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From 2014-04-14 to 2014-04-27

2014-04-27

23:08 Bug #1093: Single Use Teleporter Malfunction
Neither of these issues are bugs in Dday and actually quirks of Vanilla Doom and Heretic that Dday replicates.
*Is...
vermil
22:31 Bug #1093: Single Use Teleporter Malfunction
I did a test of the second issue, and it appears to be a problem in Vanilla Doom as well. If you walk over the back s... sonicdoommario

2014-04-26

18:49 Feature #1788 (Rejected): Command line options should take native paths relative to cwd
The -out option currently takes a path that is relative to @/home@, i.e., it's an FS2 path. It is not possible to dir... skyjake
18:06 Bug #1589: [Windows] Missing icons
commit:60846f92 does not seem to help; the uninstaller icon is still a generic one in Add/Remove Programs. skyjake
11:30 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
Marking closed for now, let's see if it resurfaces after 1.14.1. skyjake

2014-04-25

22:59 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
Curiously though, it doesn't appear to occur anymore (I had upgraded from a 1.14 unstable to 1.14 and since this repo... vermil
22:56 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
Apologies for the lack of detail. It only seems to occur when the MP GUI is opened from the game menu (i.e not the ta... vermil
19:18 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
vermil wrote:
> when one refocuses on the Dday window
To clarify:
* This is Windows 7/8?
* Fullscreen, maximize...
skyjake
15:39 Bug #1783 (New): Ambient occlusion crosses sectors with different heights
Wad file attached showing the bug (first seen in doom 2 in name only project). Can't find a way to describe it accurr... XCOPY
07:35 Bug #1589: [Windows] Missing icons
The updated icon of commit:99770c4a is being used by Inno Setup as the new uninstaller icon. This might mean that it ... skyjake
06:23 Bug #1589: [Windows] Missing icons
Just wanted to update this. With the latest change the Doomsday desktop icons (at least on Win7 64-bit) show up fine ... sonicdoommario
07:29 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
danij
07:27 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
Currently whenever a plane move occurs all LineSides in and adjoining the plane's sector are marked for a full decora... danij

2014-04-24

12:05 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
vermil wrote:
> Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even ...
skyjake
10:49 Bug #1780 (In Progress): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
skyjake
10:47 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even when it's clearly... vermil
10:46 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
If one switches to another window while Dday's MP gui is open, a duplicate of the MP gui is created on top of the old... vermil
12:04 Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken
skyjake
12:02 Bug #1778 (Closed): Error when running doomsday-host
skyjake
10:38 Bug #1778: Error when running doomsday-host
It now works.
Thanks
eunbolt
08:20 Bug #1778 (Feedback): Error when running doomsday-host
skyjake
08:20 Bug #1778: Error when running doomsday-host
Does commit:8e48259c fix the issue? If not, please attach your config file. skyjake
02:14 Bug #1778 (Closed): Error when running doomsday-host

[code][dave@theHostess bin]$ ./doomsday-host
/home/dave/.doomsdayhost.pid is stale, ignoring it.
Traceback (most ...
eunbolt
10:50 Bug #1781 (Closed): Incorrect ping time in MP info popup
The ping time to a server is not being esimated correctly. skyjake
07:22 Feature #1779: [Home] Show project news and dev blog
Requires #1777. skyjake
07:21 Feature #1779 (New): [Home] Show project news and dev blog
As on the dengine.net website, the latest project news and dev blog post(s) could be shown in the Home screen.
* Opt...
skyjake

2014-04-23

19:21 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
skyjake
15:03 Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map)
While I'm here, I can't recall if I actually reported this in the past (I can't find it on here)
Dday changes the ...
vermil
14:47 Bug #1776 (In Progress): [Doom] Invulnerability effect not cleared between maps (leaving a map)
skyjake
14:43 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
In Doom, the invulnerability screen filter isn't completely cleared between maps.
If the player exits a map with a...
vermil
18:50 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
skyjake

