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From 2012-02-28 to 2012-03-12

2012-03-12

18:07 Revision ac4b7187 (github): Merge branch 'master' into qapp-based
skyjake
17:42 Revision 16c22ff8 (github): Fixed|GL: Display refresh timing at shutdown
When the engine is being shut down, it is no longer necessary to
keep the display updates optimal.
Fixes attempt to ...
skyjake
17:41 Revision b3d22d27 (github): Fixed|GL: Attempt to do alpha analysis on a no-alpha image
If a paletted image_t does not have a mask, we cannot do alpha analysis.
Fixes a potential crash due to out-of-bounds...
skyjake
15:18 Revision 95a2297e (github): Fixed|GCC: Illegal and accidental dynamic linkage from plugin to engine
The WadMapConverter plugin was accidentally linked to a symbol
in the engine, causing the plugin to disrupt internal ...
skyjake
11:38 Bug #1003: [Hexen] SEGV during 3D weapon use
The underlying issue (that of a degenerate subsector) has been fixed for Monday's build451. danij
10:09 Bug #1003: [Hexen] SEGV during 3D weapon use

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b8af9a2d/b784/attachment/savegame.zip
vvv1
10:53 Revision e34bae2c (github): Documentation: Updated apidoc for SuperBlock
danij
10:52 Revision 26ad211d (github): SuperBlock|Refactor: Minor refactorings and cleanup
danij
10:27 Bug #567: Resolution always resets to 640x480
Will be affected by the changes in the "qapp-based" branch: I'm planning to implement persistent window geometry. skyjake
10:27 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
The problem appears due to double SDL_SetVideoMode. First SDL_SetVideoMode is called from createMainWindow() in dooms... vvv1
10:22 Bug #540: Alt+Tab disables mouse turning
Will be affected by the "qapp-based" changes. I think I'll add an event that tells the engine when focus is lost so t... skyjake
09:00 Revision 52cfd3c9 (github): Merge commit 'remotes/origin/master' into map-hedgeds
danij
08:58 Bug #597: [Mac] Missing error dialog
Will be addressed in the "qapp-based" branch for 1.9.8/9. skyjake
08:49 Revision 6bbf528c (github): There must be a loaded map in order to update it's surfaces
danij
08:46 Bug #1007: [Doom] Sound emitter overlap handling
Sound priorities defined in the definitions were being ignored. This was fixed for build 437; please recheck the soun... skyjake
08:43 Revision f24f8b6c (github): Refactor: Reworked BSP Builder's superblock_t; renamed to SuperBlock
The revised implementation is now hidden behind an opaque instance
pointer and the internal design is now closer to a...
danij
08:28 Revision 911cefc8 (github): Canvas: Receive wheel events
Supports both horizontal and vertical wheeling. skyjake
08:12 Revision 82893024 (github): Unix|Fixed: "~" in path was sometimes left untranslated
For instance, with the -iwad option. skyjake
08:11 Revision 4b726a00 (github): Unix|Fixed: "~" in path was sometimes left untranslated
For instance, with the -iwad option. skyjake
08:03 Revision e19aa49e (github): Busy Mode: Added a todo comment
skyjake
07:57 Revision 0a0da8ba (github): Fixed: SDL joystick is in manual mode, should not use events
The current state of the joystick is checked and the DD events are
generated accordingly.
skyjake
07:22 Revision 0e299375 (github): Merge branch 'master' into qapp-based
skyjake
04:19 Revision be5b70b8 (github): Refactor: Replaced BspNode::bBox with AABoxf
danij
04:03 Revision feec15a3 (github): Refactor: Replaced bspnodedata_t::bBox with AABoxf
danij
03:38 Revision 2b6accd6 (github): Refactor: Replaced superblock_t::bbox with an AABox
danij
00:48 Revision f0898e26 (github): Merge commit 'remotes/origin/master' into map-hedgeds
danij
00:45 Revision fe103c98 (github): Cleaned up BSP node builder implementation
danij

