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3DModel
(23)
ACS
(3)
API
(1)
Anaglyph
(1)
Animation
(15)
Assets
(1)
Audio
(14)
Automap
(7)
BSP
(1)
Bindings
(6)
Boom
(6)
Builder
(2)
CMake
(2)
Camera
(3)
Cheat
(3)
Chex
(1)
Cleanup
(4)
Client
(20)
Clip Code
(1)
CodeQuality
(1)
CommandLine
(1)
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(7)
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(11)
DeHackEd
(5)
Deathkings
(2)
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(2)
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(11)
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(1)
Definitions
(37)
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(2)
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(1)
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(4)
Doom
(39)
Doom2
(4)
Doom64
(2)
Doom64TC
(5)
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(5)
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(2)
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(6)
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(1)
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(3)
GCC
(2)
GL2
(11)
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(5)
Gameplay
(56)
Geometry
(6)
Graphics
(8)
HUD
(10)
Help
(6)
Heretic
(23)
Hexen
(41)
Home
(4)
InFine
(19)
Input
(15)
IntelGraphics
(1)
Intermission
(4)
LensFlare
(2)
Lights
(11)
LimitRemoval
(1)
Mac
(4)
MapData
(31)
MasterServer
(2)
Materials
(6)
Menu
(18)
Mod
(32)
Multiplayer
(45)
Music
(9)
OpenGL
(8)
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(3)
Particles
(28)
Performance
(3)
Physics
(6)
PlaySim
(32)
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(1)
PostFX
(1)
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(1)
Renderer
(64)
Resources
(33)
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(1)
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(14)
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(13)
Scripting
(34)
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(17)
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(2)
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(3)
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(1)
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(2)
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(3)
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(9)
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(2)
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(2)
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(1)
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(10)
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(2)
UI
(55)
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(1)
Updater
(1)
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(2)
VideoCardDriver
(1)
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(7)
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(3)
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(5)
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(5)
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(1)
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(30)
ZDoom
(10)
libcommon
(2)
linux
(2)
sound problems
(1)
Chronological bugs
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Status
Priority
Subject
Assignee
Created
Target version
1744
New
Normal
[Heretic] Waterfall sounds switch from left to right (centered in vanilla)
2014-04-08 22:00
Vanilla / Gameplay
1735
New
Low
Doom2 PWAD save games use level name from IWAD
2014-03-13 03:08
User interface
1734
Progressed
Low
Games' Help InFine scripts have no sounds
2014-03-11 12:42
Vanilla / Gameplay
1723
New
Normal
[Value def's] impossible to remove pistol
2014-02-02 22:26
Modding
1718
New
Low
Inventory item display/selection issues
2014-01-25 01:02
Modding
1709
New
Low
Infine events interfere with taskbar
2014-01-07 20:56
Input and game controllers
1701
New
Normal
[Doom] Map08/ExM8 sound emulation
2014-01-03 17:03