2014-04-22

20:02 Bug #1775 (Resolved): Gracefully abort if OpenGL version isn't sufficient
skyjake
19:38 Bug #1775 (In Progress): Gracefully abort if OpenGL version isn't sufficient
skyjake
19:38 Bug #1775: Gracefully abort if OpenGL version isn't sufficient
Doomsday should already be showing a notification dialog if the system's OpenGL version is less than 2.0. There must ... skyjake
19:34 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
Pretty much what the subject states. In the recent past, I ran into a user having issues with modern Dday crashing on... vermil
19:45 Bug #1731: Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
Precisely. The bug is that this behavior is *not* replicated. danij
19:08 Bug #1731 (Rejected): Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
> Use a mouse click to re-focus on Doomsday
Clicking inside the Doomsday UI? AFAIK, this is normal Windows UI beha...
skyjake
19:23 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
skyjake
17:28 Feature #1449 (In Progress): Setup bindings/controls via taskbar UI
A simple key binding widget exists for the Console shortcut key. skyjake
15:01 Feature #8 (In Progress): New GL2 based model renderer
skyjake
15:00 Feature #1625 (In Progress): Per-pixel surface shading (bump/specular/reflection etc. mapping)
skyjake
14:59 Feature #1246 (In Progress): Support newer model formats and skeletal animation
skyjake
14:32 Bug #1719 (Resolved): Letterboxed/pillarboxed drawing of the game is broken
There were actually several issues at play here; see commit notes. skyjake
11:04 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Well, my issue was that when there was a screen melt transition from a non-letterboxed screen, to a letterboxed one, ... vermil
10:40 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
I'm having trouble reproducing the issue. Which cvar values should I use and which exact transition should I be looki... skyjake
10:07 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
skyjake
07:20 Bug #1714 (In Progress): Multiplayer weapons aren't remaining in play
skyjake

2014-04-21

21:10 Bug #1705 (Closed): Flickering light decoration on moving platform
skyjake
20:11 Bug #1705 (In Progress): Flickering light decoration on moving platform
skyjake
20:07 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
The @df_brightshadow2@ flag of the mummy ghost was being ignored during rendering of the submodel. skyjake
19:40 Feature #1774: Use "-savedir" option to the configure where saves are stored
Thanks for the clarification. I looked through the release notes and detailed list of changes for 1.14.0 and this is ... mezlo
17:33 Feature #1774: Use "-savedir" option to the configure where saves are stored
The storage location of savegames has indeed changed in 1.14. The save files are now always stored under _<userdir>/s... skyjake
19:07 Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
skyjake
17:59 Bug #1743 (Resolved): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
This was caused by mismanagement of particle generator IDs. skyjake
19:03 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
I see. I'm not a programmer of any kind but let me know if I can do any testing to help fix this. waverider
18:15 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
Unfortunately, there isn't much we can do about this at the moment. I don't have access to any Windows systems runnin... skyjake
18:06 Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
skyjake
17:13 Bug #1750 (Resolved): [Deathkings] New game crash while viewing ending
skyjake

2014-04-20

12:01 Feature #1774: Use "-savedir" option to the configure where saves are stored
I forgot to mention that when I restarted Doomsday it loaded the savegame from G:\DOOM\Doomsday\user\savegames\doom2,... mezlo
11:49 Feature #1774: Use "-savedir" option to the configure where saves are stored
Just to clarify, my response file specifies *-userdir "G:\DOOM\Doomsday\WADS\user" -savedir "G:\DOOM\Doomsday\WADS\us... mezlo
05:03 Feature #1774 (New): Use "-savedir" option to the configure where saves are stored
I know that 1.14.0 includes several changes/enhancements to savegame handling in Doomsday. I use response files for d... mezlo
01:41 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Well, it is good that you are one step closer to fixing the problem, as your post suggests. Gary

2014-04-19

19:30 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Judging from the various user reports on this issue it is now pretty clear that some change after 1.12 stable has res... danij