2012-03-11

23:10 Revision 31a645ff (github): Canvas: Mouse tracking
Tracks the global mouse position and keeps the cursor centered on
the desktop (cursor hidden).
The new default windo...
skyjake
22:00 Revision 811d2a92 (github): Window: Center the window on the default desktop
skyjake
21:45 Revision c61e78f0 (github): Refactor: Renaming Window member functions
skyjake
21:20 Revision 5ad19ed7 (github): Documentation|Cleanup: Canvas, CanvasWindow, et al.
skyjake
19:49 Revision 805d5bf2 (github): Refactor: Window contents are drawn by a Canvas callback
There are currently two window drawer functions: the game loop
drawer and the busy loop drawer. The main window's dra...
skyjake
19:03 Revision e703fbef (github): Merge branch 'master' into qapp-based
skyjake
19:02 Revision 6c09fe30 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:02 Revision fd3b2ffa (github): Models|Fixed: Attempt to delete StringPool during abnormal shutdown
skyjake
19:01 Revision 6c90b080 (github): SDL WM must not be used any more
skyjake
18:59 Revision be37e24b (github): Refactor: Canvas is responsible for GL context initialization
Separation of concerns (sys_window.cpp). skyjake
18:32 Revision 04c496ab (github): Refactor: Renamed windowIDX
"mainWindowIdx" more accurately describes the meaning of this
global variable.
Todo: Refactor this variable away in ...
skyjake
18:24 Revision e3dfdc87 (github): Refactor: Engine init completed after window is on-screen
When the Canvas determines that OpenGL is fully ready for use
(window created and shown on-screen with empty contents...
skyjake
18:22 Revision 137d7015 (github): Refactor|LegacyCore: Loop callback function set separately
Now the main loop can be first started without a callback. skyjake
18:20 Revision fdf1acfa (github): Models|Fixed: Attempt to delete StringPool during abnormal shutdown
skyjake
16:29 Revision 38c80704 (github): Cleanup|Mac OS X: Removed obsolete Mac files
skyjake
14:51 Revision 8d180b6b (github): Updated .gitignore
skyjake
14:31 Revision a3ca553c (github): Refactor: Removed unused parentIDX parameter of Sys_CreateWindow()
Simplifying existing window management. Windows will ultimately migrate
to libdeng2, where they will have completely ...
skyjake
14:26 Revision 5f6d441e (github): Refactor: Enforce data hiding in ddwindow_t; renamed to Window
skyjake
13:52 Revision 91941a85 (github): Added: Canvas and CanvasWindow classes
The OpenGL drawing surface and context are managed by Canvas.
CanvasWindow is a top-level window that contains a Canv...
skyjake
13:00 Revision 62e000cd (github): Merge branch 'qapp-based' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into qapp-based
skyjake
12:58 Revision e58c0800 (github): Merge branch 'qapp-based' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into qapp-based
skyjake
12:57 Revision 25bdc48e (github): Win32|Fixed: Application entrypoint and Qt installation
skyjake
12:55 Revision ccd917ff (github): qmake: Cleanup
skyjake
12:55 Revision 37e4ead6 (github): Refactor|Added: Replacing SDL window management with Qt
Also, modified some of the libdeng header files to be C++ friendly. skyjake
12:06 Revision 1e504b2f (github): Merge commit 'remotes/origin/master' into map-hedgeds
danij
12:02 Revision 762fb0e6 (github): Refactor|Sector: Removed redundant Sector member origin_t
Each Sector has a ddmobj_base_t used for orienting sounds in 3D. This
same origin is now also used for calculating th...
danij
11:41 Revision 5bc548dc (github): Merge branch 'master' into qapp-based
Conflicts:
doomsday/config.pri
skyjake
11:36 Revision 881b150a (github): qmake|Unix: Added deng_nosnowberry for excluding Snowberry
The deng_nosnowberry CONFIG option will prevent a generic
Unix build from installing the Snowberry files.
This only ...
skyjake
11:26 Revision 4b3ce095 (github): Merge branch 'master' into qapp-based
skyjake
11:22 Revision 07b964e4 (github): Fixed: Pointer type conflicts with callback functions
The signature of the callback functions differed from what was expected. skyjake
11:14 Revision 54ba0e2a (github): Fixed: Definition of ded_ptcstage_t (include order)
Due to the messy include dependencies, we must define ded_ptcstage_t
prior to including p_mapdata.h.
Todo: All the i...
skyjake
11:03 Revision 35694bd9 (github): Cleanup
danij
10:51 Revision 708d137c (github): Merge remote-tracking branch 'origin/master' into qapp-based
Conflicts:
doomsday/engine/engine.pro
skyjake
10:43 Revision 0d7ebd0b (github): Refactor: Separated curses from SDL window management
The SDL window manager will be replaced with a Qt-based one. skyjake
10:32 Revision d77ed68b (github): Refactor: Relocated R_IsSkySurface() to Surface
Renamed as Surface_IsSkyMasked() danij
10:14 Revision 95ff4a75 (github): Refactor: Relocated R_GetSectorForOrigin() to GameMap
Renamed as GameMap_SectorByOrigin danij
09:15 Revision 2183ddf7 (github): libdeng2|Mac OS X: Fixed dynamic linker dependencies
skyjake
08:13 Revision e177dde2 (github): Cleaned up edit_map.c
danij
07:40 Revision 8b21b8f6 (github): Mac OS X|Fixed: Deployment and app shutdown
skyjake
05:52 Revision b105c28a (github): Merge branch 'master' into map-hedgeds
danij
05:37 Revision 312a2ec9 (github): Blockmap: Updated debug visual accordingly to recent refactorings
danij
05:34 Revision 7d4fef38 (github): Blockmap|Added: Maintain a running total of the number of objects per cell
Also added an accessor function for getting an immutable pointer to
the underlying Gridmap for use with the blockmap ...
danij
02:43 Revision a72f302a (github): GameMap|Blockmap|Gridmap|Refactor: Enforce data hiding - GameMap's use of Blockmap is now invisible
danij
00:29 Revision 0ea1e508 (github): Various minor refactorings of Gridmap
Also, further updated the apidoc. danij

2012-03-10

23:52 Revision 2fb7d0de (github): Documentation|Gridmap: Updated apidoc for Gridmap implementation
danij
23:44 Revision 4c8f9bd0 (github): Refactor|Blockmap: Made const various Blockmap function arguments
danij
23:39 Revision ec79a144 (github): Refactor: Renamed m_gridmap.c/h to gridmap.c/h respectively
danij
23:33 Revision 974ed3d3 (github): Documentation|Gridmap: Updated apidoc for Gridmap
danij
19:57 Revision 6a45da4c (github): Mac OS X: Working on new app core
The engine now starts up and runs on Mac OS X. The Qt deployment tool
is applied to fix the dynamic linker dependenci...
skyjake
17:51 Revision d9c1e848 (github): Must call DD_Init() to complete engine initialization
skyjake
17:44 Revision 54471ea8 (github): Unix|Mac OS X: Added new app entry point
A new QApplication-based entry point is now used instead of the
SDL_main. Also fixed the Mac build and adjusted Qt de...
skyjake
16:12 Bug #1003: [Hexen] SEGV during 3D weapon use
Some offline comments:
- - - - - - - - - - - -
This assert fails in P_NewParticle():
> pt->sector = R_PointInS...
skyjake
10:59 Bug #1003: [Hexen] SEGV during 3D weapon use
The patch from git does not fixes SEGV. The bug can be reproduced as described in the fitst message. vvv1
16:11 Revision 03ecf9ca (github): Merge branch 'master' into autostr-and-garbage
Conflicts:
doomsday/engine/portable/include/dd_zone.h
skyjake
15:58 Revision c7b2fdf7 (github): Merge branch 'master' into remove-sdlnet
NOTE: dd_loop.c is still conflicted. It needs rewriting based on master's
dd_loop.c once the new core timer is availa...
skyjake
15:33 Revision 2ea0c12a (github): SFX|Fixed: Respect defined sound priorities
When the "one sound per emitter" rule is in effect, the priorities defined in
the definitions must be respected. The ...
skyjake
14:46 Revision 9137edf3 (github): Controls Menu|Fixed: Crash when binding a control
Certain items in the controls menu were using a text definition index
as their description, but the grabber wasn't tr...
skyjake
13:42 Revision ea6325c2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:42 Bug #1009: [Controls] Mouse for walk/sidestep is unbalanced
Originally reported by simc: http://dengine.net/forums/viewtopic.php?f=7&t=1006#p6623 skyjake
13:41 Revision 75aa9d97 (github): qmake: Disable strip in build.pro
build.pro does not produce any binaries, so it is not necessary to strip
anything installed by it.
skyjake
13:36 Revision 975fa072 (github): Fixed: Compilation error in Amazon EC2 Linux
stdio.h was not included in stringpool.cpp. skyjake
13:35 Bug #1007: [Doom] Sound emitter overlap handling
The specific discrepancy I stated above is fixed (I used 438, but I assume that doesn't matter).
However a new dis...
vermil
13:15 Revision 07ff7824 (github): qmake: SCRIPT_PYTHON can be empty unless needed
Print an error from build.pro if SCRIPT_PYTHON not defined. skyjake
12:58 Revision 9fc33755 (github): Particles|Fixed: Crash due to null pointer access
Some of the particles created by the "lightning" hit effect didn't have
a current sector set, presumably because they...
skyjake
12:56 Revision e9325cdd (github): Merge branch 'master' into map-hedgeds
Conflicts:
doomsday/engine/engine.pro
danij
12:53 Revision 490d6172 (github): Cleanup
danij
12:30 Revision 8c135dc1 (github): Cleanup
danij
11:36 Revision 214cd7b7 (github): Refactor: Replaced Sector::bbox with an AABoxf
Also relocated various related utility functions into Sector. danij
11:24 Revision 58d86703 (github): qmake|Fixed: PYTHON variable replaced with SCRIPT_PYTHON
This python is only intended for generated scripts. skyjake
11:11 Revision 35b49f39 (github): Distrib: Added missing launch-doomsday script template
The repository was ignoring 'launch-doomsday'... skyjake
10:10 Revision ecbee95e (github): Cleanup
danij
10:00 Revision 38364369 (github): Refactor: Relocated various utility functions to BspLeaf
Also cleaned up edit_map.c somewhat. danij
09:01 Revision f099f09e (github): Refactor: Renamed S_DetermineSubsecsAffectingSectorReverb()
danij
08:56 Revision 80a6cde9 (github): GameMap|Refactor: Relocated skyfix state into GameMap
danij
07:33 Revision 828b2959 (github): Refactor: Relocated various utility functions to LineDef
danij
06:37 Revision 877caeb0 (github): Documentation: Updated apidoc for the core map data objects
danij
05:34 Revision b89f8439 (github): Refactor: Renamed p_surface.c/h to surface.c/h respectively
danij
05:29 Revision 0ec71b5f (github): Refactor: Renamed surface_t as Surface
danij
05:23 Revision 752cb4f3 (github): Refactor: Renamed p_seg.c/h as hedge.c/h respectively
danij
05:09 Revision 179cf8ce (github): Refactor: Renamed p_plane.c/h as plane.c/h respectively
danij
05:05 Revision a039292c (github): Refactor: Renamed plane_t as Plane
danij
04:55 Revision 98591f2b (github): Refactor: Renamed p_vertex.c/h as vertex.c/h respectively
danij
04:52 Revision d31aa4b0 (github): Refactor: Renamed vertex_t as Vertex
danij
04:45 Revision 84c1280b (github): Refactor: Renamed p_polyobj.h as p_polyobjs.h
danij
04:42 Revision dc80e83d (github): Cleanup: Split polyobj implementation between polyobj.c and p_polyobjs.c
Object level functionality is now in polyobj.c
API level functionality is now in p_polyobjs.c
danij
04:06 Revision 4444e934 (github): Refactor: Renamed p_polyob.c/h to polyobj.c/h respectively
danij
03:56 Revision 20653825 (github): Refactor: Renamed polyobj_t as Polyobj
danij
03:48 Revision daf2d23a (github): Refactor: Renamed p_sector.c/h as sector.c/h respectively
danij
03:44 Revision a57a3360 (github): Refactor: Renamed sector_t as Sector
danij
03:22 Revision d645ce7b (github): Refactor: Renamed p_sidedef.c/h as sidedef.c/h respectively
danij
03:19 Revision 32b59c4b (github): Refactor: Renamed sidedef_t as SideDef
danij
03:11 Revision 755e941d (github): Refactor: Renamed p_linedef.c/h as linedef.c/h respectively
danij
03:07 Revision 61e69f1f (github): Refactor: Renamed linedef_t as LineDef
danij
02:44 Revision fe92ebe4 (github): Refactor: Renamed p_subsector.c/h to bspleaf.c/h respectively
danij
02:31 Revision 670854c4 (github): Refactor: Renamed subsector_t as BspLeaf
danij
00:55 Revision fa77ecf7 (github): Refactor: Renamed node_t as BspNode
danij
00:29 Revision f414552c (github): Refactor: Removed global plane list pointers
Added accessor methods to GameMap for retrieving the lists. danij
00:02 Revision bef21dab (github): Refactor: Removed global surface list pointers
Added accessor methods to GameMap for retrieving the lists. danij

