Activity
From 2012-02-29 to 2012-03-13
2012-03-13
- 23:57 Revision bc5016c1 (github): Canvas resizing
- The CanvasWindow and its contained canvas can be resized dynamically
without reseting or reloading any resources.
To... - 23:55 Revision e056c695 (github): Mac OS X: Mapping virtual keys to DDKEYs
- Because the engine makes bindings to physical keys rather than
their output, we need to manually map the virtual key ... - 22:41 Revision 7e2e675f (github): Fixed key repeaters
- The native low-level keycode is included in the event so that the
repeater can verify which physical key is being pre... - 21:43 Revision 3f900a3f (github): Mouse motion and buttons from Canvas to input queue
- Todo: The absolute UI mouse mode needs to at Canvas level.
- 20:23 Revision ee8e5abd (github): Merge branch 'master' into qapp-based
- 20:18 Revision e7446dd6 (github): Mac OS X: Don't react to the Command/Apple key
- It is used for menu and system shortcuts.
- 20:14 Revision 1dd3e1ac (github): Translate keys from Canvas to Doomsday's input queue
- Includes some native virtual keymapping for the Mac (numpad).
- 17:48 Revision 17cc3e2e (github): Input: Key events include the text to insert
- Doomsday cannot determine on its own what text to insert due
to a key press (language? keyboard layout?). This inform... - 17:31 Revision 956e1deb (github): Refactor: Added joystick.c/h, cleaned up sys_input.c/h
- 16:39 Revision a5ae2912 (github): Canvas: Receive key events
- 16:25 Revision b3a7d64e (github): Window: Applying maximize flag; geometry validity check
- 15:56 Revision 5461e783 (github): Added: Command "setcolordepth"
- 15:21 Revision 3085f534 (github): Homepage|Build Repository: Enable content caching for JSON object graphs of packages
- Caching this data on client side significantly improves page load
performance while also avoiding unnecessary work on... - 14:37 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
- Thanks for the analysis and patch, but I'm not going to apply it for the time being. SDL window management has alread...
- 14:36 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/67aeadc5/9869/attachment/doomsday-glViewport.pa...- 14:18 Revision d0a0ffa2 (github): Refactor: Renamed Window bpp to "color depth bits"
- 13:48 Revision 662357d5 (github): Renamed sys_window.cpp/h to window.cpp/h
- 13:23 Revision 109ba991 (github): Refactor: Changing window attributes (e.g., height)
- 11:33 Revision fa67a0e8 (github): Merge branch 'master' into qapp-based
- 11:20 Revision 46a1f13b (github): Refactor: Converted static functions to Window member functions
- 11:03 Revision bc332bd9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:02 Revision 7505838b (github): Homepage|Add-on Repository: Refer to the wiki for generic install instructions
- 08:34 Revision 5af807b5 (github): Update window geometry from widget before saving
- The window position is now remembered on the following startup.
- 07:45 Revision c81d9acc (github): Win32: Fixed build
- I seem to fall for this one regularly...
- 07:42 Revision 06e02d2c (github): Persistent window arrangement
- Moved the window config options (-xpos et al.) and default configuration
(size, flags, etc.) to the window manager, w... - 05:16 Revision 6c775a77 (github): Homepage|Added: Summarize the recent most active servers on the homepage
- 03:56 Revision 1aca03af (github): Homepage|Build Repository: Renamed Package graph property download_uri as direct_download_uri
- The old name is now reserved for use with the download redirection
URI used on the homepage itself. - 03:39 Revision bb2fe17a (github): Homepage: Use a stream read in ContentCache::retrieve()
- Retrieving the contents of large files was generating warnings...
- 03:03 Revision 235c3f6d (github): Homepage|Fixed: Not all AbstractUnstablePackages have an associated BuildEvent
2012-03-12
- 18:07 Revision ac4b7187 (github): Merge branch 'master' into qapp-based
- 17:42 Revision 16c22ff8 (github): Fixed|GL: Display refresh timing at shutdown
- When the engine is being shut down, it is no longer necessary to
keep the display updates optimal.
Fixes attempt to ... - 17:41 Revision b3d22d27 (github): Fixed|GL: Attempt to do alpha analysis on a no-alpha image
- If a paletted image_t does not have a mask, we cannot do alpha analysis.
Fixes a potential crash due to out-of-bounds... - 15:18 Revision 95a2297e (github): Fixed|GCC: Illegal and accidental dynamic linkage from plugin to engine
- The WadMapConverter plugin was accidentally linked to a symbol
in the engine, causing the plugin to disrupt internal ... - 11:38 Bug #1003: [Hexen] SEGV during 3D weapon use
- The underlying issue (that of a degenerate subsector) has been fixed for Monday's build451.
- 10:09 Bug #1003: [Hexen] SEGV during 3D weapon use
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b8af9a2d/b784/attachment/savegame.zip
- 10:53 Revision e34bae2c (github): Documentation: Updated apidoc for SuperBlock
- 10:52 Revision 26ad211d (github): SuperBlock|Refactor: Minor refactorings and cleanup
- 10:27 Bug #567: Resolution always resets to 640x480
- Will be affected by the changes in the "qapp-based" branch: I'm planning to implement persistent window geometry.
- 10:27 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
- The problem appears due to double SDL_SetVideoMode. First SDL_SetVideoMode is called from createMainWindow() in dooms...
- 10:22 Bug #540: Alt+Tab disables mouse turning
- Will be affected by the "qapp-based" changes. I think I'll add an event that tells the engine when focus is lost so t...
- 09:00 Revision 52cfd3c9 (github): Merge commit 'remotes/origin/master' into map-hedgeds
- 08:58 Bug #597: [Mac] Missing error dialog
- Will be addressed in the "qapp-based" branch for 1.9.8/9.
- 08:49 Revision 6bbf528c (github): There must be a loaded map in order to update it's surfaces
- 08:46 Bug #1007: [Doom] Sound emitter overlap handling
- Sound priorities defined in the definitions were being ignored. This was fixed for build 437; please recheck the soun...
- 08:43 Revision f24f8b6c (github): Refactor: Reworked BSP Builder's superblock_t; renamed to SuperBlock
- The revised implementation is now hidden behind an opaque instance
pointer and the internal design is now closer to a... - 08:28 Revision 911cefc8 (github): Canvas: Receive wheel events
- Supports both horizontal and vertical wheeling.
- 08:12 Revision 82893024 (github): Unix|Fixed: "~" in path was sometimes left untranslated
- For instance, with the -iwad option.
- 08:11 Revision 4b726a00 (github): Unix|Fixed: "~" in path was sometimes left untranslated
- For instance, with the -iwad option.