Vanilla / Gameplay
1661
New
Normal
[Deathkings] Bad behavior of object in lift (mobj hitbox overlap)
2013-11-11 09:06
Vanilla / Gameplay
1660
New
Normal
Player start near wall leads to misplaced player
2013-11-10 22:08
Modding
1644
New
Lowest
[HeXen beta demo] Should have Heretic crush behaviour
2013-10-28 20:45
Vanilla / Gameplay
1631
New
Low
Doom 2 finale: animation speeds for the Cast
2013-10-22 12:44
Rendering
1606
Progressed
Normal
M_THERMM and HUD message font replacement
2013-10-19 16:53
Modding
1598
New
Low
Strange vertical view bobbing when running into walls
2013-10-18 11:08
Vanilla / Gameplay
1597
New
Low
[HUD] Psprite positioning too low
2013-10-18 11:06
Rendering
1593
New
Low
[Doom] Excess state in rocket explosion
2013-10-18 10:58
Modding
1592
New
Low
[HUD] Weapon lower animation briefly restarts
2013-10-18 10:57
Rendering
1591
Progressed
Low
[BSP] Fully overlapped map geometry is not always split
2013-10-18 10:55
Modding
10
New
Normal
[InFine] Line spacing for text
2013-10-11 12:18
Rendering
1130
New
Low
Mana bars on the statusbar ignore opacity
2013-08-05 09:09
Rendering
1129
New
Normal
Various mobj Z movement clipping bugs
2013-08-05 08:49
Vanilla / Gameplay
1126
New
Normal
MD2 model render pop
2013-07-25 09:28
Rendering
1125
New
Low
Handling missing OpenGL support during launch
2013-07-25 01:25
Rendering
1104
Progressed
Normal
Replacement flats VS texture animations
2012-12-18 14:50
Modding
1096
New
Normal
[Doom] Red shadows in status bar font
2012-10-19 14:19
Rendering
1092
New
Low
[Chex/HacX] Weapon names in Controls menu
2012-10-03 19:20
Modding
1091
New
Low
No sound effect played when pressing F7 or F8
2012-09-26 18:05
Input and game controllers
1089
Progressed
High
[MP] Client cannot dismiss "Help/Info" finale
2012-09-18 10:48
Multiplayer
1088
New
Low
[Hexen] Hud doesn't switch to INRED graphics when low on health
2012-09-02 21:25
Rendering
1083
New
Normal
In-game window contents resizing glitches
2012-08-28 17:53
Rendering
1081
New
Low
[Doom] Chainsaw sounds do not match original game
2012-08-28 17:39
Vanilla / Gameplay
1078
New
High
Patch texture composition logic errors
2012-08-25 02:28
Vanilla / Gameplay
1076
New
Normal
[Doom] 3d movement option broken
2012-08-12 21:54
Vanilla / Gameplay
1069
New
Normal
Default background colour for holes in splash screens
2012-07-23 07:54
Rendering
1067
New
Low
White player arrow missing on automap
2012-07-21 02:36
Rendering
1064
New
High
[Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
2012-07-09 22:27
Modding
1063
New
Normal
Flash state models offset incorrectly in 16:10
2012-07-03 12:05
Rendering
1059
New
Normal
[Heretic] Health counter jumps up and down
2012-06-24 17:05
Rendering
1058
New
Low
[Heretic] D'sparil only supports up to 256 teleporter spots
2012-06-20 16:12
Modding
1045
New
Low
[Hexen] Moving platform sound loops while menu open
2012-05-17 11:24
Vanilla / Gameplay
1042
New
High
[Windows] Alt key and console activation
2012-05-15 08:16
3.0
1041
New
High
[Windows] Pressing Alt/AltGr key confuses turning
2012-05-15 07:57
3.0
1032
New
Normal
[Heretic] Badguy auto/raise lower to camera
2012-04-24 09:31
Modding
1031
New
Normal
Shootable triggers and freelook
2012-04-20 13:31
Modding
1015
New
High
Player getting stuck on certain walls?
2012-03-31 07:58
Vanilla / Gameplay
1008
New
Normal
HUD weapon discrepancy (in release build?)
2012-03-09 21:17
Vanilla / Gameplay
1007
New
Normal
[Doom] Sound emitter overlap handling
2012-03-09 12:08
Vanilla / Gameplay
1004
New
Normal
[Hexen] 3D Tree_Destructive appearance is incorrect
2012-03-05 13:48
Rendering
997
New
Normal
[Hexen] Player gets stuck in turning polyobjs
2012-03-04 12:18
Vanilla / Gameplay
995
New
Low
[Doom] Shotgun Guy drops multiple Shotguns?
2012-03-04 10:30
Modding
975
New
Normal
[Doom] Armour Helmets full bright
2011-11-16 12:59
Vanilla / Gameplay
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Engine
2.3
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