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#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
1915
Doomsday Engine
Bug
Feedback
Lowest
Click-to-focus also handled as UI click
Deng Team
2017-04-03 14:05
1945
Doomsday Engine
Feature
Resolved
Urgent
Efficient reuse of world geometry across multiple frames/passes
skyjake
2018-10-27 15:08
2446
Doomsday Engine
Bug
Resolved
High
[Heretic] Sky texture is stretched and only partially visible
skyjake
2021-01-31 19:12
2455
Doomsday Engine
Bug
Resolved
Normal
rpm package requires libfluidsynth.so.1 but Fedora 33 provides libfluidsynth.so.2 only
Deng Team
2021-11-20 00:26
2431
Doomsday Engine
Bug
Resolved
Normal
Doomsday needs libfluidsynth1 but ubuntu 20.04 provides libfluidsynth2 only
skyjake
2021-07-31 09:51
2447
Doomsday Engine
Bug
Resolved
Normal
[Hexen] Sky texture is not tall enough
skyjake
2021-02-01 09:27
1635
Doomsday Engine
Feature
Resolved
Normal
HDR rendering
skyjake
2018-10-27 15:06
2442
Doomsday Engine
Bug
Resolved
Low
Plane texture misalignment with non-64x64 size
skyjake
2021-01-13 22:06
7
Doomsday Engine
Feature
Progressed
Urgent
Next-gen renderer (codename "Gloom")
skyjake
2018-10-27 16:10
1623
Doomsday Engine
Feature
Progressed
Urgent
Shaders
skyjake
2018-10-27 15:14
1625
Doomsday Engine
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2016-07-06 00:03
1449
Doomsday Engine
Feature
Progressed
Urgent
Setup bindings/controls via taskbar UI
Deng Team
2016-07-05 23:54
1821
Doomsday Engine
Bug
Progressed
High
[Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
2019-11-30 08:25
1647
Doomsday Engine
Feature
Progressed
High
Replace FS1 with FS2-based resource management
skyjake
2019-11-29 21:33
1620
Doomsday Engine
Feature
Progressed
High
XG 2.0
Deng Team
2019-11-29 19:05
1301
Doomsday Engine
Feature
Progressed
High
Redesigned DED Reader
skyjake
2019-11-29 16:27
1203
Doomsday Engine
Feature
Progressed
High
Additional save slots — revised save management
skyjake
2019-11-29 16:18
1190
Doomsday Engine
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2019-11-29 16:13
1608
Doomsday Engine
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2018-11-05 08:50
1539
Doomsday Engine
Feature
Progressed
Normal
Armor, powerups (object status) controls 3D model representation
skyjake
2019-12-15 15:28
2241
Doomsday Engine
Feature
Progressed
Normal
Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake
2019-11-29 22:19
2017
Doomsday Engine
Bug
Progressed
Normal
Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
skyjake
2018-11-19 15:18
1615
Doomsday Engine
Feature
Progressed
Normal
Sloped planes
skyjake
2018-10-27 15:10
6
Doomsday Engine
Feature
Progressed
Normal
Draw lens flares using GL2
skyjake
2016-08-09 11:05
2170
Doomsday Engine
Feature
Progressed
Normal
Improved sequence-based model animation mechanism
skyjake
2016-08-07 09:01
2160
Doomsday Engine
Feature
Progressed
Low
Custom screenshader support and profiles
Deng Team
2020-02-04 21:49
1891
Doomsday Engine
Feature
Progressed
Low
Notification area animations
skyjake
2019-11-29 21:37
1601
Doomsday Engine
Feature
In Progress
Urgent
Package management
skyjake
2019-10-14 10:44
1886
Doomsday Engine
Feature
In Progress
Urgent
Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
skyjake
2019-10-14 10:23
1876
Doomsday Engine
Bug
In Progress
High
[XG] Floor chains appear infunctional
skyjake
2019-11-26 21:18
2185
Doomsday Engine
Feature
In Progress
High
Package repositories
skyjake
2019-10-14 10:43
2436
Doomsday Engine
Bug
In Progress
Normal
Incompatibility with the new M1
skyjake
2021-02-03 13:32
2370
Doomsday Engine
Bug
In Progress
Normal
[2.3 Unstable] Render Hack Regressions
skyjake
2020-02-23 15:13
2354
Doomsday Engine
Bug
In Progress
Normal
Compatibility with TNT: Revilution (MAP30)
skyjake
2019-12-18 21:41
4
Doomsday Engine
Feature
In Progress
Normal
UI improvements
skyjake
2019-11-29 21:27
2376
Doomsday Engine
Bug
In Progress
Low
Map geometry is garbled using GCC 5 on Fedora
skyjake
2021-10-10 22:20
2470
Doomsday Engine
Bug
New
Urgent
File WAD cannot be played back.
Deng Team
2022-09-28 19:55
2448
Doomsday Engine
Bug
New
Urgent
crashes when configuring mods an wads folder an video an audio settings.
Deng Team
2021-02-16 07:57
2068
Doomsday Engine
Bug
New
Urgent
[HeXen] Badguys not retaining alerted status upon return to a map
skyjake
2019-11-30 08:25
1630
Doomsday Engine
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2019-11-29 12:31
1989
Doomsday Engine
Bug
New
Urgent
Client assert fail (possible crash) if joining game during intermission
skyjake
2018-07-29 16:53
2413
Doomsday Engine
Feature
New
High
[MP] Configure what the server does after a timeout when no clients connected
skyjake
2020-12-08 08:27
1986
Doomsday Engine
Feature
New
High
[MP] Configure what the server does when an episode ends
skyjake
2020-12-08 08:27
2382
Doomsday Engine
Bug
New
High
Recognizing IWAD/PWAD files with more accuracy (using CRC-32)
skyjake
2020-12-08 08:26
1658
Doomsday Engine
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2020-05-10 11:14
2334
Doomsday Engine
Bug
New
High
Client should load server's data files when connecting via command line
skyjake
2019-12-01 22:34
1633
Doomsday Engine
Feature
New
High
Console commands and Doomsday Script
skyjake
2019-11-29 20:24
1765
Doomsday Engine
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2019-11-29 20:20
1749
Doomsday Engine
Feature
New
High
Built-in effects should come in resource packs
skyjake
2019-11-29 20:15
1201
Doomsday Engine
Feature
New
High
Dynamic shadows
skyjake
2019-11-29 16:15
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Doomsday
Engine
2.3
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