2012-03-09

21:17 Bug #1008: HUD weapon discrepancy (in release build?)
I'm getting the "floating" end state in a Mac debug build, too. skyjake
21:17 Bug #1008 (New): HUD weapon discrepancy (in release build?)
Load Heretic with the attached DED in a _DEBUG build and switch to the Blaster. The weapon should fire, lower and rem... danij
12:08 Bug #1007 (New): [Doom] Sound emitter overlap handling
In the original game, the Cyber Demon and Spider Demon sight sounds were except from the rule (i.e. they were never c... vermil
07:27 Revision a3961262 (github): Generators: Minor refactorings and updated apidoc
danij
06:58 Revision 4577ad0c (github): Refactor: Moved particle generators to a new class named Generators
Generators comprises the underlying ptcgen_t collection and all support
structures and logics for bookkeeping purpose...
danij

2012-03-08

21:39 Revision 240e57f6 (github): Refactor: Inversed logic of generator iterators (0=continue)
Most other object iterators now use the constant value zero to signal
continuation.
danij
21:27 Revision a74f0cee (github): Documentation: Updated apidoc for (particle) generators
danij
13:36 Revision 65f1fd86 (github): Optimize: Reduced stack usage in pathConstructor()
This commit reduces stack usage of the recursive pathConstructor()
by half. LIBDENG_STACK_MONITOR can be defined to s...
skyjake
12:13 Bug #1006: [Busy Mode] Screen capture malformed at some resolutions
This will be affected by the "qapp-based" branch: the drawing canvas can be captured easily with Qt. We could then cu... skyjake
12:09 Bug #1006 (Closed): [Busy Mode] Screen capture malformed at some resolutions
When running with a resolution such as 1366x768, the screen capture done by busy mode for the transition effect (e.g.... skyjake
11:48 Revision 272039a8 (github): qmake: Copyright year update in .pro/.pri files
skyjake
11:43 Revision 91db30a9 (github): qmake: Added comment in versions.pri
skyjake
11:40 Revision d5522e23 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
11:40 Revision 7b3bda18 (github): qmake|Snowberry: Launcher script and .desktop file respect config.pri
The launch-doomsday script and the .desktop file for starting the script
are now generated by qmake so that their con...
skyjake

2012-03-07

19:37 Revision 85ab13ae (github): Refactor: Moved the global gravity multiplier into GameMap
danij
19:04 Revision 49c56e7d (github): Cleaned up p_data.c
danij
18:30 Revision 9afd16e1 (github): Cleaned up bias light editor implementation
danij
18:16 Revision 9c39eae2 (github): Cleanup: Removed the old material dictionary stuff from dam_file.c
We'll use MaterialArchive's own serialization mechanism instead. danij
17:59 Revision 78b84e70 (github): Refactor: Enforce data hiding - Blockmap usage hidden within GameMap
danij
17:02 Revision ed643166 (github): Cleanup: Dumped the sideOwners lookup table
SideDef now stores a pointer to it's owning LineDef so there is no
need to duplicate this information.
danij
16:51 Revision 929ef009 (github): Refactor: Moved sector and sidedef origins to members of Sector and SideDef
Also fixed a bug with polyobjects in that the sidedef origins were
not being updated after a polyobject has moved (re...
danij
16:01 Revision 20c63f32 (github): Refactor: Moved client-side active plane and polyobj movers to GameMap
danij
14:27 Revision 4eec14b1 (github): Win32: Fixed build; added strcasestr()
It seems the Windows C runtime library doesn't include
strcasestr().
skyjake
14:07 Revision de6b7477 (github): Added: Console command "apropos" for summarizing help
Makes a search of all known words (variables, commands, aliases,
games) and prints a one-line summary of each that co...
skyjake
13:07 Revision 607e6a92 (github): Added: Console variable "sound-overlap-stop" (default: 1)
Determines if the "one sound per origin" rule is in effect. That is,
if set to 1, any currently playing sound from an...
skyjake
12:01 Revision 17ee0d99 (github): All Games|Fixed: GL error and crash with msg-show 0
UILog_Drawer() was pushing a matrix on the stack but didn't
pop it, which lead to an overflow.
See bug report: http:...
skyjake
11:41 Revision 1c119284 (github): Updated repository readme
Removed some obsolete branch descriptions. skyjake
09:57 Bug #1006: [Busy Mode] Screen capture malformed at some resolutions
Bad screen capture for busy transition
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/636fa1db/...
skyjake
01:16 Revision 44c2a1c4 (github): Refactor: Moved the ClMobj hash into GameMap
danij