2014-04-18

10:33 Bug #1773 (Closed): Black screen with driver-overridden FSAA (AMD 24x)
Hello,
I get a black screen when I try to start Doomsday 1.14.0 with Anti-aliasing set to 24x or 24xEQ on my AMD R...
waverider
10:14 Bug #1752 (Closed): Doomsday 1.14 crashes at startup when log level is set to verbose or x.verbose
skyjake
09:39 Feature #1772 (Closed): Console menu: Copy log file path to clipboard
To make it easier to find where the log file is written, there could be an option in the Console [>] menu to copy its... skyjake
09:37 Feature #1771 (Closed): Delete savegames via Game Selection menu
Now that savegames are listed in the Game Selection menus, there should be an option to delete them, too. In practice... skyjake
09:33 Feature #1770 (Closed): Tutorial improvements
* Back button to allow stepping back in the tutorial.
* < and > arrows icons for buttons.
* Dotted progress bar ind...
skyjake
09:02 Bug #1769 (Closed): [Snowberry] Obsolete log verbosity options
The log level names were updated in 1.14, and also the @-devlog@ option needs to be added. skyjake
08:42 Feature #1768: Boom compatibility
danij has been working on this for years and much of the required work has already been done: http://dengine.net/foru... skyjake
08:39 Feature #1768 (Progressed): Boom compatibility
"PrBoom":http://prboom.sourceforge.net adds many modding features and gameplay enhancements to Doom without sacrifici... skyjake
08:35 Feature #1767 (New): Network delta profiler
In a multiplayer game, the server will periodically determine what has changed in the game world and send out notific... skyjake
08:33 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
The server provides clients with required resources, if the clients lack local copies. This would include PWADs, addo... skyjake
08:26 Feature #1765 (New): Multiplayer savegames (co-op)
The server has all the information it needs to save the complete state of the game. It just needs to sync the state a... skyjake
08:22 Feature #1764 (New): DMU 2.0: Generate network deltas
Take advantage of DMU calls to generate network world state deltas. The core idea is that because all changes done to... skyjake
08:14 Feature #1763 (New): Autosaving
At certain times, for instance when installing an update to the engine, it is necessary to save the game automaticall... skyjake
08:12 Feature #1762 (New): Game hierarchy
Many of the supported games are variants of some other supported game. Therefore, games should form a hierarchy so th... skyjake
08:03 Feature #1761 (Closed): FS2 resource packages
There are already conventions in place for resource packaging in FS2:
* zipped folders with @.pack@, @.save@, etc. e...
skyjake
07:56 Feature #1759 (Rejected): Plugins 2.0
The plugin mechanism should support C++ classes, too, and be provided for all via @libdeng2@.
See proposal: "Plugi...
skyjake
07:53 Feature #1758 (New): Separate left/right modifier keys (Shift, Alt, etc.)
If the left and right modifier keys would be detected separately, this could allow more fine-grained key bindings. Us... skyjake
07:50 Feature #1757 (New): Separate server and client sources
Currently the server is being built from the same source files as the client, using the @__SERVER__@ preprocessor def... skyjake
07:45 Feature #1756 (Rejected): URIs for locating/identifying resources and assets
Currently resource management is largely done in the client app, which includes URIs and resource namespaces/schemes.... skyjake
07:42 Feature #1755: Use FS2 for runtime files
The files that needs updating are:
* client.id (could be in Config)
* configs/* (renderer profiles already written ...
skyjake
07:40 Feature #1755 (Closed): Use FS2 for runtime files
All runtime files (under */home*) should be read and written using FS2. skyjake
07:36 Feature #1754 (New): Start local server using client GUI
In order to facilitate #9 and MP gameplay improvements, it should be possible to start a local server also via the cl... skyjake
07:31 Feature #1753 (Rejected): Improved Master Server API
Currently Doomsday sends the full set of information about every public server to the master, wasting a lot of bandwi... skyjake

2014-04-17

22:20 Bug #1752 (Closed): Doomsday 1.14 crashes at startup when log level is set to verbose or x.verbose
It shows this text in a messagebox:
> Application terminated due to exception:
> Uncaught exception during loop i...
sunem
15:24 Bug #1750 (In Progress): [Deathkings] New game crash while viewing ending
skyjake
11:01 Bug #1750: [Deathkings] New game crash while viewing ending
Further testing reveals it's HeXen DK exclusively. The original HeXen doesn't appear to crash. vermil
10:54 Bug #1750: [Deathkings] New game crash while viewing ending
Does this happen every time? Does it depend on which player class is active during the finale? At which point in the ... skyjake
10:46 Bug #1748 (Closed): Invalid time shown in Updater settings dialog
skyjake
10:46 Bug #1751 (Closed): Shift key state not recognized by bindings when typing in console
skyjake
08:56 Bug #1751 (Closed): Shift key state not recognized by bindings when typing in console
It seems that the console command line widget is not letting the Shift key state be updated appropriately for binding... skyjake

2014-04-16

23:37 Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
If one tries to start a new game of HeXen while the game ending is running, it causes a seg fault. vermil
20:34 Bug #1748 (Resolved): Invalid time shown in Updater settings dialog
skyjake
15:15 Bug #1748 (Closed): Invalid time shown in Updater settings dialog
The last checked time is probably stored as a high-performance time? skyjake
20:01 Feature #1749 (New): Built-in effects should come in resource packs
All the effects and resources that Doomsday adds in the default, built-in distribution should be packaged in resource... skyjake

2014-04-15

20:57 Bug #1740 (Closed): [HeXen] Star Bridge no longer solid
This affected *all* collision checks in Hexen when checking if a mobj is on top of another mobj. skyjake
 

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