermil
19:55 Bug #765: [Hexen] Korax teleport order
- **labels**: jHexen Gameplay --> Hexen
danij
19:44 Bug #1077: No longer handling unknown flats
- **labels**: Data --> testtag
danij
19:38 Bug #1078: Patch texture composition logic errors
Further investigation revealed that there is in fact two issues here. The first being that the prepared image is not ... danij
19:31 Bug #571: -fast option is broken
Closing as duplicate of [#242]
- **status**: open --> closed
danij
19:16 Bug #1029: Switch sound origin
I recall this was partially addressed recently by danij. What's the status? skyjake
19:13 Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
- **milestone**: v1.9.0-beta5 --> v1.9.0-beta6
skyjake
19:07 Bug #393: Vsync does not stick
- **status**: pending --> closed
danij
19:07 Bug #393: Vsync does not stick
Fixed for the 1.9.7 release. danij
18:55 Feature #1571 (New): On screen notification for Always Run
I'd like to suggest a notification be displayed on screen when the user toggles always run with the shortcut key.
...
vermil
18:42 Bug #937: [Heretic] Wrong color default dynamic light on sprite
- **milestone**: v1.8.5 --> v1.8.6
skyjake
18:14 Bug #505: Win32 crash. Disable texture compression to fix
- **status**: pending --> wont-fix
skyjake
12:57 Bug #666: [Hexen] Inefficient "kill" command and massacre cheat
Improved the "kill" command for 1.9.9 so that swimming Stalkers and buried Wraiths are killed, too.
The Heretic is...
skyjake

2012-08-26

17:48 Bug #1080: [Hexen] Hi-res Patch replacements off-center
- **labels**: Graphics, Hexen --> Hexen, Addons
danij
16:26 Bug #1080: [Hexen] Hi-res Patch replacements off-center
- **labels**: Graphics --> Graphics, Hexen
danij
15:32 Bug #1080 (Closed): [Hexen] Hi-res Patch replacements off-center
I am using a high resolution texture pack for Hexen, downloaded as "Hexen_High_Resolution_Pack.rar"
High Resolutio...
anarchiex
15:59 Bug #637: [Hexen] Class change in-game causes instability, issues
In deathmatch yes, however when the player morphs to a pig in coop the same dangling pointers are left behind as in s... danij
15:51 Bug #637: [Hexen] Class change in-game causes instability, issues
Note that since commit d407b76c, Hexen's player class changes only occur when players respawn. skyjake
14:33 Bug #1079 (Closed): [Doom] 'idbehold' cheat missing the menu/prompt
Currently when using the idbehold cheat the menu/prompt message is missing.
*Labels:* jDoom
danij

2012-08-25

22:50 Bug #637: [Hexen] Class change in-game causes instability, issues
I'm raising the priority of this to a more appropriate level because it is a real stability issue. Particularly in mu... danij
22:22 Bug #1073: Automap - secret line flag and door glows
- **labels**: Gameplay --> Automap
danij
20:43 Bug #1050: [Chex] Menus use Doom's skill level names
- **labels**: jDoom --> Chex
- **summary**: Chex Quest menus use Doom's skill level names --> [Chex] Menus use Doom's...
danij
20:08 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- **labels**: Gameplay --> Hexen, Cheats
- **summary**: [HeXen Demo] Demo version cheat codes and "Beta" message --> ...
danij
20:02 Bug #1078: Patch texture composition logic errors

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5a047a51/da5c/attachment/testrail.wad
danij
19:01 Bug #1078: Patch texture composition logic errors
- **milestone**: v1.8.6 --> v1.9.10
skyjake
02:28 Bug #1078: Patch texture composition logic errors
- **status**: open --> fixed
danij
02:28 Bug #1078 (New): Patch texture composition logic errors
Doomsday's Patch texture composition does not replicate the logic of the id tech 1 column/post based software rendere... danij

2012-08-24

22:04 Bug #1017: [Linux/FreeBSD] Unable to compile

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/03ae2746/9dd0/attachment/doomsday-libX11.patch
vvv1
21:45 Bug #822: Monsters vision 2side linedefs
Player vis. to Imp too soon
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7505ce59/b2c6/attach...
tolwyn
21:10 Bug #1077 (Closed): No longer handling unknown flats
Largely what the summary states.
Dday will load the map and log the unknown materials in the console. But Dday wil...
vermil

2012-08-20

13:44 Feature #1570 (Rejected): [Heretic] Use IWAD original episode end graphics (E2PAL)
Heretic uses a second palette for the ending picture after Episode 2 (named E2PAL in the Iwad). Dday doesn't support ... vermil

2012-08-19

19:16 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- **labels**: jDoom --> Doom, Addons
danij

2012-08-18

15:04 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
No texture packs are included, this is straight from the mod file itself. I prefer to keep things vanilla when runnin... direwolf95
 

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