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# Project Tracker Status Priority Subject Assignee Updated % Done
1782 Doomsday Engine Feature Closed Normal Optimize line side surface decoration updating following plane move danij 2014-04-25 07:29

1719 Doomsday Engine Bug Closed High Letterboxed/pillarboxed drawing of the game is broken skyjake 2014-04-24 12:04

1731 Doomsday Engine Bug Rejected Normal Click to focus window also closes top-most taskbar dialog/popup (Windows only?) skyjake 2014-04-22 19:45

1732 Doomsday Engine Feature Closed High Libcommon savegame system danij 2014-03-03 23:40

1716 Doomsday Engine Bug Closed Normal [Windows] Cannot resize console history widget if the edge meets the edge of the window skyjake 2014-02-04 19:36

1715 Doomsday Engine Bug Closed Normal [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480) skyjake 2014-02-04 19:36

788 Doomsday Engine Bug Closed Normal Momentary pause during looped MIDI playback Deng Team 2014-01-06 06:11

1664 Doomsday Engine Bug Closed Low Modal UI dialogs "flash" to indicate required input when pressing the shift key skyjake 2013-11-15 11:07

723 Doomsday Engine Bug Closed Lowest "rend-info-tris" broken skyjake 2013-11-14 11:08

208 Doomsday Engine Bug Closed Low Shiny texture mapping on models with shiny reaction < 1 2013-10-22 18:07

1378 Doomsday Engine Feature Rejected Normal DED ver 6 syntax for XG Definitions 2013-10-21 20:36

1299 Doomsday Engine Feature Closed Normal Lights attached to (sub)models 2013-10-21 08:00

891 Doomsday Engine Bug Closed Normal [OpenAL] Wrong sounds played, incorrect 2D/3D pos skyjake 2013-07-15 16:47

317 Doomsday Engine Bug Closed High PO_TranslateToStartSpot: Multiple polyobjs in a single ssec danij 2013-07-15 16:39

1417 Doomsday Engine Feature Closed Normal Reserved characters in filenames and hires patches. 2013-04-03 16:01

1391 Doomsday Engine Feature Closed Normal Prompt user for location of additional addon folders skyjake 2013-04-03 16:01

1297 Doomsday Engine Feature Closed Normal Halo Customization + Halo Maps danij 2013-04-03 16:01

1277 Doomsday Engine Feature Closed Normal Texture Definitions danij 2013-04-03 16:01

953 Doomsday Engine Bug Closed Low Halos on mobjs in the void visible from within the map danij 2012-08-30 07:32

821 Doomsday Engine Bug Closed Normal [DEH] Flat backgrounds in InFine unchangeable danij 2012-08-30 07:32

601 Doomsday Engine Bug Rejected Normal [Doom] jDRP + Intel Graphics chipset = Instant shutdown 2012-08-28 07:00

174 Doomsday Engine Bug Closed High Particles sticking to sky walls 2012-08-28 06:59

1367 Doomsday Engine Feature Closed Normal Ambient Light Level 2012-08-28 06:44

1366 Doomsday Engine Feature Closed Normal Hires Patches & the fullscreen HUD skyjake 2012-08-28 06:44

1332 Doomsday Engine Feature Closed Normal Send commands to any running script + start/stop (1.8) 2012-08-28 06:44

1411 Doomsday Engine Feature Closed Normal Customizable Automap pan speed when not using follow mode danij 2012-08-28 06:44

1392 Doomsday Engine Feature Closed Normal Read DEH files from PK3/ZIP danij 2012-08-28 06:44

1380 Doomsday Engine Feature Closed Normal lpref_back_floor and lpref_back_ceiling danij 2012-08-28 06:44

1375 Doomsday Engine Feature Closed Normal XG THING anchors for reference purposes danij 2012-08-28 06:44

1365 Doomsday Engine Feature Closed Normal XG additions and improvements danij 2012-08-28 06:44

1344 Doomsday Engine Feature Closed Normal Removing compression on Lightmap textures skyjake 2012-08-28 06:44

1334 Doomsday Engine Feature Closed Normal Change line type on activation/deactivation danij 2012-08-28 06:44

1330 Doomsday Engine Feature Closed Normal Prevention of loading default dde effect deds skyjake 2012-08-28 06:44

1292 Doomsday Engine Feature Closed Normal Specify skin texture in Model def skyjake 2012-08-28 06:44

1284 Doomsday Engine Feature Closed Normal Multiple particle generators per mobj state skyjake 2012-08-28 06:44

1283 Doomsday Engine Feature Closed Normal Particle Generator Flag - Random Vector skyjake 2012-08-28 06:44

1079 Doomsday Engine Bug Closed Normal [Doom] 'idbehold' cheat missing the menu/prompt danij 2012-08-27 19:24

799 Doomsday Engine Bug Closed Normal [Hexen] Excessive Wind sounds skyjake 2012-08-27 19:14

505 Doomsday Engine Bug Rejected Urgent Win32 crash. Disable texture compression to fix 2012-08-27 18:14

1381 Doomsday Engine Feature Closed Normal Ltc_plane_move set sector type to 0 if lpref_none in Ip11/13 danij 2012-08-27 15:38

1339 Doomsday Engine Feature Closed Normal External images in an InFine script skyjake 2012-08-27 15:38

1333 Doomsday Engine Feature Closed Normal Specific data component in line/plane/sector reference 2012-08-27 15:38

1326 Doomsday Engine Feature Closed Normal Communication between XG & InFine 2012-08-27 15:38

1318 Doomsday Engine Feature Closed Normal Creating Bullet Holes skyjake 2012-08-27 15:38

1298 Doomsday Engine Feature Closed Normal Particle Stage Types 2012-08-27 15:37

977 Doomsday Engine Bug Closed Low [FMOD] Build 350 ignores var sound-reverb-volume skyjake 2012-08-27 15:35

954 Doomsday Engine Bug Closed High Sectors with zero linedefs result in SIGSEGV after load danij 2012-08-27 15:35

931 Doomsday Engine Bug Closed Normal [Doom] Freeze completing TNT::MAP30 with jDUI danij 2012-08-27 15:35

898 Doomsday Engine Bug Closed High [DOOM] HUD ammo counters display incorrect values 2012-08-27 15:35

897 Doomsday Engine Bug Closed High Shiny textures do not work 2012-08-27 15:35

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