- 08:03 Revision e19aa49e (github): Busy Mode: Added a todo comment
- 07:57 Revision 0a0da8ba (github): Fixed: SDL joystick is in manual mode, should not use events
- The current state of the joystick is checked and the DD events are
generated accordingly. - 07:22 Revision 0e299375 (github): Merge branch 'master' into qapp-based
- 04:19 Revision be5b70b8 (github): Refactor: Replaced BspNode::bBox with AABoxf
- 04:03 Revision feec15a3 (github): Refactor: Replaced bspnodedata_t::bBox with AABoxf
- 03:38 Revision 2b6accd6 (github): Refactor: Replaced superblock_t::bbox with an AABox
- 00:48 Revision f0898e26 (github): Merge commit 'remotes/origin/master' into map-hedgeds
- 00:45 Revision fe103c98 (github): Cleaned up BSP node builder implementation
2012-03-11
- 23:10 Revision 31a645ff (github): Canvas: Mouse tracking
- Tracks the global mouse position and keeps the cursor centered on
the desktop (cursor hidden).
The new default windo... - 22:00 Revision 811d2a92 (github): Window: Center the window on the default desktop
- 21:45 Revision c61e78f0 (github): Refactor: Renaming Window member functions
- 21:20 Revision 5ad19ed7 (github): Documentation|Cleanup: Canvas, CanvasWindow, et al.
- 19:49 Revision 805d5bf2 (github): Refactor: Window contents are drawn by a Canvas callback
- There are currently two window drawer functions: the game loop
drawer and the busy loop drawer. The main window's dra... - 19:03 Revision e703fbef (github): Merge branch 'master' into qapp-based
- 19:02 Revision 6c09fe30 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:02 Revision fd3b2ffa (github): Models|Fixed: Attempt to delete StringPool during abnormal shutdown
- 19:01 Revision 6c90b080 (github): SDL WM must not be used any more
- 18:59 Revision be37e24b (github): Refactor: Canvas is responsible for GL context initialization
- Separation of concerns (sys_window.cpp).
- 18:32 Revision 04c496ab (github): Refactor: Renamed windowIDX
- "mainWindowIdx" more accurately describes the meaning of this
global variable.
Todo: Refactor this variable away in ... - 18:24 Revision e3dfdc87 (github): Refactor: Engine init completed after window is on-screen
- When the Canvas determines that OpenGL is fully ready for use
(window created and shown on-screen with empty contents... - 18:22 Revision 137d7015 (github): Refactor|LegacyCore: Loop callback function set separately
- Now the main loop can be first started without a callback.
- 18:20 Revision fdf1acfa (github): Models|Fixed: Attempt to delete StringPool during abnormal shutdown
- 16:29 Revision 38c80704 (github): Cleanup|Mac OS X: Removed obsolete Mac files
- 14:51 Revision 8d180b6b (github): Updated .gitignore
- 14:31 Revision a3ca553c (github): Refactor: Removed unused parentIDX parameter of Sys_CreateWindow()
- Simplifying existing window management. Windows will ultimately migrate
to libdeng2, where they will have completely ... - 14:26 Revision 5f6d441e (github): Refactor: Enforce data hiding in ddwindow_t; renamed to Window
- 13:52 Revision 91941a85 (github): Added: Canvas and CanvasWindow classes
- The OpenGL drawing surface and context are managed by Canvas.
CanvasWindow is a top-level window that contains a Canv... - 13:00 Revision 62e000cd (github): Merge branch 'qapp-based' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into qapp-based
- 12:58 Revision e58c0800 (github): Merge branch 'qapp-based' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into qapp-based
- 12:57 Revision 25bdc48e (github): Win32|Fixed: Application entrypoint and Qt installation
- 12:55 Revision ccd917ff (github): qmake: Cleanup
- 12:55 Revision 37e4ead6 (github): Refactor|Added: Replacing SDL window management with Qt
- Also, modified some of the libdeng header files to be C++ friendly.
- 12:06 Revision 1e504b2f (github): Merge commit 'remotes/origin/master' into map-hedgeds
- 12:02 Revision 762fb0e6 (github): Refactor|Sector: Removed redundant Sector member origin_t
- Each Sector has a ddmobj_base_t used for orienting sounds in 3D. This
same origin is now also used for calculating th... - 11:41 Revision 5bc548dc (github): Merge branch 'master' into qapp-based
- Conflicts:
doomsday/config.pri - 11:36 Revision 881b150a (github): qmake|Unix: Added deng_nosnowberry for excluding Snowberry
- The deng_nosnowberry CONFIG option will prevent a generic
Unix build from installing the Snowberry files.
This only ... - 11:26 Revision 4b3ce095 (github): Merge branch 'master' into qapp-based
- 11:22 Revision 07b964e4 (github): Fixed: Pointer type conflicts with callback functions
- The signature of the callback functions differed from what was expected.
- 11:14 Revision 54ba0e2a (github): Fixed: Definition of ded_ptcstage_t (include order)
- Due to the messy include dependencies, we must define ded_ptcstage_t
prior to including p_mapdata.h.
Todo: All the i... - 11:03 Revision 35694bd9 (github): Cleanup
- 10:51 Revision 708d137c (github): Merge remote-tracking branch 'origin/master' into qapp-based
- Conflicts:
doomsday/engine/engine.pro - 10:43 Revision 0d7ebd0b (github): Refactor: Separated curses from SDL window management
- The SDL window manager will be replaced with a Qt-based one.
- 10:32 Revision d77ed68b (github): Refactor: Relocated R_IsSkySurface() to Surface
- Renamed as Surface_IsSkyMasked()
- 10:14 Revision 95ff4a75 (github): Refactor: Relocated R_GetSectorForOrigin() to GameMap
- Renamed as GameMap_SectorByOrigin
- 09:15 Revision 2183ddf7 (github): libdeng2|Mac OS X: Fixed dynamic linker dependencies
- 08:13 Revision e177dde2 (github): Cleaned up edit_map.c
- 07:40 Revision 8b21b8f6 (github): Mac OS X|Fixed: Deployment and app shutdown
- 05:52 Revision b105c28a (github): Merge branch 'master' into map-hedgeds
- 05:37 Revision 312a2ec9 (github): Blockmap: Updated debug visual accordingly to recent refactorings
- 05:34 Revision 7d4fef38 (github): Blockmap|Added: Maintain a running total of the number of objects per cell
- Also added an accessor function for getting an immutable pointer to
the underlying Gridmap for use with the blockmap ... - 02:43 Revision a72f302a (github): GameMap|Blockmap|Gridmap|Refactor: Enforce data hiding - GameMap's use of Blockmap is now invisible
- 00:29 Revision 0ea1e508 (github): Various minor refactorings of Gridmap
- Also, further updated the apidoc.
