Refactor: Engine init completed after window is on-screen
When the Canvas determines that OpenGL is fully ready for use (window created and shown on-screen with empty contents), it calls the specified callback. This will complete engine initialization.
Refactor: Engine init completed after window is on-screen
When the Canvas determines that OpenGL is fully ready for use
(window created and shown on-screen with empty contents),
it calls the specified callback. This will complete engine initialization.