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# Tracker Status Priority Subject Assignee Created
1376 Feature New Normal Externally spawned mobjs 2005-04-02 16:27
1867 Feature New Normal Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom) 2014-09-18 00:16
2449 Feature New Normal FBX LOD skyjake 2021-02-17 00:19
2289 Feature New Normal Filtering game profiles in Home using search terms skyjake 2018-10-27 19:07
1499 Feature New Normal Flag to disable mobj respawn on specific types 2009-09-21 12:57
1762 Feature New Normal Game hierarchy 2014-04-18 08:12
2032 Feature New Normal Game world debugger/inspector sidebar 2015-05-03 21:40
1414 Feature New Normal Generate particles when touching a plane 2006-08-03 20:01
2433 Feature New Normal HACX 2.0r61 Deng Team 2020-11-05 17:15
1635 Feature Resolved Normal HDR rendering skyjake 2013-10-23 08:30
2453 Feature New Normal head bobbing model.weapon.* simple scale factor Deng Team 2021-03-15 02:17
2420 Feature New Normal Heretic: new visual effects, light decorations and particle generators Deng Team 2020-04-18 00:55
1316 Feature New Normal HHE support 2004-01-01 15:13
1373 Feature New Normal Improved ambient sounds 2005-03-24 22:27
2170 Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 08:51
1602 Feature New Normal Improvements for map title in automap 2013-10-18 13:56
1687 Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2013-12-23 13:10
1480 Feature New Normal Include screenshot in savegames 2009-01-06 11:13
2292 Feature New Normal Indication of an options default setting 2018-11-05 11:27
2465 Feature New Normal Keeping arsenal in coop Deng Team 2021-10-23 18:36
2184 Feature New Normal Keyboard navigation: bindable controls skyjake 2016-11-20 14:46
2028 Feature New Normal libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen 2015-05-03 09:11
1296 Feature New Normal Light Stages for animated light sources 2003-10-03 07:33
1512 Feature New Normal List all impulses in context help for ccmd impulse 2010-03-31 13:21
2035 Feature New Normal Map lighting editor (volume, surface, and point sources) 2015-05-05 10:22
2393 Feature New Normal Map selection UI for Master Levels for Doom II (Episode with additional packages) skyjake 2020-01-03 06:44
2153 Feature New Normal Modern multiplayer chat UI skyjake 2016-03-27 08:29
1139 Feature New Normal More variations within repeated texture patterns with alternative textures (for detail textures) 2003-03-10 16:10
1548 Feature Progressed Normal Multi-monitor support 2011-10-09 17:58
2057 Feature New Normal Multiple client instances skyjake 2015-05-16 15:24
2469 Feature New Normal NVIDIA RTX Ray Tracing Support Deng Team 2022-08-30 04:21
2304 Feature New Normal OGG/FLAC custom loop tags skyjake 2018-12-13 10:08
1571 Feature New Normal On screen notification for Always Run 2012-08-27 18:55
1493 Feature New Normal Opposites for mobj_gone and activator_type requirements 2009-05-19 18:02
1535 Feature New Normal Option for fullbright textures affected by colored sectors 2011-05-05 07:22
1430 Feature New Normal Particle generator decorations (e.g., particles from a wall) 2006-10-07 11:24
1287 Feature New Normal Particle generator flag: transform center offset along with the object 2003-09-16 11:47
1314 Feature New Normal Particle spawn rate affected by mobj visibility 2003-12-28 00:42
1745 Feature Progressed Normal Performance optimization 2014-04-09 20:21
2195 Feature New Normal Permanent blood (surface decal effect) 2017-01-20 19:00
1582 Feature New Normal Player actions while game is paused 2009-05-06 21:05
1551 Feature New Normal Print unknown line/sector types to the console 2012-01-07 09:34
2093 Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2015-06-19 15:11
1231 Feature New Normal Ragdoll physics 2003-07-09 23:37
1335 Feature New Normal Random particle types 2004-03-15 16:27
1336 Feature New Normal Random textured particle direction 2004-03-24 11:52
2320 Feature New Normal Re-enable XG dummy line 2019-01-24 20:06
1168 Feature New Normal Real decals: bulletholes, blastmarks, etc. 2003-05-31 00:19
1406 Feature New Normal Record particles and other effects in demos 2006-07-28 23:35
1726 Feature New Normal Remapping the colours on a texture via material def 2014-02-09 19:33
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