2012-03-10
- 23:52 Revision 2fb7d0de (github): Documentation|Gridmap: Updated apidoc for Gridmap implementation
- 23:44 Revision 4c8f9bd0 (github): Refactor|Blockmap: Made const various Blockmap function arguments
- 23:39 Revision ec79a144 (github): Refactor: Renamed m_gridmap.c/h to gridmap.c/h respectively
- 23:33 Revision 974ed3d3 (github): Documentation|Gridmap: Updated apidoc for Gridmap
- 19:57 Revision 6a45da4c (github): Mac OS X: Working on new app core
- The engine now starts up and runs on Mac OS X. The Qt deployment tool
is applied to fix the dynamic linker dependenci... - 17:51 Revision d9c1e848 (github): Must call DD_Init() to complete engine initialization
- 17:44 Revision 54471ea8 (github): Unix|Mac OS X: Added new app entry point
- A new QApplication-based entry point is now used instead of the
SDL_main. Also fixed the Mac build and adjusted Qt de... - 16:12 Bug #1003: [Hexen] SEGV during 3D weapon use
- Some offline comments:
- - - - - - - - - - - -
This assert fails in P_NewParticle():
> pt->sector = R_PointInS... - 10:59 Bug #1003: [Hexen] SEGV during 3D weapon use
- The patch from git does not fixes SEGV. The bug can be reproduced as described in the fitst message.
- 16:11 Revision 03ecf9ca (github): Merge branch 'master' into autostr-and-garbage
- Conflicts:
doomsday/engine/portable/include/dd_zone.h - 15:58 Revision c7b2fdf7 (github): Merge branch 'master' into remove-sdlnet
- NOTE: dd_loop.c is still conflicted. It needs rewriting based on master's
dd_loop.c once the new core timer is availa... - 15:33 Revision 2ea0c12a (github): SFX|Fixed: Respect defined sound priorities
- When the "one sound per emitter" rule is in effect, the priorities defined in
the definitions must be respected. The ... - 14:46 Revision 9137edf3 (github): Controls Menu|Fixed: Crash when binding a control
- Certain items in the controls menu were using a text definition index
as their description, but the grabber wasn't tr... - 13:42 Revision ea6325c2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 13:42 Bug #1009: [Controls] Mouse for walk/sidestep is unbalanced
- Originally reported by simc: http://dengine.net/forums/viewtopic.php?f=7&t=1006#p6623
- 13:41 Revision 75aa9d97 (github): qmake: Disable strip in build.pro
- build.pro does not produce any binaries, so it is not necessary to strip
anything installed by it. - 13:36 Revision 975fa072 (github): Fixed: Compilation error in Amazon EC2 Linux
- stdio.h was not included in stringpool.cpp.
- 13:35 Bug #1007: [Doom] Sound emitter overlap handling
- The specific discrepancy I stated above is fixed (I used 438, but I assume that doesn't matter).
However a new dis... - 13:15 Revision 07ff7824 (github): qmake: SCRIPT_PYTHON can be empty unless needed
- Print an error from build.pro if SCRIPT_PYTHON not defined.
- 12:58 Revision 9fc33755 (github): Particles|Fixed: Crash due to null pointer access
- Some of the particles created by the "lightning" hit effect didn't have
a current sector set, presumably because they... - 12:56 Revision e9325cdd (github): Merge branch 'master' into map-hedgeds
- Conflicts:
doomsday/engine/engine.pro - 12:53 Revision 490d6172 (github): Cleanup
- 12:30 Revision 8c135dc1 (github): Cleanup
- 11:36 Revision 214cd7b7 (github): Refactor: Replaced Sector::bbox with an AABoxf
- Also relocated various related utility functions into Sector.
- 11:24 Revision 58d86703 (github): qmake|Fixed: PYTHON variable replaced with SCRIPT_PYTHON
- This python is only intended for generated scripts.
- 11:11 Revision 35b49f39 (github): Distrib: Added missing launch-doomsday script template
- The repository was ignoring 'launch-doomsday'...
- 10:10 Revision ecbee95e (github): Cleanup
- 10:00 Revision 38364369 (github): Refactor: Relocated various utility functions to BspLeaf
- Also cleaned up edit_map.c somewhat.
- 09:01 Revision f099f09e (github): Refactor: Renamed S_DetermineSubsecsAffectingSectorReverb()
- 08:56 Revision 80a6cde9 (github): GameMap|Refactor: Relocated skyfix state into GameMap
- 07:33 Revision 828b2959 (github): Refactor: Relocated various utility functions to LineDef
- 06:37 Revision 877caeb0 (github): Documentation: Updated apidoc for the core map data objects
- 05:34 Revision b89f8439 (github): Refactor: Renamed p_surface.c/h to surface.c/h respectively
- 05:29 Revision 0ec71b5f (github): Refactor: Renamed surface_t as Surface
- 05:23 Revision 752cb4f3 (github): Refactor: Renamed p_seg.c/h as hedge.c/h respectively
- 05:09 Revision 179cf8ce (github): Refactor: Renamed p_plane.c/h as plane.c/h respectively
- 05:05 Revision a039292c (github): Refactor: Renamed plane_t as Plane
- 04:55 Revision 98591f2b (github): Refactor: Renamed p_vertex.c/h as vertex.c/h respectively
- 04:52 Revision d31aa4b0 (github): Refactor: Renamed vertex_t as Vertex
- 04:45 Revision 84c1280b (github): Refactor: Renamed p_polyobj.h as p_polyobjs.h
- 04:42 Revision dc80e83d (github): Cleanup: Split polyobj implementation between polyobj.c and p_polyobjs.c
- Object level functionality is now in polyobj.c
API level functionality is now in p_polyobjs.c - 04:06 Revision 4444e934 (github): Refactor: Renamed p_polyob.c/h to polyobj.c/h respectively
- 03:56 Revision 20653825 (github): Refactor: Renamed polyobj_t as Polyobj
- 03:48 Revision daf2d23a (github): Refactor: Renamed p_sector.c/h as sector.c/h respectively
- 03:44 Revision a57a3360 (github): Refactor: Renamed sector_t as Sector
- 03:22 Revision d645ce7b (github): Refactor: Renamed p_sidedef.c/h as sidedef.c/h respectively
- 03:19 Revision 32b59c4b (github): Refactor: Renamed sidedef_t as SideDef
- 03:11 Revision 755e941d (github): Refactor: Renamed p_linedef.c/h as linedef.c/h respectively
- 03:07 Revision 61e69f1f (github): Refactor: Renamed linedef_t as LineDef
- 02:44 Revision fe92ebe4 (github): Refactor: Renamed p_subsector.c/h to bspleaf.c/h respectively
- 02:31 Revision 670854c4 (github): Refactor: Renamed subsector_t as BspLeaf
- 00:55 Revision fa77ecf7 (github): Refactor: Renamed node_t as BspNode
- 00:29 Revision f414552c (github): Refactor: Removed global plane list pointers
- Added accessor methods to GameMap for retrieving the lists.
- 00:02 Revision bef21dab (github): Refactor: Removed global surface list pointers
- Added accessor methods to GameMap for retrieving the lists.
2012-03-09
- 21:17 Bug #1008: HUD weapon discrepancy (in release build?)
- I'm getting the "floating" end state in a Mac debug build, too.
- 21:17 Bug #1008 (New): HUD weapon discrepancy (in release build?)
- Load Heretic with the attached DED in a _DEBUG build and switch to the Blaster. The weapon should fire, lower and rem...
- 12:08 Bug #1007 (New): [Doom] Sound emitter overlap handling
- In the original game, the Cyber Demon and Spider Demon sight sounds were except from the rule (i.e. they were never c...
