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# Project Tracker Status Priority Subject Assignee Updated % Done
2093 Doomsday Engine Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2016-03-27 08:20

2092 Doomsday Engine Feature Closed Normal [Unix] Add .desktop files for apps in the installation skyjake 2017-02-25 12:02

2089 Doomsday Engine Bug Closed Normal Potential memory access violations skyjake 2015-06-13 18:42

2088 Doomsday Engine Bug Closed Normal [Hexen] Crash when spawning a missile skyjake 2015-06-13 20:45

2081 Doomsday Engine Feature Closed Normal Menus and psprite weapons should not be stretched (by default) with 16:9 display modes skyjake 2016-07-23 22:34

2080 Doomsday Engine Bug Closed Normal [Updater] Crash when parsing the version number information skyjake 2015-06-14 14:27

2079 Doomsday Engine Bug Closed Lowest Home screen savegame menu shows files from unknown game plugins as blank items 2017-02-20 13:50

2078 Doomsday Engine Feature Closed Low Update the Readme for 2.0 skyjake 2017-02-24 10:52

2076 Doomsday Engine Bug Closed Normal FluidSynth uses deprecated GLib threading API (OS X) skyjake 2015-06-01 12:18

2071 Doomsday Engine Bug Closed Normal Vsync and FSAA settings behave incorrectly [1.15 RC1] 2016-03-27 09:01

2070 Doomsday Engine Bug Closed Normal [Windows] Installer does not remove "wadmapconverter.dll" skyjake 2015-05-25 19:01

2069 Doomsday Engine Feature Rejected Normal Change renderer appearance profile using a command line option skyjake 2017-04-03 19:34

2062 Doomsday Engine Bug Closed Normal Crash when binding controls (64-bit) [1.15 RC1] skyjake 2015-05-24 16:46

2061 Doomsday Engine Bug Closed Normal Crash when exiting a map (~SectorCluster) [1.15 RC1] danij 2015-05-21 02:01

2060 Doomsday Engine Bug Closed High [Hexen] SIGSEGV when shooting a Centaur with Frost Shards skyjake 2015-05-17 18:06

2058 Doomsday Engine Bug Closed Normal [Windows] Adjust client UI scaling factor according to system DPI setting skyjake 2015-11-22 15:53

2057 Doomsday Engine Feature New Normal Multiple client instances skyjake 2018-07-29 16:56

2052 Doomsday Engine Bug Closed Urgent [OS X] Crash when loading a map (clang, release build) Deng Team 2015-06-08 10:48

2051 Doomsday Engine Feature New High XG test suite / demo map 2017-04-03 18:46

2046 Doomsday Engine Bug Closed Normal [BSP] Space partitioning results in superfluous line segments danij 2015-05-12 23:04

2035 Doomsday Engine Feature New Normal Map lighting editor (volume, surface, and point sources) 2019-11-29 21:59

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

2032 Doomsday Engine Feature New Normal Game world debugger/inspector sidebar 2019-11-29 21:58

2023 Doomsday Engine Feature New Low New Doom 64 plugin (accurate gameplay, original ROM) 2019-11-29 21:20

2020 Doomsday Engine Feature Closed Normal Remove Snowberry from distribution packages skyjake 2017-02-25 18:06

2008 Doomsday Engine Feature Closed High Keyboard-only usage of the new Doomsday UI (Home, task bar, popups, etc.) skyjake 2019-11-29 21:17

2003 Doomsday Engine Bug Closed Low Windows uninstaller leaves compiled Python files behind skyjake 2017-04-03 13:53

2000 Doomsday Engine Bug New Normal [Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes) 2017-04-03 18:33

1997 Doomsday Engine Feature Closed Normal Menu, weapon, intermission, and finale stretching in Video Settings skyjake 2015-03-21 16:08

1995 Doomsday Engine Feature Closed Normal Improved 3D model shaders skyjake 2015-12-29 10:16

1994 Doomsday Engine Feature Closed High Model asset for player weapons (model.weapon.*) skyjake 2017-02-05 10:19

1991 Doomsday Engine Feature Closed Normal Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build skyjake 2017-02-25 18:06

1990 Doomsday Engine Bug Closed Urgent Qt 4 incompatibility in ResourceSystem::initSprites() danij 2015-06-08 10:48

1989 Doomsday Engine Bug New Urgent Client assert fail (possible crash) if joining game during intermission skyjake 2018-07-29 16:53

1987 Doomsday Engine Bug Closed Normal FOV gets maxed out too early in a very wide window skyjake 2015-03-05 08:33

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-12-08 08:27

1976 Doomsday Engine Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2019-11-29 21:56

1975 Doomsday Engine Feature Closed Normal Quitting a game returns back to Home screen skyjake 2016-04-26 09:57

1974 Doomsday Engine Feature Closed Normal Home screen usability: Quit button, hint about Escape toggling taskbar skyjake 2017-02-25 17:48

1972 Doomsday Engine Bug New Normal [MP] Fast-moving planes not always reach destination on client-side 2018-07-29 16:53

1971 Doomsday Engine Bug Closed Normal [Doom] Invulnerability effect not cleared between maps when leaving an MP game and joining another skyjake 2015-02-11 19:19

1970 Doomsday Engine Feature New Normal Scriptable map entry/exit, cycling 2019-11-29 21:13

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

1961 Doomsday Engine Bug New Normal Client fatal error due to invalid data received from server 2018-07-29 16:53

1960 Doomsday Engine Bug Closed Normal Crash when handling input events during busy mode skyjake 2015-02-05 18:33

1952 Doomsday Engine Bug Progressed Normal Eternal Doom MAP26 malformed map hack causing memory release error 2019-11-29 23:06

1948 Doomsday Engine Bug Closed Normal doomsday-host fails to start if rebuildTimes is missing in .doomsdayhostrc skyjake 2015-01-23 10:06

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

1940 Doomsday Engine Bug Closed High Key release ignored when it occurs during busy mode skyjake 2015-06-08 10:48

1938 Doomsday Engine Feature New Low Polyobjs represented by 3D models 2019-11-29 21:12

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