2012-03-06

19:39 Revision 7544006e (github): Refactor: Moved thinker lists into GameMap
danij
17:47 Revision 84a1f3f8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:41 Revision 6aa55ecf (github): Win32|Distrib: Upgraded default settings to MSVC2010/Qt4.8
skyjake
17:29 Revision f5136f8f (github): Fixed: GET_TXT() before texts available
Cvar change notification during busy mode caused access to the text
definitions, which weren't yet available.
Also, ...
skyjake
15:59 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
Fixed for 1.9.8. It was caused by GL matrix stack overflow due to a missing stack pop when the HUD log messages were ... skyjake
15:21 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
It appears the GL error occurs when msg-show is set to zero. skyjake
15:20 Bug #1005 (Closed): GL error when drawing HUD ammo (msg-show 0)
1. Run with the attached .cfg file.
2. Start a game (doom1-ultimate E1M1), wait for the map title to disappear.
3. ...
skyjake
14:56 Revision a1967cc4 (github): Busy Mode: Adjusted startup progress bar advancement
To avoid a pause at R_InitModels(), the progress is now updated
during it. Removed progress advancements in dd_main.c...
skyjake
14:09 Revision d3442125 (github): Documentation: Updated StringPool apidoc
User pointer set/get. skyjake
13:02 Revision 1f9a5021 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
12:40 Revision c0191771 (github): Optimize|PathDirectory: Faster path constructor
Replaced the path constructor that heavily depended on string
prepending (which is expensive) with a recursive loop t...
skyjake
12:38 Revision 77ff3a4d (github): Performance|ddstring: Str_Append avoids M_Calloc
skyjake
12:22 Revision d344da78 (github): Models|Refactor: Removed fixed limit of 768 models
Replaced the poorly performing array of 768 model_t's with a
StringPool where model_t instances are stored as user po...
skyjake
12:21 Revision d9046184 (github): Refactor|StringPool: A pointer can be stored for each interned string
User pointers can be used for constructing larger data structures
where case insensitive strings are used as keys.
skyjake
12:19 Revision e9ad6fa8 (github): Performance|String: Added Str append routines that don't allocate memory
Useful for constructing longer strings in time-critical situations. skyjake
10:53 Feature #1555 (Rejected): Add dynamic lights without having to alter the mob def
Currently one can only add dlights to individual mob states that are full bright or whose mob defs have the mf2_alway... vermil
05:15 Revision 5dfdc4c2 (github): Homepage|Fixed: Package download URIs should not contain the 'graph' argument
danij
04:51 Revision a149d0c5 (github): Homepage: Improved package download pages
jQuery's chainable Deferred objects are now used to ensure a constant
order of package badges irrespective of the num...
danij

2012-03-05

19:27 Revision 9cf96110 (github): Merge branch 'efficient-stringpool'
skyjake
19:20 Revision 7b044485 (github): Fixed: IWAD CRC calculation
Strings initialized with Str_InitStatic() had a zero for the 'length'
member. This caused Str_At() to not work proper...
skyjake
18:12 Revision 71290661 (github): Cleanup
skyjake
18:11 Revision 235a9edb (github): Models|Fixed: Submodel alpha with the "brightshadow" flag
The MFF_BRIGHTSHADOW flag was also setting the submodel alpha incorrectly. skyjake
17:48 Revision c3a77521 (github): Merge branch 'efficient-stringpool'
skyjake
16:11 Revision 23b3e484 (github): Finales|Fixed: Raw screens must be drawn as 320x200
Regardless of the actual resolution of a raw image, it must be considered
320x200 when drawn. The name "raw screen" r...
skyjake
16:10 Bug #993: [Doom] "DDT" doesn't initially show up on player's arrow
- **labels**: jDoom Gameplay --> Doom, Automap
danij
16:02 Bug #992: [Doom] No slime in barrel (submodel alpha)
Spotted one more instance of incorrect submodel alpha; now jdrp101+11a+fixes.pk3 works correctly, too. skyjake
07:14 Bug #992: [Doom] No slime in barrel (submodel alpha)
Opening for further investigation. The submodel alpha seems to fix the barrel in jDRP 1.01, but does not affect jdrp1... skyjake
13:51 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
Doom game config
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7a20474f/3633/attachment/game.cfg
skyjake
13:50 Bug #1004: [Hexen] 3D Tree_Destructive appearance is incorrect
Tree_Destructive, build427
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e31334bb/e6b3/attachm...
vvv1
13:48 Bug #1004 (New): [Hexen] 3D Tree_Destructive appearance is incorrect
3D Tree_Destructive looks light grey but should be light brown as in older versions. Please, look at the attached scr... vvv1
13:29 Revision 1841183a (github): qmake|Unix|Fixed: Snowberry paths install order
Changed the order of the Snowberry installs so that when uninstalling,
the main share/snowberry dir gets removed last...
skyjake
13:18 Revision b216c6f8 (github): Cleanup: Removed stringpool.c
This was replaced with stringpool.cpp. skyjake
13:17 Revision 625a84a4 (github): Documentation: Improved StringPool apidoc
skyjake
13:16 Revision df745b7f (github): Cleanup
Removed obsolete code in stringpool.cpp and pathdirectory.c. skyjake
12:47 Revision fa898b96 (github): StringPool: Added build option to use zone memory allocs
The class currently uses the strdup() (system malloc) for memory
allocations. The LIBDENG_STRINGPOOL_ZONE_ALLOCS opti...
skyjake
12:46 Revision f56d8d3f (github): StringPool|Test: Verify serialization and deserialization
skyjake
12:45 Revision d775b9d8 (github): Memory Zone: Added Z_StrDup() for duplicating text strings
Similar to strdup() except the copy is created in the zone. skyjake
11:30 Bug #1002: [Hexen] setres corrupts particle textures
Screenshot before setres
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cf3c1382/937f/attachmen...
vvv1
10:06 Bug #1002: [Hexen] setres corrupts particle textures
Will be addressed in the "qapp-based" branch. skyjake
10:06 Bug #1002: [Hexen] setres corrupts particle textures
Screenshot after setres
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cf3c1382/21c0/attachment...
vvv1
10:05 Bug #1002 (Closed): [Hexen] setres corrupts particle textures
After setres X Y particle textures are not displayed during effects produced by Generator.
How to reproduce:
1. S...
vvv1
10:45 Bug #1003: [Hexen] SEGV during 3D weapon use
The crash was caused by null pointer access. Some of the particles created by the "lightning" hit effect didn't have ... skyjake
10:45 Bug #1003 (Closed): [Hexen] SEGV during 3D weapon use
Using 3D weapon near walls causes segmentation fault.
How to reproduce:
1. Copy Axe 3D model from http://coloca...
vvv1
07:56 Bug #1001: make uninstall leaves share/snowberry directory
Applied patch. Thanks! skyjake
07:56 Bug #1001 (Closed): make uninstall leaves share/snowberry directory
make uninstall leaves empty share/snowberry directory. The attached patch fixes the issue.
*Labels:* Build System
vvv1
06:18 Revision 8a412aef (github): Refactor: Moved mobjNodes, lineNodes and lineLinks into GameMap
Also moved most of the remaining map data object iterator functions. danij
03:54 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
_(originally posted by anonymous SF.net user)_
I've had this happen a few times. I don't think the problem is multip...
skyjake
03:54 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/75299c8a/1dee/attachment/SHOTGUNTESTCASE1.ZIP
sonicdoommario
00:21 Bug #1000 (Closed): [Heretic MP] SEGV during item use (2 clients)
When playing a network Heretic game, from a dedicated server and two players, using an item causes a SIGSEGV on my Ce... bsdtrhodes

