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From 2019-11-30 to 2019-12-13

2019-12-13

14:20 Doomsday Engine Feature #1603 (Progressed): Support for id Tech 1 map hacks
skyjake
14:15 Doomsday Engine Bug #2368 (Resolved): [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
skyjake
13:41 Doomsday Engine Bug #2368 (Closed): [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
For example, in TNT MAP02 there is a masked window grill where the player can overlook the large room beyond. The win... skyjake
14:15 Doomsday Engine Bug #1053 (Resolved): [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
skyjake
11:46 Doomsday Engine Bug #110 (Resolved): [Render hack] TNT map09: Transparent window is not transparent
skyjake

2019-12-12

22:09 Doomsday Engine Bug #110 (In Progress): [Render hack] TNT map09: Transparent window is not transparent
skyjake
17:30 Doomsday Engine Bug #2254 (Resolved): [Render hack] TNT map02: Deep Water not supported
Fixed with a new approach. skyjake

2019-12-11

06:09 Doomsday Engine Bug #2367 (New): [Unix] If directory "/usr/share/doomsday/data" exists, core packages not found
The Unix builds normally use /usr/share/doomsday as the base directory. If one manually creates a data/ subdirectory ... skyjake

2019-12-10

21:20 Doomsday Engine Bug #2366 (Resolved): "texreset" breaks halo textures
skyjake
20:19 Doomsday Engine Bug #2366: "texreset" breaks halo textures
Looks like the obsolete texture IDs are cached somewhere and then used for drawing halos after the texreset. skyjake
19:42 Doomsday Engine Bug #2366 (Closed): "texreset" breaks halo textures
The "texreset" command breaks halo textures and causes GL errors (presumably due to use invalid GL texture IDs).
T...
skyjake
18:50 Doomsday Engine Bug #2365 (Resolved): Halos from Light decorations not visible
The problem was that surfaces with decorated materials weren't correctly registered in their subsectors, so they were... skyjake
16:18 Doomsday Engine Bug #2365 (Closed): Halos from Light decorations not visible
Halos from any of the defined Light decorations are not visible. This includes the built-in ones from libdoom.pk3.
...
skyjake

2019-12-09

13:29 Doomsday Engine Bug #2364: Single color transparancy background edges
Is there an upsampled image/sprite/texture I could use for testing? skyjake

2019-12-08

16:52 Doomsday Engine Bug #2364 (Closed): Single color transparancy background edges
As described here
http://talk.dengine.net/discussion/2689/neural-upscale-textures-for-doom-white-edge
whenever ...
3DMaster

2019-12-06

08:02 Doomsday Engine Bug #2303 (Resolved): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
The problem with the map 23 music was that it was correctly changed to D_ROMER2 by the MAPINFO, but then the DEH patc... skyjake
06:24 Doomsday Engine Bug #2343 (Resolved): Player weapon opacity doesn't affect psprite 3D models
Splitting this bug because checking player powerups requires implementing a new feature. skyjake
06:22 Doomsday Engine Bug #2363 (New): Light Amplification powerup doesn't affect psprite 3D models
The light amplification powerup doesn't affect the hud models.
@StateAnimator@ needs a way to access the player's ...
skyjake

2019-12-05

10:28 Doomsday Engine Bug #2362 (Closed): [UI] Game profile name cannot be changed
The UI doesn't allow renaming a custom profile, if the new name is the same as the old name except some of the letter... skyjake

2019-12-03

22:17 Doomsday Engine Feature #2361 (Closed): Upgrade profile PWADs (and certain other packages) to later version automatically
PWADs and other data files get an autogenerated version number in the case they don't have associated metadata. This ... skyjake
19:27 Doomsday Engine Bug #2319 (Resolved): [Infine] Screen filters don't fully fill the screen unless the window has 4:3 aspect ratio
skyjake
17:56 Doomsday Engine Feature #2244 (Resolved): Create an official portable Linux distribution
skyjake
17:54 Doomsday Engine Bug #2357 (Resolved): [Hexen] Warping while player is dead leads to inoperable player weapon
The problem was that after warping, player state would be restored to what it was before the warp (zero health).
T...
skyjake
12:01 Doomsday Engine Bug #2360 (Resolved): [UI] Savegames from Deathkings are not showing up in Home
skyjake
07:55 Doomsday Engine Bug #2360: [UI] Savegames from Deathkings are not showing up in Home
See comment by @thesourcehim: https://tracker.dengine.net/issues/2181#note-5 skyjake
07:53 Doomsday Engine Bug #2360 (Closed): [UI] Savegames from Deathkings are not showing up in Home
When a save is created in Hexen DK, it doesn't show up in the game library under the Deathkings profile.
However, ...
skyjake
06:19 Doomsday Engine Bug #2181: Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
I'm currently using linux build 2.3.0_3257, even saves created with this build for Hexen: DeathKings are not shown. H... thesourcehim

2019-12-02

22:12 Doomsday Engine Bug #2359 (Resolved): [Hexen] No music on Desolate Garden (MAP26)
A very old typo? skyjake
10:21 Doomsday Engine Bug #2359 (In Progress): [Hexen] No music on Desolate Garden (MAP26)
skyjake
03:56 Doomsday Engine Bug #2359 (Closed): [Hexen] No music on Desolate Garden (MAP26)
When loading Desolate Garden map the warning message appears that no music is bound to that map, can not start playba... thesourcehim