- 07:27 Revision a3961262 (github): Generators: Minor refactorings and updated apidoc
- 06:58 Revision 4577ad0c (github): Refactor: Moved particle generators to a new class named Generators
- Generators comprises the underlying ptcgen_t collection and all support
structures and logics for bookkeeping purpose...
2012-03-08
- 21:39 Revision 240e57f6 (github): Refactor: Inversed logic of generator iterators (0=continue)
- Most other object iterators now use the constant value zero to signal
continuation. - 21:27 Revision a74f0cee (github): Documentation: Updated apidoc for (particle) generators
- 13:36 Revision 65f1fd86 (github): Optimize: Reduced stack usage in pathConstructor()
- This commit reduces stack usage of the recursive pathConstructor()
by half. LIBDENG_STACK_MONITOR can be defined to s... - 12:13 Bug #1006: [Busy Mode] Screen capture malformed at some resolutions
- This will be affected by the "qapp-based" branch: the drawing canvas can be captured easily with Qt. We could then cu...
- 12:09 Bug #1006 (Closed): [Busy Mode] Screen capture malformed at some resolutions
- When running with a resolution such as 1366x768, the screen capture done by busy mode for the transition effect (e.g....
- 11:48 Revision 272039a8 (github): qmake: Copyright year update in .pro/.pri files
- 11:43 Revision 91db30a9 (github): qmake: Added comment in versions.pri
- 11:40 Revision d5522e23 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:40 Revision 7b3bda18 (github): qmake|Snowberry: Launcher script and .desktop file respect config.pri
- The launch-doomsday script and the .desktop file for starting the script
are now generated by qmake so that their con...
2012-03-07
- 19:37 Revision 85ab13ae (github): Refactor: Moved the global gravity multiplier into GameMap
- 19:04 Revision 49c56e7d (github): Cleaned up p_data.c
- 18:30 Revision 9afd16e1 (github): Cleaned up bias light editor implementation
- 18:16 Revision 9c39eae2 (github): Cleanup: Removed the old material dictionary stuff from dam_file.c
- We'll use MaterialArchive's own serialization mechanism instead.
- 17:59 Revision 78b84e70 (github): Refactor: Enforce data hiding - Blockmap usage hidden within GameMap
- 17:02 Revision ed643166 (github): Cleanup: Dumped the sideOwners lookup table
- SideDef now stores a pointer to it's owning LineDef so there is no
need to duplicate this information. - 16:51 Revision 929ef009 (github): Refactor: Moved sector and sidedef origins to members of Sector and SideDef
- Also fixed a bug with polyobjects in that the sidedef origins were
not being updated after a polyobject has moved (re... - 16:01 Revision 20c63f32 (github): Refactor: Moved client-side active plane and polyobj movers to GameMap
- 14:27 Revision 4eec14b1 (github): Win32: Fixed build; added strcasestr()
- It seems the Windows C runtime library doesn't include
strcasestr(). - 14:07 Revision de6b7477 (github): Added: Console command "apropos" for summarizing help
- Makes a search of all known words (variables, commands, aliases,
games) and prints a one-line summary of each that co... - 13:07 Revision 607e6a92 (github): Added: Console variable "sound-overlap-stop" (default: 1)
- Determines if the "one sound per origin" rule is in effect. That is,
if set to 1, any currently playing sound from an... - 12:01 Revision 17ee0d99 (github): All Games|Fixed: GL error and crash with msg-show 0
- UILog_Drawer() was pushing a matrix on the stack but didn't
pop it, which lead to an overflow.
See bug report: http:... - 11:41 Revision 1c119284 (github): Updated repository readme
- Removed some obsolete branch descriptions.
- 09:57 Bug #1006: [Busy Mode] Screen capture malformed at some resolutions
- Bad screen capture for busy transition
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/636fa1db/... - 01:16 Revision 44c2a1c4 (github): Refactor: Moved the ClMobj hash into GameMap
2012-03-06
- 19:39 Revision 7544006e (github): Refactor: Moved thinker lists into GameMap
- 17:47 Revision 84a1f3f8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:41 Revision 6aa55ecf (github): Win32|Distrib: Upgraded default settings to MSVC2010/Qt4.8
- 17:29 Revision f5136f8f (github): Fixed: GET_TXT() before texts available
- Cvar change notification during busy mode caused access to the text
definitions, which weren't yet available.
Also, ... - 15:59 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
- Fixed for 1.9.8. It was caused by GL matrix stack overflow due to a missing stack pop when the HUD log messages were ...
- 15:21 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
- It appears the GL error occurs when msg-show is set to zero.
- 15:20 Bug #1005 (Closed): GL error when drawing HUD ammo (msg-show 0)
- 1. Run with the attached .cfg file.
2. Start a game (doom1-ultimate E1M1), wait for the map title to disappear.
3. ... - 14:56 Revision a1967cc4 (github): Busy Mode: Adjusted startup progress bar advancement
- To avoid a pause at R_InitModels(), the progress is now updated
during it. Removed progress advancements in dd_main.c... - 14:09 Revision d3442125 (github): Documentation: Updated StringPool apidoc
- User pointer set/get.
- 13:02 Revision 1f9a5021 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:40 Revision c0191771 (github): Optimize|PathDirectory: Faster path constructor
- Replaced the path constructor that heavily depended on string
prepending (which is expensive) with a recursive loop t... - 12:38 Revision 77ff3a4d (github): Performance|ddstring: Str_Append avoids M_Calloc
- 12:22 Revision d344da78 (github): Models|Refactor: Removed fixed limit of 768 models
- Replaced the poorly performing array of 768 model_t's with a
StringPool where model_t instances are stored as user po... - 12:21 Revision d9046184 (github): Refactor|StringPool: A pointer can be stored for each interned string
- User pointers can be used for constructing larger data structures
where case insensitive strings are used as keys. - 12:19 Revision e9ad6fa8 (github): Performance|String: Added Str append routines that don't allocate memory
- Useful for constructing longer strings in time-critical situations.
- 10:53 Feature #1555 (Rejected): Add dynamic lights without having to alter the mob def
- Currently one can only add dlights to individual mob states that are full bright or whose mob defs have the mf2_alway...
- 05:15 Revision 5dfdc4c2 (github): Homepage|Fixed: Package download URIs should not contain the 'graph' argument
- 04:51 Revision a149d0c5 (github): Homepage: Improved package download pages
- jQuery's chainable Deferred objects are now used to ensure a constant
order of package badges irrespective of the num...
2012-03-05
- 19:27 Revision 9cf96110 (github): Merge branch 'efficient-stringpool'
- 19:20 Revision 7b044485 (github): Fixed: IWAD CRC calculation
- Strings initialized with Str_InitStatic() had a zero for the 'length'
member. This caused Str_At() to not work proper... - 18:12 Revision 71290661 (github): Cleanup
- 18:11 Revision 235a9edb (github): Models|Fixed: Submodel alpha with the "brightshadow" flag
- The MFF_BRIGHTSHADOW flag was also setting the submodel alpha incorrectly.