2012-03-04

22:56 Bug #1000: [Heretic MP] SEGV during item use (2 clients)
Fixed for 1.9.8 (in Friday's build #476).
The client was attempting to play the Use sound of an invalid inventory ...
skyjake
22:49 Bug #999: Ded flag translation mistake
Ah. I seem to have made a mistake and forgotten the '2' on some of the 'flag2'.
My apologies.
vermil
22:32 Bug #999: Ded flag translation mistake
Cannotpush is a 'mf2' flag.
Please have a look in flags.ded to see this.
vermil
21:30 Bug #999: Ded flag translation mistake
All flags in a Thing's Flags2 field must be "mf2_" flags. It is illegal to use "mf_" flags in it.
Therefore, the D...
skyjake
21:27 Bug #999: Ded flag translation mistake
http://pastebin.com/GWiaCGxG vermil
21:26 Bug #999 (Closed): Ded flag translation mistake
The old format mob flag 'mf2_cannotpush', from this ded, seems to accidently be translated to 'mf2_mf_cannotpush' in ... vermil
22:35 Revision 1a1a8277 (github): Models|Fixed: Incorrect submodel alpha value
It appears the submodel alpha is stored as a byte, but the
model setup was assuming a float value.
Fixes the problem...
skyjake
21:21 Revision 788edbda (github): Uri: Added build option for disabling Uri resolve caching
To help investigate if Uri resolve caching has adverse side-effects. skyjake
21:10 Revision c9ee426a (github): Cleanup|Uri: Member naming
Removed the underscore prefix (which signifies "private member")
from the internal struct, which is altogether private.
skyjake
21:05 Revision 9271d0bf (github): Refactor: Uri caches resolved version
Uri_Resolved() is called many, many times during startup.
Added a version of the function that returns a cached copy ...
skyjake
20:54 Revision c865aea8 (github): Refactor: Removed PathDirectory's customized string pool
The revised StringPool can store a custom value per each interned string. skyjake
20:51 Revision 4388efe8 (github): StringPool: Added automatic unit test
Debug builds will automatically run a unit tests for most of
StringPool's functionality.
skyjake
20:38 Bug #992: [Doom] No slime in barrel (submodel alpha)
Thank you for the fix. vvv1
19:05 Bug #992: [Doom] No slime in barrel (submodel alpha)
I fixed the issue of the missing slime, which was caused by an incorrect number type for alpha in the submodel setup.... skyjake
17:44 Bug #992: [Doom] No slime in barrel (submodel alpha)
Previous assumption about ded parsing is incorrect. Flag "shadow1" makes Barrel-Slime.md2 model invisible. vvv1
16:06 Bug #992: [Doom] No slime in barrel (submodel alpha)
Maybe not entirely on topic.
But I will agree that at least some old format flags don't appear to be being converted...
vermil
18:49 Revision fa9c5008 (github): Refactor: Moved line of sight test algorithm into GameMap
danij
16:59 Revision ca51e2b5 (github): StringPool should not allow multiple logical instances
Behaves more like a std::set. skyjake
16:30 Revision 1977698b (github): Refactor: Moved blockmap path traverser algorithm into GameMap
danij
12:24 Bug #998 (Closed): Detail texture appearance incorrect (vs. #364)
See http://dengine.net/forums/viewtopic.php?f=7&t=970
Problem with loading/processing the detail texture image for...
skyjake
12:18 Bug #997 (New): [Hexen] Player gets stuck in turning polyobjs
See http://dengine.net/forums/viewtopic.php?f=15&t=979
*Labels:* Hexen, Polyobjs
skyjake
12:15 Bug #996 (Closed): [Controls menu] Crash when binding an item use shortcut
See http://dengine.net/forums/viewtopic.php?f=7&t=967
*Labels:* User Interface
skyjake
12:09 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
Ok, it appears I encountered this issue. I uploaded a zip file which contains screenshots, the doomsday.out, and a sa... sonicdoommario
10:30 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
Lowering priority based on rarity. skyjake
10:30 Bug #995 (New): [Doom] Shotgun Guy drops multiple Shotguns?
This has happened to me on occasion while playing Doomsday. Sometimes, I will kill a single Shotgun and he will seem ... sonicdoommario
09:35 Revision 76e0404c (github): Refactor: Relocated P_PointInSubsector to GameMap
Also renamed it (as SubsectorAtPointXY()) and various other functions
with more semantically correct names.
The brok...
danij
08:16 Revision d538e9c2 (github): Homepage: Display the (Unstable) label on package downloads more prominently
danij
07:45 Revision c1546670 (github): Temporarily disabled the blockmap visualizer (needs updating)
danij
07:36 Revision 8bd69bae (github): Refactor: Renamed p_bmap.c as blockmap.c
danij
07:31 Revision 129d3bfd (github): Refactor: Moved Blockmap class definition into blockmap.h
danij
07:27 Revision 845e09e9 (github): Refactor: Continued separation of the blockmap visualizer into its own module
danij
07:18 Revision c200f51a (github): Refactor: Renamed p_bmap.h as blockmapvisual.h
danij
07:16 Revision ad511455 (github): Refactor: Relocated blockmap visualizer to blockmapvisual.c
danij
07:10 Revision c0489533 (github): Refactor: Relocated map blockmap iteration interfaces to GameMap
danij
06:17 Revision 1242736e (github): Blockmap|Refactor: Generalized iteration interfaces
danij
01:53 Revision 6866ac8b (github): Refactor: Relocated various Polyobj related functionality to GameMap
danij
01:18 Revision e8a3ecae (github): Fixed logic errors exposed by the previous refactorings
danij
01:17 Revision ee1e41af (github): GameMap: Added PolyobjCount() query function
danij
01:17 Revision 9bd91f63 (github): Refactor: Use GameMap's geometry object count functions
Replaced the various global variables such as numVertices with calls
to appropriate GameMap function.
danij
01:17 Revision baca7564 (github): GameMap: Added functions for querying data object counts
danij
01:16 Revision 31bcb7c8 (github): Refactor: Use GameMap's object lookup functions with e.g., GET_VERTEX_IDX
All map data lookup functions which translate from indices to instance
pointers are now sent through GameMap's interf...
danij
01:16 Revision c393f367 (github): GameMap: Added lookup routines for all the main data objects
danij
01:16 Revision d729a3d9 (github): Refactor: Replaced P_GetCurrentMap() with a theMap global variable
Its too early to be thinking about multiple concurrent maps... danij
01:15 Revision d6817990 (github): Refactor: Relocated macro GET_PLANE_IDX to p_plane.h
danij
01:15 Revision 2232de4c (github): Refactor: Moved various functions to GameMap
danij
01:15 Revision 9baeee63 (github): Refactor: Renamed gamemap_t as GameMap
danij
01:14 Revision 7b66ea1e (github): Refactor: Moved gamemap_t into new source files
danij
01:14 Revision b0c0bc2b (github): Cleaned up subsector tessellator.
danij
01:13 Revision 02c257de (github): Cleanup of mapdata.hs (replaced tabs with spaces)
danij

