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Project
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Updated
% Done
2440
Doomsday Engine
Bug
New
Normal
[2.3] Render Hack Regressions
skyjake
2021-01-24 10:20
2399
Doomsday Engine
Bug
New
Normal
[Render hack] TNT map21: Transparent doors
skyjake
2020-12-08 08:26
2386
Doomsday Engine
Bug
New
Normal
[Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
skyjake
2020-12-08 08:26
2320
Doomsday Engine
Feature
New
Normal
Re-enable XG dummy line
2020-12-08 08:27
2258
Doomsday Engine
Bug
New
Normal
[Doom] Falling through 3D bridges
2019-11-29 23:20
2256
Doomsday Engine
Bug
New
Normal
Sky clipping through ceiling
2017-07-18 11:02
2109
Doomsday Engine
Bug
New
High
[Doom] "Doomsday of UAC" invisible stairs not climable
2019-11-29 23:22
2056
Doomsday Engine
Bug
New
Normal
Moving platforms sound origin incorrect
2019-11-29 23:01
2042
Doomsday Engine
Bug
New
High
Mobj spawning at sector boundary height should choose highest contacted floor
2017-04-03 18:32
2033
Doomsday Engine
Feature
Progressed
High
Runtime map editor
2019-11-29 12:31
2032
Doomsday Engine
Feature
New
Normal
Game world debugger/inspector sidebar
2019-11-29 21:58
2027
Doomsday Engine
Bug
New
Normal
Doom64TC map is missing 'on' textures for switches
2019-11-29 21:58
1952
Doomsday Engine
Bug
Progressed
Normal
Eternal Doom MAP26 malformed map hack causing memory release error
2019-11-29 23:06
1727
Doomsday Engine
Feature
New
Normal
Apply colored sector lighting by sector via DED
2019-11-29 19:26
1668
Doomsday Engine
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2020-12-08 08:27
1585
Doomsday Engine
Feature
Progressed
Normal
[Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
2019-12-15 08:03
1544
Doomsday Engine
Feature
New
Normal
Support for ZDoom's Decorate function
2019-11-29 12:31
1537
Doomsday Engine
Feature
New
Normal
[XG] Activation event option when changing line types
2017-04-03 18:48
1388
Doomsday Engine
Feature
New
High
3D floors (Z-overlapped sectors)
2017-04-03 18:57
1376
Doomsday Engine
Feature
New
Normal
Externally spawned mobjs
2019-11-29 18:36
1265
Doomsday Engine
Feature
New
Low
Map-specific definitions in a WAD lump
2019-11-29 15:21
1233
Doomsday Engine
Feature
New
High
Surface decorations using 3D models
2015-12-22 13:15
1064
Doomsday Engine
Bug
New
High
[Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
2016-11-22 14:21
1996
Doomsday Engine
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2019-11-29 23:06
1768
Doomsday Engine
Feature
Progressed
High
Boom compatibility
2019-11-29 23:29
1615
Doomsday Engine
Feature
Progressed
Normal
Sloped planes
skyjake
2018-10-27 15:10
1608
Doomsday Engine
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2018-11-05 08:50
1603
Doomsday Engine
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2019-12-15 07:34
1591
Doomsday Engine
Bug
Progressed
Low
[BSP] Fully overlapped map geometry is not always split
2019-11-30 08:06
2370
Doomsday Engine
Bug
In Progress
Normal
[2.3 Unstable] Render Hack Regressions
skyjake
2020-02-23 15:13
1945
Doomsday Engine
Feature
Resolved
Urgent
Efficient reuse of world geometry across multiple frames/passes
skyjake
2018-10-27 15:08
(1-31/31)
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Doomsday
Engine
2.3
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