- 17:48 Revision c3a77521 (github): Merge branch 'efficient-stringpool'
- 16:11 Revision 23b3e484 (github): Finales|Fixed: Raw screens must be drawn as 320x200
- Regardless of the actual resolution of a raw image, it must be considered
320x200 when drawn. The name "raw screen" r... - 16:10 Bug #993: [Doom] "DDT" doesn't initially show up on player's arrow
- - **labels**: jDoom Gameplay --> Doom, Automap
- 16:02 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Spotted one more instance of incorrect submodel alpha; now jdrp101+11a+fixes.pk3 works correctly, too.
- 07:14 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Opening for further investigation. The submodel alpha seems to fix the barrel in jDRP 1.01, but does not affect jdrp1...
- 13:51 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
- Doom game config
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7a20474f/3633/attachment/game.cfg
- 13:50 Bug #1004: [Hexen] 3D Tree_Destructive appearance is incorrect
- Tree_Destructive, build427
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e31334bb/e6b3/attachm... - 13:48 Bug #1004 (New): [Hexen] 3D Tree_Destructive appearance is incorrect
- 3D Tree_Destructive looks light grey but should be light brown as in older versions. Please, look at the attached scr...
- 13:29 Revision 1841183a (github): qmake|Unix|Fixed: Snowberry paths install order
- Changed the order of the Snowberry installs so that when uninstalling,
the main share/snowberry dir gets removed last... - 13:18 Revision b216c6f8 (github): Cleanup: Removed stringpool.c
- This was replaced with stringpool.cpp.
- 13:17 Revision 625a84a4 (github): Documentation: Improved StringPool apidoc
- 13:16 Revision df745b7f (github): Cleanup
- Removed obsolete code in stringpool.cpp and pathdirectory.c.
- 12:47 Revision fa898b96 (github): StringPool: Added build option to use zone memory allocs
- The class currently uses the strdup() (system malloc) for memory
allocations. The LIBDENG_STRINGPOOL_ZONE_ALLOCS opti... - 12:46 Revision f56d8d3f (github): StringPool|Test: Verify serialization and deserialization
- 12:45 Revision d775b9d8 (github): Memory Zone: Added Z_StrDup() for duplicating text strings
- Similar to strdup() except the copy is created in the zone.
- 11:30 Bug #1002: [Hexen] setres corrupts particle textures
- Screenshot before setres
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cf3c1382/937f/attachmen... - 10:06 Bug #1002: [Hexen] setres corrupts particle textures
- Will be addressed in the "qapp-based" branch.
- 10:06 Bug #1002: [Hexen] setres corrupts particle textures
- Screenshot after setres
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cf3c1382/21c0/attachment... - 10:05 Bug #1002 (Closed): [Hexen] setres corrupts particle textures
- After setres X Y particle textures are not displayed during effects produced by Generator.
How to reproduce:
1. S... - 10:45 Bug #1003: [Hexen] SEGV during 3D weapon use
- The crash was caused by null pointer access. Some of the particles created by the "lightning" hit effect didn't have ...
- 10:45 Bug #1003 (Closed): [Hexen] SEGV during 3D weapon use
- Using 3D weapon near walls causes segmentation fault.
How to reproduce:
1. Copy Axe 3D model from http://coloca... - 07:56 Bug #1001: make uninstall leaves share/snowberry directory
- Applied patch. Thanks!
- 07:56 Bug #1001 (Closed): make uninstall leaves share/snowberry directory
- make uninstall leaves empty share/snowberry directory. The attached patch fixes the issue.
*Labels:* Build System - 06:18 Revision 8a412aef (github): Refactor: Moved mobjNodes, lineNodes and lineLinks into GameMap
- Also moved most of the remaining map data object iterator functions.
- 03:54 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
- _(originally posted by anonymous SF.net user)_
I've had this happen a few times. I don't think the problem is multip... - 03:54 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/75299c8a/1dee/attachment/SHOTGUNTESTCASE1.ZIP
- 00:21 Bug #1000 (Closed): [Heretic MP] SEGV during item use (2 clients)
- When playing a network Heretic game, from a dedicated server and two players, using an item causes a SIGSEGV on my Ce...
2012-03-04
- 22:56 Bug #1000: [Heretic MP] SEGV during item use (2 clients)
- Fixed for 1.9.8 (in Friday's build #476).
The client was attempting to play the Use sound of an invalid inventory ... - 22:49 Bug #999: Ded flag translation mistake
- Ah. I seem to have made a mistake and forgotten the '2' on some of the 'flag2'.
My apologies. - 22:32 Bug #999: Ded flag translation mistake
- Cannotpush is a 'mf2' flag.
Please have a look in flags.ded to see this. - 21:30 Bug #999: Ded flag translation mistake
- All flags in a Thing's Flags2 field must be "mf2_" flags. It is illegal to use "mf_" flags in it.
Therefore, the D... - 21:27 Bug #999: Ded flag translation mistake
- http://pastebin.com/GWiaCGxG
- 21:26 Bug #999 (Closed): Ded flag translation mistake
- The old format mob flag 'mf2_cannotpush', from this ded, seems to accidently be translated to 'mf2_mf_cannotpush' in ...
- 22:35 Revision 1a1a8277 (github): Models|Fixed: Incorrect submodel alpha value
- It appears the submodel alpha is stored as a byte, but the
model setup was assuming a float value.
Fixes the problem... - 21:21 Revision 788edbda (github): Uri: Added build option for disabling Uri resolve caching
- To help investigate if Uri resolve caching has adverse side-effects.
- 21:10 Revision c9ee426a (github): Cleanup|Uri: Member naming
- Removed the underscore prefix (which signifies "private member")
from the internal struct, which is altogether private. - 21:05 Revision 9271d0bf (github): Refactor: Uri caches resolved version
- Uri_Resolved() is called many, many times during startup.
Added a version of the function that returns a cached copy ... - 20:54 Revision c865aea8 (github): Refactor: Removed PathDirectory's customized string pool
- The revised StringPool can store a custom value per each interned string.
- 20:51 Revision 4388efe8 (github): StringPool: Added automatic unit test
- Debug builds will automatically run a unit tests for most of
StringPool's functionality. - 20:38 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Thank you for the fix.
- 19:05 Bug #992: [Doom] No slime in barrel (submodel alpha)
- I fixed the issue of the missing slime, which was caused by an incorrect number type for alpha in the submodel setup....
- 17:44 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Previous assumption about ded parsing is incorrect. Flag "shadow1" makes Barrel-Slime.md2 model invisible.
- 16:06 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Maybe not entirely on topic.
But I will agree that at least some old format flags don't appear to be being converted... - 18:49 Revision fa9c5008 (github): Refactor: Moved line of sight test algorithm into GameMap
- 16:59 Revision ca51e2b5 (github): StringPool should not allow multiple logical instances
- Behaves more like a std::set.