2012-03-03

22:11 Revision 63da394c (github): Implemented StringPool with C++ STL
Tuned the class API to hide the interning better.
From outside the hiding of duplicates is not visible.
skyjake
21:16 Feature #1554 (New): [Hexen] Remove fixed MAX_TID_COUNT limit
Vanilla Hexen has a fixed limit on the number of mobjs which can be given a TID (MAX_TID_COUNT:200). This fixed limit... danij
12:56 Bug #994: Input box is too narrow in Save menu
- **priority**: 6 --> 5
skyjake
12:55 Bug #994: Input box is too narrow in Save menu
Save Game menu in Heretic
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a226f15e/58c3/attachme...
vvv1
12:54 Bug #994 (Closed): Input box is too narrow in Save menu
Input box is too narrow in Save Game menu. It allows to enter savegame name over the right border. Also, the right bo... vvv1
12:53 Bug #993 (Rejected): [Doom] "DDT" doesn't initially show up on player's arrow
In Vanilla Doom, if you used the IDDT cheat, Dave D. Taylor's initials would be placed on the white arrow representin... sonicdoommario
12:39 Bug #992: [Doom] No slime in barrel (submodel alpha)
It could be fixed by changing Flags in D-Barrel.ded:
Model {
State = "BAR1"
Flags = autoscale
Inter =...
vvv1
12:38 Bug #992: [Doom] No slime in barrel (submodel alpha)
Barrel without slime in Doomsday 1.9.7 stable
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/97...
vvv1
12:37 Bug #992 (Closed): [Doom] No slime in barrel (submodel alpha)
3D-model of barrel is displayed without slime in it. I'm not sure is it an issue of engine or the model.
How to re...
vvv1
10:26 Bug #991 (Closed): [Doom] IDBEHOLDx cheat not completely functional
1) In Vanilla Doom, when pressing the IDBEHOLD part of the cheat, the game will prompt you with a message to select a... sonicdoommario
10:17 Revision 6257c334 (github): On second thought, de::Str doesn't need ref counting
skyjake
09:58 Bug #990 (Closed): [Doom] E3 intermission: various bloodsplats/arrows missing
On the episode 3 intermission screen in Ultimate Doom, there are several bloodsplats (indicating that a level is fini... sonicdoommario
04:44 Bug #566: [Resampler] Low quality sound samples play distorted
FMOD should be capable of playing any sample frequency as it does it's own mixing/interpolation. Doomsday shouldn't b... skyjake
04:30 Feature #1517: Autoselect missing interfaces from other audio plugins
Should Doomsday intelligently try to complete the available audio interfaces whenever possible? For example, if the u... danij
04:28 Bug #346: Overriding Map Info in addons (level par time; jdep)
Ah yes, this was about the definitions.
The earlier suggested solution of hiding the par time if undefined seems t...
skyjake
04:12 Revision c0899b07 (github): Polyobj|Refactor: Replaced the Seg list with a list of LineDefs
The segs are now only used for rendering purposes. danij

