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From 2017-03-26 to 2017-04-08

2017-04-08

17:55 Doomsday Engine Feature #2244 (Closed): Create an official portable Linux distribution
It would be nice to have an official portable Linux distribution, so that one can use Doomsday even if it's not in th... Calinou
10:05 Doomsday Engine Bug #2240 (Closed): Test model packages present in stable release (net.dengine.client.testmodel, etc.)
skyjake
10:05 Doomsday Engine Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
skyjake
10:05 Doomsday Engine Bug #2243 (Closed): [macOS] Error about not finding Savegame Tool
skyjake
10:05 Doomsday Engine Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
skyjake
10:05 Doomsday Engine Bug #2230 (Closed): Crash when trying to create a new profile when no games are playable in the game family
skyjake

2017-04-07

10:32 Doomsday Engine Bug #2243 (In Progress): [macOS] Error about not finding Savegame Tool
Using the correct path should fix the issue, although the tool should be tested again with old saves. skyjake
08:08 Doomsday Engine Bug #2243 (Closed): [macOS] Error about not finding Savegame Tool
@savegametool@ is included in the app bundle, however it could be that due to the recently introduced security featur... skyjake
08:09 Doomsday Engine Bug #2242 (Resolved): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
skyjake
08:09 Doomsday Engine Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
skyjake

2017-04-06

17:15 Doomsday Engine Bug #2242 (Resolved): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
skyjake

2017-04-05

19:58 Doomsday Engine Bug #2242 (Closed): [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib)
The FluidSynth audio plugin uses GLib libraries compiled for macOS 10.12. This naturally causes FluidSynth to fail to... skyjake
18:55 Doomsday Engine Feature #2241 (Progressed): Configure games via Home UI (advanced users, cf. autoexec.cfg)
Games have a multitude of options and settings that one may wish to configure on a per-profile basis instead of using... skyjake
09:00 Doomsday Engine Bug #2240 (Closed): Test model packages present in stable release (net.dengine.client.testmodel, etc.)
The test models should not be included in stable releases. They should be moved to a separate test package. skyjake
08:56 Doomsday Engine Bug #2181 (Closed): Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
From your description, I think things are working as designed. The Home screen only shows savegames when it can relia... skyjake
00:25 Doomsday Engine Bug #2181: Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
The above was about build #2283 (Apr 03) Drako
00:24 Doomsday Engine Bug #2181: Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
After repeating steps described above I see only one savegame listed in the home screen in Ultimate Doomsday profile ... Drako
07:34 Doomsday Engine Bug #1810 (Closed): textures overlap in some wads
Marking as closed as it is not clear whether there is a bug here. skyjake
07:14 Doomsday Engine Bug #1810: textures overlap in some wads
I been playing Project Brutality with BD lately and noticed it does the same thing, so what I usually do is make a co... Gary
01:08 Doomsday Engine Bug #2239: HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
>>Actual result: Zoffset changed (only fingers are invisible)
should be:
Actual result: Zoffset changed (only fin...
theleo_ua
01:07 Doomsday Engine Bug #2239 (New): HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
HUD Frost shards from XARP changing their Zoffset if instaltly fire after switching
1) Turn on XARP http://dengine...
theleo_ua

2017-04-04

15:25 Doomsday Engine Bug #2236: Hitscan issues
>>Is this a bug that occurs in 1.15.8 as well?
Yes, and also for Hammer of Retribution (both in 1.15.8 and 2.0)
theleo_ua
11:05 Doomsday Engine Bug #2236: Hitscan issues
Vermil, I'm using the "unstable master" target to indicate that the issue is a recent regression (occurred after most... skyjake
03:16 Doomsday Engine Bug #2236 (New): Hitscan issues
Hitscan issues
1) Try to hit pottery in Hexen map01 with fighter like in this video: https://www.youtube.com/watch...
theleo_ua
08:18 Doomsday Engine Feature #2238 (Closed): Configure game rules in custom profiles
In addition to start map and skill, default game rules could be configured in a custom profile so it is not necessary... skyjake
08:12 Doomsday Engine Feature #2237 (Closed): Add "Max sound channels" option to Audio Settings
Instead of "-sfxchan", the number of sound channels should be configurable via Audio Settings. skyjake