- 16:30 Revision 1977698b (github): Refactor: Moved blockmap path traverser algorithm into GameMap
- 12:24 Bug #998 (Closed): Detail texture appearance incorrect (vs. #364)
- See http://dengine.net/forums/viewtopic.php?f=7&t=970
Problem with loading/processing the detail texture image for... - 12:18 Bug #997 (New): [Hexen] Player gets stuck in turning polyobjs
- See http://dengine.net/forums/viewtopic.php?f=15&t=979
*Labels:* Hexen, Polyobjs - 12:15 Bug #996 (Closed): [Controls menu] Crash when binding an item use shortcut
- See http://dengine.net/forums/viewtopic.php?f=7&t=967
*Labels:* User Interface - 12:09 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
- Ok, it appears I encountered this issue. I uploaded a zip file which contains screenshots, the doomsday.out, and a sa...
- 10:30 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
- Lowering priority based on rarity.
- 10:30 Bug #995 (New): [Doom] Shotgun Guy drops multiple Shotguns?
- This has happened to me on occasion while playing Doomsday. Sometimes, I will kill a single Shotgun and he will seem ...
- 09:35 Revision 76e0404c (github): Refactor: Relocated P_PointInSubsector to GameMap
- Also renamed it (as SubsectorAtPointXY()) and various other functions
with more semantically correct names.
The brok... - 08:16 Revision d538e9c2 (github): Homepage: Display the (Unstable) label on package downloads more prominently
- 07:45 Revision c1546670 (github): Temporarily disabled the blockmap visualizer (needs updating)
- 07:36 Revision 8bd69bae (github): Refactor: Renamed p_bmap.c as blockmap.c
- 07:31 Revision 129d3bfd (github): Refactor: Moved Blockmap class definition into blockmap.h
- 07:27 Revision 845e09e9 (github): Refactor: Continued separation of the blockmap visualizer into its own module
- 07:18 Revision c200f51a (github): Refactor: Renamed p_bmap.h as blockmapvisual.h
- 07:16 Revision ad511455 (github): Refactor: Relocated blockmap visualizer to blockmapvisual.c
- 07:10 Revision c0489533 (github): Refactor: Relocated map blockmap iteration interfaces to GameMap
- 06:17 Revision 1242736e (github): Blockmap|Refactor: Generalized iteration interfaces
- 01:53 Revision 6866ac8b (github): Refactor: Relocated various Polyobj related functionality to GameMap
- 01:18 Revision e8a3ecae (github): Fixed logic errors exposed by the previous refactorings
- 01:17 Revision ee1e41af (github): GameMap: Added PolyobjCount() query function
- 01:17 Revision 9bd91f63 (github): Refactor: Use GameMap's geometry object count functions
- Replaced the various global variables such as numVertices with calls
to appropriate GameMap function. - 01:17 Revision baca7564 (github): GameMap: Added functions for querying data object counts
- 01:16 Revision 31bcb7c8 (github): Refactor: Use GameMap's object lookup functions with e.g., GET_VERTEX_IDX
- All map data lookup functions which translate from indices to instance
pointers are now sent through GameMap's interf... - 01:16 Revision c393f367 (github): GameMap: Added lookup routines for all the main data objects
- 01:16 Revision d729a3d9 (github): Refactor: Replaced P_GetCurrentMap() with a theMap global variable
- Its too early to be thinking about multiple concurrent maps...
- 01:15 Revision d6817990 (github): Refactor: Relocated macro GET_PLANE_IDX to p_plane.h
- 01:15 Revision 2232de4c (github): Refactor: Moved various functions to GameMap
- 01:15 Revision 9baeee63 (github): Refactor: Renamed gamemap_t as GameMap
- 01:14 Revision 7b66ea1e (github): Refactor: Moved gamemap_t into new source files
- 01:14 Revision b0c0bc2b (github): Cleaned up subsector tessellator.
- 01:13 Revision 02c257de (github): Cleanup of mapdata.hs (replaced tabs with spaces)
2012-03-03
- 22:11 Revision 63da394c (github): Implemented StringPool with C++ STL
- Tuned the class API to hide the interning better.
From outside the hiding of duplicates is not visible. - 21:16 Feature #1554 (New): [Hexen] Remove fixed MAX_TID_COUNT limit
- Vanilla Hexen has a fixed limit on the number of mobjs which can be given a TID (MAX_TID_COUNT:200). This fixed limit...
- 12:56 Bug #994: Input box is too narrow in Save menu
- - **priority**: 6 --> 5
- 12:55 Bug #994: Input box is too narrow in Save menu
- Save Game menu in Heretic
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a226f15e/58c3/attachme... - 12:54 Bug #994 (Closed): Input box is too narrow in Save menu
- Input box is too narrow in Save Game menu. It allows to enter savegame name over the right border. Also, the right bo...
- 12:53 Bug #993 (Rejected): [Doom] "DDT" doesn't initially show up on player's arrow
- In Vanilla Doom, if you used the IDDT cheat, Dave D. Taylor's initials would be placed on the white arrow representin...
- 12:39 Bug #992: [Doom] No slime in barrel (submodel alpha)
- It could be fixed by changing Flags in D-Barrel.ded:
Model {
State = "BAR1"
Flags = autoscale
Inter =... - 12:38 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Barrel without slime in Doomsday 1.9.7 stable
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/97... - 12:37 Bug #992 (Closed): [Doom] No slime in barrel (submodel alpha)
- 3D-model of barrel is displayed without slime in it. I'm not sure is it an issue of engine or the model.
How to re... - 10:26 Bug #991 (Closed): [Doom] IDBEHOLDx cheat not completely functional
- 1) In Vanilla Doom, when pressing the IDBEHOLD part of the cheat, the game will prompt you with a message to select a...
- 10:17 Revision 6257c334 (github): On second thought, de::Str doesn't need ref counting
- 09:58 Bug #990 (Closed): [Doom] E3 intermission: various bloodsplats/arrows missing
- On the episode 3 intermission screen in Ultimate Doom, there are several bloodsplats (indicating that a level is fini...
- 04:44 Bug #566: [Resampler] Low quality sound samples play distorted
- FMOD should be capable of playing any sample frequency as it does it's own mixing/interpolation. Doomsday shouldn't b...
- 04:30 Feature #1517: Autoselect missing interfaces from other audio plugins
- Should Doomsday intelligently try to complete the available audio interfaces whenever possible? For example, if the u...
- 04:28 Bug #346: Overriding Map Info in addons (level par time; jdep)
- Ah yes, this was about the definitions.
The earlier suggested solution of hiding the par time if undefined seems t... - 04:12 Revision c0899b07 (github): Polyobj|Refactor: Replaced the Seg list with a list of LineDefs
- The segs are now only used for rendering purposes.
2012-03-02
- 22:47 Revision 6ec339dc (github): Started work on rewriting StringPool
- 18:59 Bug #346: Overriding Map Info in addons (level par time; jdep)
- No, this isn't fixed in 1.9.7
- 13:38 Bug #346: Overriding Map Info in addons (level par time; jdep)
- Fixed in 1.9.7?