2019-12-01

22:32 Doomsday Engine Bug #2337 (Feedback): No doom II can be selected from the master list in the server tab
Some additional information would be useful:
* Is this still happening, or did you figure out some config issue to w...
skyjake
22:27 Doomsday Engine Bug #2319: [Infine] Screen filters don't fully fill the screen unless the window has 4:3 aspect ratio
I accidently missed the 'non' out of the title of this report.
The issue is that the Infine screen filter doesn't ...
vermil
14:12 Doomsday Engine Bug #2234: Fov 160 + near clip plane issues with MD2 and FBX HUD Models
skyjake wrote:
> Mainly to verify whether the fixed FOV angle for weapons in version 2.2 resolves this issue, so it ...
theleo_ua
14:10 Doomsday Engine Bug #2234: Fov 160 + near clip plane issues with MD2 and FBX HUD Models
Mainly to verify whether the fixed FOV angle for weapons in version 2.2 resolves this issue, so it can be closed. skyjake
14:08 Doomsday Engine Bug #2234: Fov 160 + near clip plane issues with MD2 and FBX HUD Models
Hi skyjake
you changed status to feedback and assignee to me - this mean something is required from my side? If ye...
theleo_ua
14:03 Doomsday Engine Bug #2234 (Feedback): Fov 160 + near clip plane issues with MD2 and FBX HUD Models
skyjake
14:02 Doomsday Engine Bug #2234: Fov 160 + near clip plane issues with MD2 and FBX HUD Models
This should be solved by #2358. skyjake
14:01 Doomsday Engine Feature #2358 (Closed): Fixed FOV for rendering weapon models
The cvar "rend-model-fov" specifies the FOV for weapon models, which is separate from the rest of the view. This alle... skyjake

2019-11-30

22:15 Doomsday Engine Bug #2357 (Closed): [Hexen] Warping while player is dead leads to inoperable player weapon
At least in Hexen:
# Die in combat.
# Warp to another map using the console.
# The player weapon is immediately lo...
skyjake
16:31 Doomsday Engine Bug #2309 (Closed): Incompatible addon error appears sometimes
skyjake
15:43 Doomsday Engine Feature #2352 (Resolved): [Heretic] Scripted touch action for special things
skyjake
15:42 Doomsday Engine Bug #2327 (Resolved): [Heretic] Linetype 98 is nonfunctional
skyjake
15:40 Doomsday Engine Bug #2356 (Resolved): Compatibility issues with Sigil v1.21
skyjake
09:30 Doomsday Engine Bug #2356 (Closed): Compatibility issues with Sigil v1.21
* ☑️ Failure to parse Map Infos in DD_DEFNS of Sigil v1.21. The DD_DEFNS says it uses version 5 syntax, but it lacks ... skyjake
15:35 Doomsday Engine Bug #1983 (Resolved): [Doom] "Finished" graphic placed too low
skyjake
12:50 Doomsday Engine Bug #2350: [Doom] Status bar drawing glitch in Doom Registered v1.1
vermil wrote:
> Before you renamed the report title, it explicitly said Doom 1.1 in it.
Right you are, I didn't u...
skyjake
11:02 Doomsday Engine Bug #2350: [Doom] Status bar drawing glitch in Doom Registered v1.1
screenshot and doomsday.out log
GL
10:57 Doomsday Engine Bug #2350: [Doom] Status bar drawing glitch in Doom Registered v1.1
GL wrote:
> When I play Doom E1M1 status bar is displayed incorrectly.
The problem only occurs in the first versi...
GL
10:39 Doomsday Engine Bug #2350: [Doom] Status bar drawing glitch in Doom Registered v1.1
Before you renamed the report title, it explicitly said Doom 1.1 in it. vermil
10:24 Doomsday Engine Bug #2350: [Doom] Status bar drawing glitch in Doom Registered v1.1
Perhaps the OP can elaborate on which IWAD was being used here? Attaching the doomsday.out log file would clarify thi... skyjake
09:52 Doomsday Engine Bug #2350: [Doom] Status bar drawing glitch in Doom Registered v1.1
I believe the status bar graphics were comprised of different graphics in Doom 1.0 and 1.1.
Please view the V1.2 p...
vermil
08:25 Doomsday Engine Feature #2345 (Closed): Revise distribution scripts, move to separate repository
skyjake
08:25 Doomsday Engine Feature #2347 (Closed): Use the same UI font on macOS as on other platforms
skyjake
08:25 Doomsday Engine Bug #2348 (Closed): Translucent 3D model blending issue versus sprites
skyjake
08:25 Doomsday Engine Bug #2338 (Closed): Doomsday.app does not have a 'Bundle Identifier' on macOS
skyjake
08:25 Doomsday Engine Bug #2339 (Closed): Doomsday Shell.app has conflicting version information on macOS
skyjake
08:04 Doomsday Engine Feature #2346 (Closed): macOS notarization
skyjake
08:00 Doomsday Engine Feature #2346: macOS notarization
Note to self: this seems fragile. Just now it was quietly failing because I hadn't agreed to updated terms and condit... skyjake
08:03 Doomsday Engine Feature #2355 (New): Build must fail on macOS notarization error
If Apple's notarization server does not successfully complete the notarization, the entire build should be stopped un... skyjake
07:59 Doomsday Engine Bug #2321 (Closed): [Heretic] Helstaff rain doesn't spawn while shooting close to the target
skyjake
07:58 Doomsday Engine Bug #2342 (Closed): Skybox rendering broken: only box is visible
skyjake
 

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