2017-04-03

20:31 Doomsday Engine Bug #2235: Afrits sometimes become invisible when frozen
Yes, it can happen without addons, here is the cfg+logs: https://drive.google.com/file/d/0BygbyP4_qEiTV2xWMmFjN2VPRmc... theleo_ua
20:14 Doomsday Engine Bug #2235: Afrits sometimes become invisible when frozen
Do you know if this can happen without resource packs as well? skyjake
20:08 Doomsday Engine Bug #2235 (New): Afrits sometimes become invisible when frozen
Frozen afrits can be invisible sometimes
1) Try to freeze an afrit like in this video: https://www.youtube.com/wat...
theleo_ua
19:34 Doomsday Engine Feature #2069 (Rejected): Change renderer appearance profile using a command line option
skyjake
19:33 Doomsday Engine Feature #1811 (Closed): Turn on and off hi-res texture pack without quitting game in Doom
Marking this as done in 2.0. Resources can now be loaded and unloaded at runtime via the Packages sidebar. External t... skyjake
19:28 Doomsday Engine Bug #2086 (Closed): Armorexp.wav is not played when knight statue is killed
Ok, closing this then. :)
I was just cleaning up the tracker and assigning targets for issues that didn't have one...
skyjake
19:12 Doomsday Engine Bug #2086: Armorexp.wav is not played when knight statue is killed
Does it really reproduced in your 2.x build? Because I remember that it was fixed in 1.15.5: I created workaround for... theleo_ua
18:50 Doomsday Engine Feature #1859 (Rejected): Unified console command prompt
skyjake
15:10 Doomsday Engine Bug #346 (Closed): Overriding Map Info in addons (level par time; jdep)
skyjake
15:10 Doomsday Engine Bug #329 (Rejected): [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
skyjake
15:09 Doomsday Engine Bug #310 (Rejected): [Doom] Dead bodies do not stop sliding
skyjake
15:07 Doomsday Engine Bug #143 (Rejected): [Doom] Doom 2 Map30 lines across demon head
skyjake
15:00 Doomsday Engine Bug #606 (Closed): Shiny texture coordinate issues
On second thought, closed as obsolete. skyjake
14:54 Doomsday Engine Bug #993 (Rejected): [Doom] "DDT" doesn't initially show up on player's arrow
skyjake
14:46 Doomsday Engine Bug #1056 (Closed): Music does not restart after reloading
Closing as obsolete. skyjake
14:45 Doomsday Engine Bug #1046 (Closed): [Snowberry] No HeXen beta demo gamemode
skyjake
14:43 Doomsday Engine Bug #1097 (Closed): [Snowberry] Errors when running from a non-ASCII folder
skyjake
14:43 Doomsday Engine Bug #1102 (Closed): [Win XP] Windows taskbar visible over the main window
skyjake
14:43 Doomsday Engine Bug #1103 (Closed): [Win XP] Fatal error during windowed mode startup
skyjake
14:42 Doomsday Engine Bug #1107 (Closed): [GL] Ineffective gamma-correction
Closing as obsolete. skyjake
14:41 Doomsday Engine Bug #1113 (Closed): [Snowberry] Translation strings from wrong language
skyjake
14:41 Doomsday Engine Bug #1114 (Closed): [Snowberry] Runtime Error (Errno 22) on "Play"
skyjake
14:37 Doomsday Engine Bug #1717 (Closed): [Windows] Obsolete support and update links in Add / Remove Programs
Should be taken care of in CPack-generated packages. skyjake
14:34 Doomsday Engine Bug #1733 (Closed): Player control binding issue (input modifier vs key state)
Closing as obsolete. skyjake
14:26 Doomsday Engine Bug #1773 (Closed): Black screen with driver-overridden FSAA (AMD 24x)
skyjake
14:19 Doomsday Engine Bug #2181 (Feedback): Savegames are not listed on the homescreen based on the "savegames" directory contents (needs retesting)
skyjake
14:13 Doomsday Engine Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
skyjake
14:09 Doomsday Engine Bug #1881 (Closed): 350+ exceptions thrown during initial startup (prior to loading a game)
This will eventually be dealt with as the code gets cleaned up over time. skyjake
13:59 Doomsday Engine Bug #1981: Alerts can be opened in Busy mode, causing occasional visual artifacts
Ultimately, busy mode will be reshaped to be a series of background tasks, which will allow the UI thread to run inte... skyjake
13:57 Doomsday Engine Bug #1992 (Feedback): Load console command segfaults (needs retesting)
skyjake
13:53 Doomsday Engine Bug #2003 (Closed): Windows uninstaller leaves compiled Python files behind
This issue is obsolete because the Windows installer uses MSI packages and Snowberry/Python is no longer included. skyjake
13:34 Doomsday Engine Bug #2114 (Closed): doomsday-1.14.5 hard crash
skyjake
11:47 Doomsday Engine Bug #2234 (Closed): Fov 160 + near clip plane issues with MD2 and FBX HUD Models
Fov 160 + near clip plane issues with MD2 and FBX HUD Models
1) Set fov to 160
2) Try to modify offsets in veirdo...
theleo_ua
11:10 Doomsday Engine Bug #2233 (New): Fov 160 issues with texture filtering
Fov 160 issues with texture filtering
1) Set fov to 160
2) Try to play Hexen DK on map07 near lava like in this v...
theleo_ua