2012-03-02

22:47 Revision 6ec339dc (github): Started work on rewriting StringPool
skyjake
18:59 Bug #346: Overriding Map Info in addons (level par time; jdep)
No, this isn't fixed in 1.9.7 danij
13:38 Bug #346: Overriding Map Info in addons (level par time; jdep)
Fixed in 1.9.7? skyjake
18:53 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
No, the logic is the same as are the lists of lumps used to validate the IWADs. We still need a copy of this IWAD to ... danij
13:24 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Does the ringzero resource validity checks address this at all? skyjake
18:50 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
Yes this was addressed for 1.9.7. danij
13:22 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
Was this addressed in the recent menu changes for 1.9.7/8? skyjake
18:44 Feature #1517: Autoselect missing interfaces from other audio plugins
In 1.9.8 it is possible to pick and choose which audio interface to use for SFX, Music, and CD audio. So for instance... skyjake
12:52 Feature #1517: Autoselect missing interfaces from other audio plugins
all have the same prob, it seems they went backwards for a while, beta 6 and 7 do not even play midis, which is the ... stavstav2
18:31 Bug #456: Message font graphics
Yep, fixed. danij
12:05 Bug #456: Message font graphics
Fixed for 1.9.7? skyjake
18:29 Bug #920: pain elementals not spitting lost souls in lower lvls doom2.
This is normal. In the original games, Pain Elementals will only spit Lost Souls if there is less than 21 of them on ... danij
17:44 Revision 94dd92c4 (github): SFX|Fixed: Sound priorities on the first tic
The listener mobj was not updated until the end of the first frame.
This meant sound priority calculations were not w...
skyjake
17:42 Revision 1f629f7b (github): Hexen: Play only one environment Wind sound at a time
When two are played simultaneously, it creates a strange effect. skyjake
17:34 Bug #922: heretic jhrp models not loading 6.9
This sounds like you haven't loaded them. Enable verbose messages and check your doomsday.out to see what is being lo... danij
16:57 Revision dfce9411 (github): SFX: Make sure only one sound is played per emitter
Enforces the "one sound per origin" rule. skyjake
16:56 Feature #1525: Allow gaps in Sprite animation frame sets
Upon discussion with Vermil this report should be interpreted thus:
Artifact is a behavioural difference between D...
danij
16:51 Bug #566: [Resampler] Low quality sound samples play distorted
It occurs with any of the audio drivers. This issue appears to be a result of the upsample conversion in the engine i... danij
11:32 Bug #566: [Resampler] Low quality sound samples play distorted
Occurs with FMOD, I take it? skyjake
16:50 Bug #540: Alt+Tab disables mouse turning
No this still occurs. I've been thinking it could be our own alt_is_down state that is going out of sync. I'll see if... danij
11:30 Bug #540: Alt+Tab disables mouse turning
Should be fixed? skyjake
16:43 Revision 83522771 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:43 Revision 2a4256a8 (github): Logical Sounds: Stop previous sounds from origin
The logical sound manager now enforces a "one sound per origin" rule.
If a new sound is started, any currently playin...
skyjake
15:47 Bug #800: Heretic and HeXen: hud weapon graphics set too low
I meant to say Beta6.7 above. vermil
15:03 Bug #874: [Hexen] Stalker gib levitates
- **labels**: jHexen Gameplay --> Hexen
danij
14:45 Bug #799: [Hexen] Excessive Wind sounds
Fixed the way the Wind sounds are played and prioritized for 1.9.8. skyjake
13:46 Bug #869: [Doom] E1M7 Comp Station column stuck
Offline comments from danij:
"It seems to me that you were on the right track with it being a precision issue, how...
skyjake
11:52 Bug #869: [Doom] E1M7 Comp Station column stuck
Raised to maximum priority as the issue has wider-ranging implications for playsim accuracy/compatibility. skyjake
13:31 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.0-beta6 --> v1.11
danij
13:30 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
From a game play perspective, this issue has become bigger since I posted it; it now also effects missile spreads on ... vermil
13:29 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6c537575/7ce2/attachment/heretic-ext-000.jpg
vermil
13:22 Bug #976: Fakeradio: One sided mid textures
Are you saying you think the shadow should disappear when you are viewing it from behind the one-sided surface that c... danij
13:17 Bug #389: particles & models/sprites not drawn correctly
This is caused by the Z sorting of particles, which IIRC is done separately with regard to everything else. Needs to ... skyjake
13:07 Bug #837: [Controls menu] Able to delete Menu Select binding
Fixed for 1.9.8. When deleting the "menuselect" bindings, the default binding to Return is automatically restored so ... skyjake
13:06 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
Requires re-testing, this may have been fixed since the report was opened. danij
12:54 Bug #857: Transparent texture clamp on upper/lower wall sections

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3645c7eb/d593/attachment/HTEST.wad
vermil
12:53 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
missing skull
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/18bf/attachment/doom1-ult...
arclore
12:32 Bug #579: [OpenAL] No sound after startup (sometimes)
Decreased priority because FMOD is now available. skyjake
12:01 Bug #919: [Doom] Blast damage algorithm
Not as yet no, this still needs addressing. danij
11:44 Bug #917: SegFault on loading WAD
Is this the same issue? http://sourceforge.net/tracker/?func=detail&aid=2983702&group_id=74815&atid=542099 danij
11:39 Bug #921: Blockmap-defined Linedef crossing order
It was partly addressed (I replaced the BOOM algorithm with the original idbsp logic).
However the larger issue he...
danij
11:27 Bug #890: [Windows] Crash caused by SDL_mixer
- **summary**: [Windows] Crash caused by SDL_mixer (process affinity) --> [Windows] Crash caused by SDL_mixer
- **ass...
danij
11:21 Bug #989: [Dedicated] Server fatal error due to GL texture manager
This occurs because the dedicated mode finale script interpreter is trying to set up a sprite animation sequence and ... skyjake
11:20 Bug #989 (Closed): [Dedicated] Server fatal error due to GL texture manager
It appears the dedicated server is still trying to access the GL texture manager via some route (intermission?):
G...
skyjake
08:41 Bug #989: [Dedicated] Server fatal error due to GL texture manager
This was in Doom2 co-op. skyjake
05:43 Revision 7d38dd85 (github): Updated mapdata.hs
danij
05:36 Revision 6fa6a3af (github): qmake: Added mapdata.hs to OTHERFILES
danij
05:08 Revision a2fc65f5 (github): Cleanup
danij
03:42 Revision 485ea4d1 (github): Refactor: Renamed seg_t as HEdge
danij
02:09 Revision 8e370df0 (github): Refactor: Renamed hedge_t as bsp_hedge_t to avoid name conflicts
danij

2012-03-01

22:18 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
I can reproduce this in Heretic. skyjake
22:17 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
Title screen of Hexen
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3ba33021/3a8f/attachment/t...
vvv1
22:12 Bug #988 (Closed): [Heretic/Hexen] High-res title screen displayed incorrectly
Title picture from high resolution UI displayed incorrectly in Heretic and Hexen (tested heretic-ext and hexen). No p... vvv1
21:31 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
May be affected by the changes in the "qapp-based" branch. skyjake
20:46 Bug #987 (Closed): [Linux/FreeBSD] Initial screen displayed incorrectly
Initial screen (spinning wheel on black background) displayed incorrectly if screen resolution more than 640x480. It ... vvv1
21:03 Revision cc8710be (github): Audio|Added: Options -isfx, -imusic, and -icd for overriding interfaces
The user may now specify the audio driver for a particular
interface. This will override the normal selection process...
skyjake
20:59 Revision 5c6307ff (github): Fixed: Typos in warning messages
skyjake
18:53 Revision 86681b4b (github): Library|Win32: Basic library functionality for Windows
The Library class now supports opening and closing shared libraries and
looking up symbols in them.
Todo for later: ...
skyjake
18:16 Revision 2b3198cb (github): Merge branch 'master' of ssh://10.211.55.2/~/Projects/deng
skyjake
18:13 Revision a671358e (github): Cleanup
Updated a comment. skyjake
18:09 Revision b01a1716 (github): Audio|Refactor: Allow loading multiple audio plugins
Refactored the audio plugin loader to allow loading more than one
plugin at a time. The loading and initialization of...
skyjake
14:57 Revision 2851583b (github): Homepage|Build Repository: Only iBuilderProducts have build error/warning info
danij
12:22 Revision 2a6704d3 (github): Game Menu|Fixed: Added page flag NEVER_SCROLL for disabling page scrolling
The original games' main menu pages should never scroll, regardless
whether all elements actually fit on the page.
danij

