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# Status Priority Subject Assignee Created Target version
1076 New Normal [Doom] 3d movement option broken 2012-08-12 21:54 Doomsday Engine - Vanilla / Gameplay
1069 New Normal Default background colour for holes in splash screens 2012-07-23 07:54 Doomsday Engine - Rendering
1063 New Normal Flash state models offset incorrectly in 16:10 2012-07-03 12:05 Doomsday Engine - Rendering
1059 New Normal [Heretic] Health counter jumps up and down 2012-06-24 17:05 Doomsday Engine - Rendering
1032 New Normal [Heretic] Badguy auto/raise lower to camera 2012-04-24 09:31 Doomsday Engine - Modding
1031 New Normal Shootable triggers and freelook 2012-04-20 13:31 Doomsday Engine - Modding
1008 New Normal HUD weapon discrepancy (in release build?) 2012-03-09 21:17 Doomsday Engine - Vanilla / Gameplay
1007 New Normal [Doom] Sound emitter overlap handling 2012-03-09 12:08 Doomsday Engine - Vanilla / Gameplay
1004 New Normal [Hexen] 3D Tree_Destructive appearance is incorrect 2012-03-05 13:48 Doomsday Engine - Rendering
997 New Normal [Hexen] Player gets stuck in turning polyobjs 2012-03-04 12:18 Doomsday Engine - Vanilla / Gameplay
975 New Normal [Doom] Armour Helmets full bright 2011-11-16 12:59 Doomsday Engine - Vanilla / Gameplay
972 New Normal [Doom] Lost Souls infinite Z height 2011-10-25 19:54 Doomsday Engine - Modding
968 New Normal [Doom] Mancubus attacks and high Z height differences 2011-09-12 12:32 Doomsday Engine - Vanilla / Gameplay
966 Progressed Normal [Doom] Use of CWILV graphics on automap 2011-07-20 17:20 Doomsday Engine - Rendering
964 New Normal [XG] Sounds ignore defined group 2011-06-17 07:48 Doomsday Engine - Modding
963 New Normal "spawnmobj" baddies auto wake up in area the player has shot 2011-06-13 20:18 Doomsday Engine - Modding
959 New Normal [Doom] Crushed bad guys and tag666 2011-03-31 15:01 Doomsday Engine - Vanilla / Gameplay
925 New Normal [Doom] Map32: Secret exit quirk not replicated 2010-07-09 09:19 Doomsday Engine - Vanilla / Gameplay
919 New Normal [Doom] Blast damage algorithm 2010-06-10 08:56 Doomsday Engine - Vanilla / Gameplay
910 New Normal Flat tiling error with custom flats 2010-05-30 14:41 Doomsday Engine - Rendering
909 New Normal [Hexen] Tiny difference in Ettin behaviour 2010-05-27 12:44 Doomsday Engine - Vanilla / Gameplay
882 New Normal Fullbright psprites and colored lighting 2010-03-31 15:46 Doomsday Engine - Rendering
787 New Normal [Co-op] Voodoo dolls not supported 2009-09-26 09:08 Doomsday Engine - Vanilla / Gameplay
684 New Normal Sprites moving up if their bottom intersects the floor 2009-05-07 10:15 Doomsday Engine - Vanilla / Gameplay
671 New Normal [Heretic] Enemy missile spreads have incorrect vertical aim 2009-04-14 16:28 Doomsday Engine - Modding
552 New Normal Ambient occlusion on middle surfaces of 2-sided lines 2008-10-24 11:52 Doomsday Engine - Rendering
511 New Normal [Heretic|Hexen] Torch fix not applied (low ceiling) 2008-04-24 09:20 Doomsday Engine - Rendering
263 New Normal Particles rendered at wrong height 2005-11-07 18:36 Doomsday Engine - Rendering
2472 New Normal Build errors with LTO (Gentoo) Deng Team 2024-04-06 09:39 Doomsday Engine - Build system and tools
2471 New Normal Custom fog values are reset to default values when the "reset" command is used Deng Team 2023-12-10 06:44
2468 New Normal build with openGL ES (-DDENG_OPENGL_API=GLES3) is broken Deng Team 2022-01-03 09:39
2467 New Normal Mods in Multiplayer Deng Team 2021-10-23 18:51
2466 New Normal Counters Deng Team 2021-10-23 18:38
2464 New Normal Player's weapon problem in multiplayer Deng Team 2021-10-23 15:11
2462 New Normal Cannot Load any Cranium or Dr Sleep Master Levels Deng Team 2021-08-07 06:15
2457 New Normal Can't change sound settings in Manjaro linux Deng Team 2021-04-27 16:26
2455 Resolved Normal rpm package requires libfluidsynth.so.1 but Fedora 33 provides libfluidsynth.so.2 only Deng Team 2021-03-20 14:23 Doomsday Engine - Build system and tools
2454 New Normal Map geometry is garbled in 2.3.X on Fedora 33 Deng Team 2021-03-20 14:05 Doomsday Engine - 2.3.x
2452 New Normal Clip code error Deng Team 2021-02-19 18:33 Doomsday Engine - Vanilla / Gameplay
2450 New Normal weapon stretched Deng Team 2021-02-17 16:28 Doomsday Engine - Rendering
2445 New Normal Doomsday Crashes When Loading Master Levels for Doom II Deng Team 2021-01-24 14:10
2438 New Normal Support for non vanilla length hubs Deng Team 2020-12-10 19:12
2437 New Normal Application terminated due to exception: std::bad_alloc Deng Team 2020-12-04 23:56
2429 New Normal Hexen: item is used after load game Deng Team 2020-09-07 15:37 Doomsday Engine - 2.3.x
2428 New Normal Hexen: inconsistent saves Deng Team 2020-09-07 15:34 Doomsday Engine - 2.3.x
2422 New Normal Sprite clipping as in Software mode (it already done before in Strife Veteran Edition) Deng Team 2020-04-24 11:09
2414 New Normal Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window Deng Team 2020-02-08 14:18
2398 New Normal Incorrect texture mapping Deng Team 2020-01-07 15:57
2388 New Normal [Heretic] Stuck monsters can close the "open stay" door Deng Team 2019-12-31 09:48 Doomsday Engine - Modding
2385 New Normal [Heretic] Deactivating a one-time teleport Deng Team 2019-12-31 08:54 Doomsday Engine - Modding
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