- 18:53 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- No, the logic is the same as are the lists of lumps used to validate the IWADs. We still need a copy of this IWAD to ...
- 13:24 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- Does the ringzero resource validity checks address this at all?
- 18:50 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
- Yes this was addressed for 1.9.7.
- 13:22 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
- Was this addressed in the recent menu changes for 1.9.7/8?
- 18:44 Feature #1517: Autoselect missing interfaces from other audio plugins
- In 1.9.8 it is possible to pick and choose which audio interface to use for SFX, Music, and CD audio. So for instance...
- 12:52 Feature #1517: Autoselect missing interfaces from other audio plugins
- all have the same prob, it seems they went backwards for a while, beta 6 and 7 do not even play midis, which is the ...
- 18:31 Bug #456: Message font graphics
- Yep, fixed.
- 12:05 Bug #456: Message font graphics
- Fixed for 1.9.7?
- 18:29 Bug #920: pain elementals not spitting lost souls in lower lvls doom2.
- This is normal. In the original games, Pain Elementals will only spit Lost Souls if there is less than 21 of them on ...
- 17:44 Revision 94dd92c4 (github): SFX|Fixed: Sound priorities on the first tic
- The listener mobj was not updated until the end of the first frame.
This meant sound priority calculations were not w... - 17:42 Revision 1f629f7b (github): Hexen: Play only one environment Wind sound at a time
- When two are played simultaneously, it creates a strange effect.
- 17:34 Bug #922: heretic jhrp models not loading 6.9
- This sounds like you haven't loaded them. Enable verbose messages and check your doomsday.out to see what is being lo...
- 16:57 Revision dfce9411 (github): SFX: Make sure only one sound is played per emitter
- Enforces the "one sound per origin" rule.
- 16:56 Feature #1525: Allow gaps in Sprite animation frame sets
- Upon discussion with Vermil this report should be interpreted thus:
Artifact is a behavioural difference between D... - 16:51 Bug #566: [Resampler] Low quality sound samples play distorted
- It occurs with any of the audio drivers. This issue appears to be a result of the upsample conversion in the engine i...
- 11:32 Bug #566: [Resampler] Low quality sound samples play distorted
- Occurs with FMOD, I take it?
- 16:50 Bug #540: Alt+Tab disables mouse turning
- No this still occurs. I've been thinking it could be our own alt_is_down state that is going out of sync. I'll see if...
- 11:30 Bug #540: Alt+Tab disables mouse turning
- Should be fixed?
- 16:43 Revision 83522771 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:43 Revision 2a4256a8 (github): Logical Sounds: Stop previous sounds from origin
- The logical sound manager now enforces a "one sound per origin" rule.
If a new sound is started, any currently playin... - 15:47 Bug #800: Heretic and HeXen: hud weapon graphics set too low
- I meant to say Beta6.7 above.
- 15:03 Bug #874: [Hexen] Stalker gib levitates
- - **labels**: jHexen Gameplay --> Hexen
- 14:45 Bug #799: [Hexen] Excessive Wind sounds
- Fixed the way the Wind sounds are played and prioritized for 1.9.8.
- 13:46 Bug #869: [Doom] E1M7 Comp Station column stuck
- Offline comments from danij:
"It seems to me that you were on the right track with it being a precision issue, how... - 11:52 Bug #869: [Doom] E1M7 Comp Station column stuck
- Raised to maximum priority as the issue has wider-ranging implications for playsim accuracy/compatibility.
- 13:31 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.0-beta6 --> v1.11
- 13:30 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- From a game play perspective, this issue has become bigger since I posted it; it now also effects missile spreads on ...
- 13:29 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6c537575/7ce2/attachment/heretic-ext-000.jpg
- 13:22 Bug #976: Fakeradio: One sided mid textures
- Are you saying you think the shadow should disappear when you are viewing it from behind the one-sided surface that c...
- 13:17 Bug #389: particles & models/sprites not drawn correctly
- This is caused by the Z sorting of particles, which IIRC is done separately with regard to everything else. Needs to ...
- 13:07 Bug #837: [Controls menu] Able to delete Menu Select binding
- Fixed for 1.9.8. When deleting the "menuselect" bindings, the default binding to Return is automatically restored so ...
- 13:06 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
- Requires re-testing, this may have been fixed since the report was opened.
- 12:54 Bug #857: Transparent texture clamp on upper/lower wall sections
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3645c7eb/d593/attachment/HTEST.wad
- 12:53 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- missing skull
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/18bf/attachment/doom1-ult... - 12:32 Bug #579: [OpenAL] No sound after startup (sometimes)
- Decreased priority because FMOD is now available.
- 12:01 Bug #919: [Doom] Blast damage algorithm
- Not as yet no, this still needs addressing.
- 11:44 Bug #917: SegFault on loading WAD
- Is this the same issue? http://sourceforge.net/tracker/?func=detail&aid=2983702&group_id=74815&atid=542099
- 11:39 Bug #921: Blockmap-defined Linedef crossing order
- It was partly addressed (I replaced the BOOM algorithm with the original idbsp logic).
However the larger issue he... - 11:27 Bug #890: [Windows] Crash caused by SDL_mixer
- - **summary**: [Windows] Crash caused by SDL_mixer (process affinity) --> [Windows] Crash caused by SDL_mixer
- **ass... - 11:21 Bug #989: [Dedicated] Server fatal error due to GL texture manager
- This occurs because the dedicated mode finale script interpreter is trying to set up a sprite animation sequence and ...
- 11:20 Bug #989 (Closed): [Dedicated] Server fatal error due to GL texture manager
- It appears the dedicated server is still trying to access the GL texture manager via some route (intermission?):
G... - 08:41 Bug #989: [Dedicated] Server fatal error due to GL texture manager
- This was in Doom2 co-op.
- 05:43 Revision 7d38dd85 (github): Updated mapdata.hs
- 05:36 Revision 6fa6a3af (github): qmake: Added mapdata.hs to OTHERFILES
- 05:08 Revision a2fc65f5 (github): Cleanup
- 03:42 Revision 485ea4d1 (github): Refactor: Renamed seg_t as HEdge
- 02:09 Revision 8e370df0 (github): Refactor: Renamed hedge_t as bsp_hedge_t to avoid name conflicts
2012-03-01
- 22:18 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
- I can reproduce this in Heretic.
- 22:17 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
- Title screen of Hexen
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3ba33021/3a8f/attachment/t... - 22:12 Bug #988 (Closed): [Heretic/Hexen] High-res title screen displayed incorrectly
- Title picture from high resolution UI displayed incorrectly in Heretic and Hexen (tested heretic-ext and hexen). No p...
- 21:31 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
- May be affected by the changes in the "qapp-based" branch.
- 20:46 Bug #987 (Closed): [Linux/FreeBSD] Initial screen displayed incorrectly
- Initial screen (spinning wheel on black background) displayed incorrectly if screen resolution more than 640x480. It ...
