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Created
Target version
1076
New
Normal
[Doom] 3d movement option broken
2012-08-12 21:54
Doomsday Engine - Vanilla / Gameplay
1069
New
Normal
Default background colour for holes in splash screens
2012-07-23 07:54
Doomsday Engine - Rendering
1063
New
Normal
Flash state models offset incorrectly in 16:10
2012-07-03 12:05
Doomsday Engine - Rendering
1059
New
Normal
[Heretic] Health counter jumps up and down
2012-06-24 17:05
Doomsday Engine - Rendering
1032
New
Normal
[Heretic] Badguy auto/raise lower to camera
2012-04-24 09:31
Doomsday Engine - Modding
1031
New
Normal
Shootable triggers and freelook
2012-04-20 13:31
Doomsday Engine - Modding
1008
New
Normal
HUD weapon discrepancy (in release build?)
2012-03-09 21:17
Doomsday Engine - Vanilla / Gameplay
1007
New
Normal
[Doom] Sound emitter overlap handling
2012-03-09 12:08
Doomsday Engine - Vanilla / Gameplay
1004
New
Normal
[Hexen] 3D Tree_Destructive appearance is incorrect
2012-03-05 13:48
Doomsday Engine - Rendering
997
New
Normal
[Hexen] Player gets stuck in turning polyobjs
2012-03-04 12:18
Doomsday Engine - Vanilla / Gameplay
975
New
Normal
[Doom] Armour Helmets full bright
2011-11-16 12:59
Doomsday Engine - Vanilla / Gameplay
972
New
Normal
[Doom] Lost Souls infinite Z height
2011-10-25 19:54
Doomsday Engine - Modding
968
New
Normal
[Doom] Mancubus attacks and high Z height differences
2011-09-12 12:32
Doomsday Engine - Vanilla / Gameplay
966
Progressed
Normal
[Doom] Use of CWILV graphics on automap
2011-07-20 17:20
Doomsday Engine - Rendering
964
New
Normal
[XG] Sounds ignore defined group
2011-06-17 07:48
Doomsday Engine - Modding
963
New
Normal
"spawnmobj" baddies auto wake up in area the player has shot
2011-06-13 20:18
Doomsday Engine - Modding
959
New
Normal
[Doom] Crushed bad guys and tag666
2011-03-31 15:01
Doomsday Engine - Vanilla / Gameplay
925
New
Normal
[Doom] Map32: Secret exit quirk not replicated
2010-07-09 09:19
Doomsday Engine - Vanilla / Gameplay
919
New
Normal
[Doom] Blast damage algorithm
2010-06-10 08:56
Doomsday Engine - Vanilla / Gameplay
910
New
Normal
Flat tiling error with custom flats
2010-05-30 14:41
Doomsday Engine - Rendering
909
New
Normal
[Hexen] Tiny difference in Ettin behaviour
2010-05-27 12:44
Doomsday Engine - Vanilla / Gameplay
882
New
Normal
Fullbright psprites and colored lighting
2010-03-31 15:46
Doomsday Engine - Rendering
787
New
Normal
[Co-op] Voodoo dolls not supported
2009-09-26 09:08
Doomsday Engine - Vanilla / Gameplay
684
New
Normal
Sprites moving up if their bottom intersects the floor
2009-05-07 10:15
Doomsday Engine - Vanilla / Gameplay
671
New
Normal
[Heretic] Enemy missile spreads have incorrect vertical aim
2009-04-14 16:28
Doomsday Engine - Modding
552
New
Normal
Ambient occlusion on middle surfaces of 2-sided lines
2008-10-24 11:52
Doomsday Engine - Rendering
511
New
Normal
[Heretic|Hexen] Torch fix not applied (low ceiling)
2008-04-24 09:20
Doomsday Engine - Rendering
263
New
Normal
Particles rendered at wrong height
2005-11-07 18:36
Doomsday Engine - Rendering
2472
New
Normal
Build errors with LTO (Gentoo)
Deng Team
2024-04-06 09:39
Doomsday Engine - Build system and tools
2471
New
Normal
Custom fog values are reset to default values when the "reset" command is used
Deng Team
2023-12-10 06:44
2468
New
Normal
build with openGL ES (-DDENG_OPENGL_API=GLES3) is broken
Deng Team
2022-01-03 09:39
2467
New
Normal
Mods in Multiplayer
Deng Team
2021-10-23 18:51
2466
New
Normal
Counters
Deng Team
2021-10-23 18:38
2464
New
Normal
Player's weapon problem in multiplayer
Deng Team
2021-10-23 15:11
2462
New
Normal
Cannot Load any Cranium or Dr Sleep Master Levels
Deng Team
2021-08-07 06:15
2457
New
Normal
Can't change sound settings in Manjaro linux
Deng Team
2021-04-27 16:26
2455
Resolved
Normal
rpm package requires libfluidsynth.so.1 but Fedora 33 provides libfluidsynth.so.2 only
Deng Team
2021-03-20 14:23
Doomsday Engine - Build system and tools
2454
New
Normal
Map geometry is garbled in 2.3.X on Fedora 33
Deng Team
2021-03-20 14:05
Doomsday Engine - 2.3.x
2452
New
Normal
Clip code error
Deng Team
2021-02-19 18:33
Doomsday Engine - Vanilla / Gameplay
2450
New
Normal
weapon stretched
Deng Team
2021-02-17 16:28
Doomsday Engine - Rendering
2445
New
Normal
Doomsday Crashes When Loading Master Levels for Doom II
Deng Team
2021-01-24 14:10
2438
New
Normal
Support for non vanilla length hubs
Deng Team
2020-12-10 19:12
2437
New
Normal
Application terminated due to exception: std::bad_alloc
Deng Team
2020-12-04 23:56
2429
New
Normal
Hexen: item is used after load game
Deng Team
2020-09-07 15:37
Doomsday Engine - 2.3.x
2428
New
Normal
Hexen: inconsistent saves
Deng Team
2020-09-07 15:34
Doomsday Engine - 2.3.x
2422
New
Normal
Sprite clipping as in Software mode (it already done before in Strife Veteran Edition)
Deng Team
2020-04-24 11:09
2414
New
Normal
Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window
Deng Team
2020-02-08 14:18
2398
New
Normal
Incorrect texture mapping
Deng Team
2020-01-07 15:57
2388
New
Normal
[Heretic] Stuck monsters can close the "open stay" door
Deng Team
2019-12-31 09:48
Doomsday Engine - Modding
2385
New
Normal
[Heretic] Deactivating a one-time teleport
Deng Team
2019-12-31 08:54
Doomsday Engine - Modding
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2.3
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