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#
Tracker
Status
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Subject
Assignee
Created
1526
Feature
New
Normal
[XG] Randomizing activation/deactivation wait timer
2011-02-07 15:39
1530
Feature
New
Normal
[XG] ltf_count requirement
2011-03-30 11:46
1467
Feature
New
High
[XG] Incorporate vanilla line/sector types
2008-07-11 16:17
1537
Feature
New
Normal
[XG] Activation event option when changing line types
2011-05-15 16:00
1524
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2010-10-26 20:49
1465
Feature
New
Normal
[XG] "Player needs object X" message
2008-07-05 20:00
1877
Feature
New
Normal
[Updater] Use Sparkle for automatic updates (on OS X)
skyjake
2014-10-14 11:54
1851
Feature
New
Normal
[UI] Dynamic release notes
2014-08-08 13:46
2335
Feature
New
Normal
[Shell] Command line option for opening connection to a server address
2019-06-24 14:41
2391
Feature
New
Normal
[SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback
Deng Team
2019-12-31 11:04
1213
Feature
New
Normal
[MP] Respawn items in co-op and deathmatch
2003-06-28 09:29
1401
Feature
New
Normal
[MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity
2006-03-24 01:04
1202
Feature
New
Normal
[MP] Options for Heretic co-op
2003-06-20 12:03
1441
Feature
New
Low
[MP] Option: weaponstay deathmatch
2007-03-01 18:35
1576
Feature
New
Normal
[MP] Option to retain weapons+ammo after death in co-op
2012-10-22 07:23
1565
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2012-06-25 21:20
1457
Feature
New
Normal
[MP] Option to choose items/weapons/ammo on spawn
2007-10-04 14:56
1986
Feature
New
High
[MP] Configure what the server does when an episode ends
skyjake
2015-03-02 08:52
2413
Feature
New
High
[MP] Configure what the server does after a timeout when no clients connected
skyjake
2020-02-05 07:19
1415
Feature
New
Low
[Master Server] Allow specifying server IP manually
2006-08-06 06:06
1585
Feature
Progressed
Normal
[Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
2013-09-10 02:22
1451
Feature
New
Normal
[InFine] stopsound
2007-08-10 20:56
1523
Feature
New
Normal
[Infine] Skill level checks
2010-10-23 11:04
1507
Feature
New
Normal
[InFine] Option to pause playing script if the game is paused
2010-01-23 21:40
1357
Feature
New
Normal
[InFine] More blending modes (add/mul/inv etc)
2004-08-17 00:10
1331
Feature
New
High
[InFine] Evaluate cvars with IF condition
2004-02-20 18:49
1389
Feature
New
Normal
[InFine] Check if resource originates from an IWAD
2005-10-13 22:43
1779
Feature
New
Normal
[Home] Show project news and dev blog
2014-04-24 07:21
1554
Feature
New
Normal
[Hexen] Remove fixed MAX_TID_COUNT limit
2012-03-03 21:16
2377
Feature
New
Lowest
[Hexen] Option for monster respawn rate
Deng Team
2019-12-24 06:35
2156
Feature
New
Normal
[HeXen] Make map numbering more consistent (warp cheats vs. automap/UI)
2016-04-02 12:50
1569
Feature
New
Lowest
[Hexen] Demo version cheat codes and "Beta" message
2012-07-19 15:54
2053
Feature
New
Normal
[HeXen DK] Automatically handle version 1.0 lack of SNDINFO
2015-05-15 14:23
1516
Feature
New
Normal
[Heretic|Hexen] Add Doom-like option for fast monsters
2010-04-13 13:12
2387
Feature
New
Normal
[Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
Deng Team
2019-12-31 09:23
2390
Feature
New
Normal
[FMOD] Ogg Vorbis custom loop point tags
skyjake
2019-12-31 11:00
1532
Feature
New
Low
[Doom|Heretic] Secret found message text
2011-04-06 11:53
1694
Feature
New
Low
[Doom] Invulnerability animation: full bright sync, apply tic rate
2013-12-31 08:50
1416
Feature
New
Urgent
[Doom] Invisible "fuzz" effect
2006-08-20 01:17
1566
Feature
New
Normal
[Automap] Reset line colors
2012-07-13 20:49
1568
Feature
New
Normal
[Automap] Option for hiding non-blocking lines
2012-07-13 20:57
1439
Feature
New
Normal
XG: Spawn objects at player location
2007-02-23 01:16
2051
Feature
New
High
XG test suite / demo map
2015-05-14 11:56
1374
Feature
New
Normal
XG refs: logical NOT
2005-04-01 00:47
1379
Feature
New
Normal
XG refs: evaluate params at runtime
2005-04-10 18:01
1399
Feature
New
Normal
XG plane movers vs. normal doors
2006-02-25 20:55
1324
Feature
New
Normal
XG music lines
2004-01-29 21:34
1620
Feature
Progressed
High
XG 2.0
Deng Team
2013-10-21 16:41
1563
Feature
New
Normal
Weapon text defs affect the Controls menu
2012-06-24 08:20
1194
Feature
New
High
Viewing other players' cameras ("spy" command)
2003-06-16 15:28
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2.3
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