- 21:03 Revision cc8710be (github): Audio|Added: Options -isfx, -imusic, and -icd for overriding interfaces
- The user may now specify the audio driver for a particular
interface. This will override the normal selection process... - 20:59 Revision 5c6307ff (github): Fixed: Typos in warning messages
- 18:53 Revision 86681b4b (github): Library|Win32: Basic library functionality for Windows
- The Library class now supports opening and closing shared libraries and
looking up symbols in them.
Todo for later: ... - 18:16 Revision 2b3198cb (github): Merge branch 'master' of ssh://10.211.55.2/~/Projects/deng
- 18:13 Revision a671358e (github): Cleanup
- Updated a comment.
- 18:09 Revision b01a1716 (github): Audio|Refactor: Allow loading multiple audio plugins
- Refactored the audio plugin loader to allow loading more than one
plugin at a time. The loading and initialization of... - 14:57 Revision 2851583b (github): Homepage|Build Repository: Only iBuilderProducts have build error/warning info
- 12:22 Revision 2a6704d3 (github): Game Menu|Fixed: Added page flag NEVER_SCROLL for disabling page scrolling
- The original games' main menu pages should never scroll, regardless
whether all elements actually fit on the page.
2012-02-29
- 20:02 Bug #986 (Closed): [Heretic] Flying bad guys no Z check
- In Heretic, flying bad guys don't check whether a Z movement will lead to them going inside another mob and hence get...
- 12:57 Bug #986: [Heretic] Flying bad guys no Z check
- Applied a Z check after a valid XY move for build 474. Is this a sufficient fix?
- 18:18 Revision aee1652e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:23 Revision d80758bd (github): Debug: Removed unnecessary debug message
- 17:22 Revision c95b6302 (github): Console: Allow typing ~ by pressing Shift-Tilde
- This is important on Unix as ~ refers to the user's home directory.
Note: Alt-Tilde is now used for toggling between... - 17:20 Revision d66d3805 (github): Version number update
- OS X Info.plist and the readme have their own version numbers.
- 16:48 Revision cde74966 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:46 Revision 3d1a2cad (github): FreeBSD|Fixed: Build configuration on FreeBSD
- If the system does not appear to use apt, do not include the deng
apt repository config file.
On FreeBSD, the defaul... - 16:35 Revision f8a3c98a (github): Homepage: Fixed minor validation errors in server browser
- 16:21 Revision 43caddb3 (github): Homepage: Fixed various minor validation errors in static pages
- 15:48 Bug #980: Heretic - Sky not rendering correctly
- - **labels**: Graphics --> Graphics, Heretic
- **status**: pending --> wont-fix
- 15:44 Revision f704d4d6 (github): Homepage|Build Repository: Back to biweekly unstable builds
- 15:40 Revision bc1ac919 (github): Version bumped to 1.9.8 Unstable
- The master branch now continues with unstable builds of 1.9.8.
The "stable" branch can be used for applying patches t... - 15:29 Bug #245: [Mac] Window mode (and mouse)
- The windowed mode behavior is largely dictated by SDL, which we cannot influence. The cursor is released to move outs...
- 15:24 Bug #223: Unix: Tilde expansion issues
- Typing ~ in the console has been fixed for 1.9.8.
- 15:13 Revision 60102418 (github): Homepage: Added the build id to the unstable package badges
- 14:59 Feature #1292: Specify skin texture in Model def
- Logged In: YES
user_id=717323
Done.
But it's like this:
Model {
Sub {
Skin file = "skin-file-n... - 14:52 Revision 50bb3efc (github): Homepage|Build Repository: Instantiate stable packages when releaseType = stable
- 14:50 Revision dfd6853e (github): Homepage: Updated Get It Now and source package links/labels for 1.9.7
- Todo: These are the last remaining elements of the homepage that
require a manual update when a new version of Doomsd... - 14:47 Revision eee97584 (github): Homepage|Master Server: Pluralize 'player' and 'server' when necessary
- 14:44 Revision c56500f4 (github): Homepage|Master Server: Highlight servers using port #0 in red
- Some users may have difficulty in connecting to servers using port #0
- 14:42 Revision c5b32c16 (github): Homepage|Master Server|Fixed: Active player count inversely affected server order
- 14:22 Bug #567: Resolution always resets to 640x480
- Yes, of course. I do it every time (in sh script). But it will bu much better to set resolution from cfg file. I've r...
- 13:32 Bug #567: Resolution always resets to 640x480
- Are you aware that you can set the window dimensions from the command line?
For example:
-wh 2048 1536
or
-w 20... - 13:17 Bug #567: Resolution always resets to 640x480
- It's very old and annoying problem. And there is no updates from 2008.
- 13:19 Revision b79398cc (github): Homepage: Use jQuery to dynamically populate the download pages
- The package download pages are now static and therefore be optimally
cached by the client browser. This also means we... - 13:07 Bug #958: XG: when_last and count line types
- That is because when_last is a (de)activation requirement, not a (de)activation method/trigger. You must still trigge...
- 12:57 Bug #985 (Closed): "make install" requires root permissions to update apt files
- I could not install doomsday to home directory because "make install":
mkdir: /etc/apt: Permission denied
*** Err... - 12:28 Bug #985: "make install" requires root permissions to update apt files
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2d3c72a8/ed8c/attachment/deng-apt-check.patch
- 12:28 Bug #984 (Closed): Unable to compile on FreeBSD
- Compilation failed on FreeBSD while building doomsday. It could not find libld.so that is absent. The attached patch ...
- 11:59 Revision 8c59860c (github): Homepage|Master Server|Fixed: Duplicate of the last server in the list
- 09:58 Revision 95326142 (github): Homepage|Master Server: Added an icon legend
- 09:47 Feature #1553 (Rejected): Align crosshair with actual line of fire
- Weapon fire in Doom is slightly above the centre of the screen, however Dday and other ports draw the crosshair at th...
- 08:51 Revision e6e5ba3e (github): Homepage|Master Server: Use a padlock icon for a closed server
- 07:37 Revision 300da8f6 (github): Homepage|Cleanup: Relocated server data and xml log files into the cache
- 07:23 Revision baa26fd8 (github): Homepage|Refactor: Moved server event logging into the Master Server class
- 06:53 Revision db1ba2b2 (github): Homepage|Master Server: Cleaned up master.php
- 05:14 Revision a069d6b9 (github): Homepage|Master Server|Fixed: There may not be a data pair for an entry in servers.dat
- If a property entry in servers.dat did not have a data pair then this
would result in a silent error upon attempting ... - 05:06 Revision 13bf2143 (github): Homepage|Master Server: Minor style tweaks
- 05:00 Revision d047280a (github): Homepage|Master Server: Include a link to the event feed
- 04:58 Revision bdaf8f76 (github): Homepage: Missing include in masterserver.class.php
- 04:57 Revision 686924ea (github): Homepage: Forward clients to the new master server browser
- If a client queries a response from master.php with no arguments, then
redirect it to the homepage's server browser i... - 04:27 Revision 46e6dba5 (github): Homepage|Master Server: New server browser implementation
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