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# Project Tracker Status Priority Subject Assignee Updated % Done
2320 Doomsday Engine Feature New High Re-enable XG dummy line 2019-01-27 17:33

2258 Doomsday Engine Bug New Normal [Doom] Falling through 3D bridges 2017-07-21 09:22

2256 Doomsday Engine Bug New Normal Sky clipping through ceiling 2017-07-18 11:02

2254 Doomsday Engine Bug New High Variant of Deep Water rendering hack not supported? skyjake 2017-07-11 19:17

2109 Doomsday Engine Bug New High [Doom] "Doomsday of UAC" invisible stairs not climable 2017-04-03 18:33

2056 Doomsday Engine Bug New Normal Moving platforms sound origin incorrect 2017-04-03 13:46

2042 Doomsday Engine Bug New High Mobj spawning at sector boundary height should choose highest contacted floor 2017-04-03 18:32

2033 Doomsday Engine Feature Progressed High Runtime map editor 2016-07-06 09:24

2032 Doomsday Engine Feature New Normal Game world debugger/inspector sidebar 2015-05-03 21:53

2027 Doomsday Engine Bug New Normal Doom64TC map is missing 'on' textures for switches 2015-05-03 00:46

1996 Doomsday Engine Feature Progressed High Engine-managed "map spot / point of interest" mechanism danij 2016-07-06 00:01

1952 Doomsday Engine Bug Progressed Normal Eternal Doom MAP26 malformed map hack causing memory release error danij 2017-04-03 14:03

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

1768 Doomsday Engine Feature Progressed High Boom compatibility 2016-07-06 00:01

1727 Doomsday Engine Feature New Normal Apply colored sector lighting by sector via DED 2014-02-10 10:40

1668 Doomsday Engine Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2017-04-03 18:41

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1603 Doomsday Engine Feature New Urgent Support for id Tech 1 map hacks danij 2017-04-03 18:41

1591 Doomsday Engine Bug Progressed Normal [BSP] Fully overlapped map geometry is not always split danij 2017-04-03 14:40

1544 Doomsday Engine Feature New Normal Support for ZDoom's Decorate function 2013-10-22 11:35

1537 Doomsday Engine Feature New Normal [XG] Activation event option when changing line types 2017-04-03 18:48

1388 Doomsday Engine Feature New High 3D floors (Z-overlapped sectors) 2017-04-03 18:57

1376 Doomsday Engine Feature New Normal Externally spawned mobjs 2013-10-21 20:31

1265 Doomsday Engine Feature New Low Map-specific definitions in a WAD lump 2013-10-21 12:42

1233 Doomsday Engine Feature New High Surface decorations using 3D models 2015-12-22 13:15

1064 Doomsday Engine Bug New High [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine) 2016-11-22 14:21

553 Doomsday Engine Feature New High Performance of many scrolling surface materials 2013-10-22 18:28

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