2017-04-02

22:39 Doomsday Engine Bug #2219 (Resolved): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
skyjake
20:43 Doomsday Engine Bug #2146 (Feedback): [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
skyjake
19:12 Doomsday Engine Feature #2229 (Resolved): Game profile option to immediately start game in a specific map
skyjake
13:35 Doomsday Engine Feature #2229 (In Progress): Game profile option to immediately start game in a specific map
skyjake
13:46 Doomsday Engine Bug #2232 (Rejected): Flask 2.0 "picked up" model hiding delay issue
Flask 2.0 "picked up" model hiding delay issue
1) Try hexen with verido 2.0 pack: http://dengine.net/talk/discussi...
theleo_ua
13:43 Doomsday Engine Bug #2231 (Closed): Visual scripts for FBX HUD models not reset after entering portal
1) Try hexen with veirdo 2.0 pack: http://dengine.net/talk/discussion/1887/sapphire-wand-2-0/p1
2) Select cleric and...
theleo_ua
13:31 Doomsday Engine Feature #1575 (Resolved): Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
skyjake

2017-04-01

21:07 Doomsday Engine Bug #2230 (Resolved): Crash when trying to create a new profile when no games are playable in the game family
skyjake
19:35 Doomsday Engine Bug #2230 (Closed): Crash when trying to create a new profile when no games are playable in the game family
For instance, if all Heretic IWADs are missing, trying to create a new Heretic profile will cause a crash.
The but...
skyjake
19:27 Doomsday Engine Feature #2229 (Closed): Game profile option to immediately start game in a specific map
When playing PWADs, it is sometimes convenient to directly start the game in one of the custom maps of the PWAD. A ga... skyjake
17:46 Doomsday Engine Feature #2228 (Closed): Automatic additional episode for custom PWADs
A PWAD may only contain a few maps, or it may replace maps other than the first map of an existing episode. Doomsday ... skyjake
16:56 Doomsday Engine Bug #2227 (Closed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
[HeXen] Crash during gameplay with addons at DK_Map08 (Constable gate)
1) Download next addons: https://drive.goog...
theleo_ua
09:58 Doomsday Engine Feature #2226 (Closed): Sorting game profiles in Home
The Home game library should allow specifying how profiles are sorted, for example based on name, added mods, or rele... skyjake
00:47 Doomsday Engine Bug #2225 (Closed): Some packages are not displayed in package list until tricky editing info file
Some packages are not displayed in package list until tricky editing info file
1.1) Run doomsday, clear cache and ...
theleo_ua

2017-03-31

20:31 Doomsday Engine Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
The texture atlases for loaded models should be prepared at an appropriate time, like when loading a map, instead of ... skyjake
11:36 Doomsday Engine Bug #2221 (Closed): MIDI music keeps playing after exiting
skyjake
08:05 Doomsday Engine Bug #2221: MIDI music keeps playing after exiting
Just tried version 2.1 of doomsday, this bug seems squashed. Thanks! aha2940
08:01 Doomsday Engine Bug #2222 (Closed): Music not working right on Deathkings (1.0)
skyjake
07:41 Doomsday Engine Bug #2222: Music not working right on Deathkings (1.0)
I was indeed using version 1.0. Patched it and now it works fine. Thanks! aha2940

2017-03-30

17:32 Doomsday Engine Bug #2221 (Resolved): MIDI music keeps playing after exiting
skyjake
08:57 Doomsday Engine Bug #2221 (In Progress): MIDI music keeps playing after exiting
skyjake
08:41 Doomsday Engine Bug #2221 (Closed): MIDI music keeps playing after exiting
Hi
I am using doomsday 2.0 RC on Fedora 25, and I configured the music for MUS Lumps with Fluidsynth. The music pl...
aha2940
17:13 Doomsday Engine Bug #2223 (Closed): Directory selection box is not selectable
Hi!
I noticed that the directory selection box I get when first starting doomsday 2.0RC only allows to select WAD ...
aha2940
10:20 Doomsday Engine Bug #2222: Music not working right on Deathkings (1.0)
Indeed, HeXen DK was accidently released with a lump missing from it's Iwad, that meant no midi music worked (1.0). R... vermil
09:04 Doomsday Engine Bug #2222: Music not working right on Deathkings (1.0)
Please check which version of HEXDD.WAD you are using: http://doom.wikia.com/wiki/HEXDD.WAD
For me, the v1.1 WAD p...
skyjake
08:57 Doomsday Engine Bug #2222 (Closed): Music not working right on Deathkings (1.0)
I am using Doomsday 2.0RC on Fedora 25. When I start deathkings of the dark citadel (Hexen expansion pack) the music ... aha2940

2017-03-26

16:23 Doomsday Engine Bug #2220 (Closed): Long sidebars should always keep their Close button visible
For instance, the packages list is cumbersome to close if the list of packages is long. skyjake
 

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