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# Tracker Status Priority Subject Assignee Created
1806 Feature New Low "Headless" vanilla playsim for old demo compatibility 2014-05-19 07:34
2016 Feature Progressed Normal "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks) 2015-04-24 19:42
1531 Feature New Normal "take" cmd to take away pickup powers 2011-03-30 12:31
1858 Feature New Normal 0 tic/time handling 2014-08-22 11:08
1388 Feature New High 3D floors (Z-overlapped sectors) 2005-09-19 02:04
1192 Feature New Low 3D models for menu/HUD graphics 2003-06-15 23:22
1587 Feature New Normal 3D weapon behaviour 2013-09-29 22:40
2340 Feature New Normal A new MP game mode: no respawn 2019-08-02 10:28
2325 Feature New Normal A way to vote for a specific map 2019-03-25 06:28
438 Feature New Low Accurately hit testing fast projectiles 2007-03-14 14:18
1619 Feature New Low Adaptive LOD for models 2013-10-21 16:33
1555 Feature New Normal Add dynamic lights without having to alter the mob def 2012-03-06 10:53
1203 Feature New High Additional save slots — revised save management 2003-06-20 19:42
1979 Feature New Normal Additonal sound formats 2015-02-13 23:46
1865 Feature New Normal Align 3D model's head with the target's direction 2014-09-15 08:48
1553 Feature New Low Align crosshair with actual line of fire 2012-02-29 09:47
2047 Feature New Normal Allow user to select a specific IWAD file for a (custom) game session 2015-05-13 03:22
1534 Feature New Lowest Alternative for decoration light pattern skip 2011-04-08 19:37
1181 Feature New Normal Ambient sounds (in XG sectors) 2003-06-07 15:59
1727 Feature New Normal Apply colored sector lighting by sector via DED 2014-02-09 19:43
2281 Feature New Normal Apply Values in Hexen skyjake 2018-08-29 09:17
1626 Feature New Normal Area-based fog 2013-10-22 08:02
1276 Feature New Normal Attach dynamic lights on models 2003-09-04 17:32
1658 Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2013-11-07 10:05
1711 Feature New Normal Automatically switching external music 2014-01-09 12:09
1763 Feature New Normal Autosaving 2014-04-18 08:14
1517 Feature Progressed Normal Autoselect missing interfaces from other audio plugins 2010-04-30 02:39
1768 Feature Progressed High Boom compatibility 2014-04-18 08:39
1325 Feature Progressed High Boom line types and sectors danij 2004-02-08 22:03
2155 Feature New Normal BOOM support for sunlust.wad 2016-04-02 01:34
1143 Feature New Normal Bots 2003-03-15 09:51
1749 Feature New High Built-in effects should come in resource packs 2014-04-16 20:01
1412 Feature New High Camera effect: screen shaking 2006-08-03 19:54
1171 Feature New High Center HUD weapon position when firing 2003-05-31 20:51
1343 Feature New Low Chaingunner/chaingun sounds 2004-04-22 20:09
1469 Feature New Lowest Changing the blood sprite's color 2008-07-16 22:38
1447 Feature New Normal Co-op player actions (giving, healing) 2007-05-24 07:44
2142 Feature New Normal Color adjustment should only apply to Doomsday window or game view 2015-12-10 23:45
1547 Feature New Normal Command for manipulating numeric controls 2011-10-02 16:57
1688 Feature New High Command line options documented with Amethyst 2013-12-23 13:45
1788 Feature Progressed Normal Command line options should take native paths relative to cwd skyjake 2014-04-26 18:49
1550 Feature New Normal Command to 'kill all' 2011-11-10 09:58
1481 Feature New Normal Command to change to last weapon used 2009-01-14 04:13
2116 Feature Progressed Low Compatibility with limited FBO functionality (old OpenGL drivers) skyjake 2015-10-07 19:12
1648 Feature Progressed Urgent Complete vanilla DOOM emulation 2013-11-02 14:26
1264 Feature New Normal Conditional decorations 2003-08-12 13:19
1219 Feature New Normal Configurable missile spawn points 2003-07-02 15:54
2288 Feature New Normal Configure all multiplayer game options via GUI skyjake 2018-10-27 14:45
2241 Feature New Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2017-04-05 18:55
1394 Feature New High Consistent map scoping in definitions 2005-11-06 10:50
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