2012-02-29

20:02 Bug #986 (Closed): [Heretic] Flying bad guys no Z check
In Heretic, flying bad guys don't check whether a Z movement will lead to them going inside another mob and hence get... vermil
12:57 Bug #986: [Heretic] Flying bad guys no Z check
Applied a Z check after a valid XY move for build 474. Is this a sufficient fix? skyjake
18:18 Revision aee1652e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:23 Revision d80758bd (github): Debug: Removed unnecessary debug message
skyjake
17:22 Revision c95b6302 (github): Console: Allow typing ~ by pressing Shift-Tilde
This is important on Unix as ~ refers to the user's home directory.
Note: Alt-Tilde is now used for toggling between...
skyjake
17:20 Revision d66d3805 (github): Version number update
OS X Info.plist and the readme have their own version numbers. skyjake
16:48 Revision cde74966 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:46 Revision 3d1a2cad (github): FreeBSD|Fixed: Build configuration on FreeBSD
If the system does not appear to use apt, do not include the deng
apt repository config file.
On FreeBSD, the defaul...
skyjake
16:35 Revision f8a3c98a (github): Homepage: Fixed minor validation errors in server browser
danij
16:21 Revision 43caddb3 (github): Homepage: Fixed various minor validation errors in static pages
danij
15:48 Bug #980: Heretic - Sky not rendering correctly
- **labels**: Graphics --> Graphics, Heretic
- **status**: pending --> wont-fix
skyjake
15:44 Revision f704d4d6 (github): Homepage|Build Repository: Back to biweekly unstable builds
skyjake
15:40 Revision bc1ac919 (github): Version bumped to 1.9.8 Unstable
The master branch now continues with unstable builds of 1.9.8.
The "stable" branch can be used for applying patches t...
skyjake
15:29 Bug #245: [Mac] Window mode (and mouse)
The windowed mode behavior is largely dictated by SDL, which we cannot influence. The cursor is released to move outs... skyjake
15:24 Bug #223: Unix: Tilde expansion issues
Typing ~ in the console has been fixed for 1.9.8. skyjake
15:13 Revision 60102418 (github): Homepage: Added the build id to the unstable package badges
danij
14:59 Feature #1292: Specify skin texture in Model def
Logged In: YES
user_id=717323
Done.
But it's like this:
Model {
Sub {
Skin file = "skin-file-n...
skyjake
14:52 Revision 50bb3efc (github): Homepage|Build Repository: Instantiate stable packages when releaseType = stable
danij
14:50 Revision dfd6853e (github): Homepage: Updated Get It Now and source package links/labels for 1.9.7
Todo: These are the last remaining elements of the homepage that
require a manual update when a new version of Doomsd...
danij
14:47 Revision eee97584 (github): Homepage|Master Server: Pluralize 'player' and 'server' when necessary
danij
14:44 Revision c56500f4 (github): Homepage|Master Server: Highlight servers using port #0 in red
Some users may have difficulty in connecting to servers using port #0 danij
14:42 Revision c5b32c16 (github): Homepage|Master Server|Fixed: Active player count inversely affected server order
danij
14:22 Bug #567: Resolution always resets to 640x480
Yes, of course. I do it every time (in sh script). But it will bu much better to set resolution from cfg file. I've r... vvv1
13:32 Bug #567: Resolution always resets to 640x480
Are you aware that you can set the window dimensions from the command line?
For example:
-wh 2048 1536
or
-w 20...
danij
13:17 Bug #567: Resolution always resets to 640x480
It's very old and annoying problem. And there is no updates from 2008. vvv1
13:19 Revision b79398cc (github): Homepage: Use jQuery to dynamically populate the download pages
The package download pages are now static and therefore be optimally
cached by the client browser. This also means we...
danij
13:07 Bug #958: XG: when_last and count line types
That is because when_last is a (de)activation requirement, not a (de)activation method/trigger. You must still trigge... danij
12:57 Bug #985 (Closed): "make install" requires root permissions to update apt files
I could not install doomsday to home directory because "make install":
mkdir: /etc/apt: Permission denied
*** Err...
vvv1
12:28 Bug #985: "make install" requires root permissions to update apt files

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2d3c72a8/ed8c/attachment/deng-apt-check.patch
vvv1
12:28 Bug #984 (Closed): Unable to compile on FreeBSD
Compilation failed on FreeBSD while building doomsday. It could not find libld.so that is absent. The attached patch ... vvv1
11:59 Revision 8c59860c (github): Homepage|Master Server|Fixed: Duplicate of the last server in the list
danij
09:58 Revision 95326142 (github): Homepage|Master Server: Added an icon legend
danij
09:47 Feature #1553 (Rejected): Align crosshair with actual line of fire
Weapon fire in Doom is slightly above the centre of the screen, however Dday and other ports draw the crosshair at th... vermil
08:51 Revision e6e5ba3e (github): Homepage|Master Server: Use a padlock icon for a closed server
danij
07:37 Revision 300da8f6 (github): Homepage|Cleanup: Relocated server data and xml log files into the cache
danij
07:23 Revision baa26fd8 (github): Homepage|Refactor: Moved server event logging into the Master Server class
danij
06:53 Revision db1ba2b2 (github): Homepage|Master Server: Cleaned up master.php
danij
05:14 Revision a069d6b9 (github): Homepage|Master Server|Fixed: There may not be a data pair for an entry in servers.dat
If a property entry in servers.dat did not have a data pair then this
would result in a silent error upon attempting ...
danij
05:06 Revision 13bf2143 (github): Homepage|Master Server: Minor style tweaks
danij
05:00 Revision d047280a (github): Homepage|Master Server: Include a link to the event feed
danij
04:58 Revision bdaf8f76 (github): Homepage: Missing include in masterserver.class.php
danij
04:57 Revision 686924ea (github): Homepage: Forward clients to the new master server browser
If a client queries a response from master.php with no arguments, then
redirect it to the homepage's server browser i...
danij
04:27 Revision 46e6dba5 (github): Homepage|Master Server: New server browser implementation
danij

2012-02-28

18:40 Revision 0f3f39fe (github): Homepage|News Summary: Tweaked style in an attempt to normalize across all browsers
danij
17:56 Revision b4748680 (github): Homepage|News Summary: Tweaked element alignment in the stylesheet
danij
17:09 Revision a82d5aae (github): Wireframe rendering modes
rend-dev-wireframe 1 will draw the player view as wireframe.
rend-dev-wireframe 2 will also render UI and text as wir...
skyjake
08:32 Revision a753bb6d (github): Homepage|Build Repository: Do not duplicate the platform name in the package names
The packages are sorted into a table and grouped by platform, so it
is redundant to include the platform name in the ...
danij
08:02 Revision 0e628691 (github): Homepage|Build Repository: Don't generate a jumplist when commit count <= 15
With so few commits there is no need for any navigational helpers. danij
07:44 Revision faaa9fd5 (github): Homepage|Build Repository: Display the secondary commit tags
The secondary commit tags are now output as small tag-like objects
like the 'Build Repository' tag displayed next to ...
danij
07:40 Revision 08bfd97a (github): Homepage|Build Repository: Rotate the commit jumplist horizontally when only one group
danij
 

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