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# Project Tracker Status Priority Subject Assignee Updated % Done
2399 Doomsday Engine Bug New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-01-17 07:30

2386 Doomsday Engine Bug New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2020-01-10 07:29

2320 Doomsday Engine Feature New Normal Re-enable XG dummy line 2020-02-05 07:54

2258 Doomsday Engine Bug New Normal [Doom] Falling through 3D bridges 2019-11-29 23:20

2256 Doomsday Engine Bug New Normal Sky clipping through ceiling 2017-07-18 11:02

2109 Doomsday Engine Bug New High [Doom] "Doomsday of UAC" invisible stairs not climable 2019-11-29 23:22

2056 Doomsday Engine Bug New Normal Moving platforms sound origin incorrect 2019-11-29 23:01

2042 Doomsday Engine Bug New High Mobj spawning at sector boundary height should choose highest contacted floor 2017-04-03 18:32

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

2032 Doomsday Engine Feature New Normal Game world debugger/inspector sidebar 2019-11-29 21:58

2027 Doomsday Engine Bug New Normal Doom64TC map is missing 'on' textures for switches 2019-11-29 21:58

1952 Doomsday Engine Bug Progressed Normal Eternal Doom MAP26 malformed map hack causing memory release error 2019-11-29 23:06

1727 Doomsday Engine Feature New Normal Apply colored sector lighting by sector via DED 2019-11-29 19:26

1668 Doomsday Engine Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2019-12-15 07:46

1585 Doomsday Engine Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2019-12-15 08:03

1544 Doomsday Engine Feature New Normal Support for ZDoom's Decorate function 2019-11-29 12:31

1537 Doomsday Engine Feature New Normal [XG] Activation event option when changing line types 2017-04-03 18:48

1388 Doomsday Engine Feature New High 3D floors (Z-overlapped sectors) 2017-04-03 18:57

1376 Doomsday Engine Feature New Normal Externally spawned mobjs 2019-11-29 18:36

1265 Doomsday Engine Feature New Low Map-specific definitions in a WAD lump 2019-11-29 15:21

1233 Doomsday Engine Feature New High Surface decorations using 3D models 2015-12-22 13:15

1064 Doomsday Engine Bug New High [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine) 2016-11-22 14:21

1996 Doomsday Engine Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2019-11-29 23:06

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1591 Doomsday Engine Bug Progressed Low [BSP] Fully overlapped map geometry is not always split 2019-11-30 08:06

2370 Doomsday Engine Bug In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2020-02-23 15:13

2369 Doomsday Engine Bug Resolved Normal [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid skyjake 2019-12-19 21:09

2368 Doomsday Engine Bug Resolved Normal [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02) skyjake 2019-12-13 14:18

2254 Doomsday Engine Bug Resolved High [Render hack] TNT map02: Deep Water not supported skyjake 2019-12-13 13:35

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

110 Doomsday Engine Bug Resolved High [Render hack] TNT map09: Transparent window is not transparent skyjake 2019-12-13 13:36

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