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# Tracker Status Priority Subject Assignee Created
1416 Feature New Urgent [Doom] Invisible "fuzz" effect 2006-08-20 01:17
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1153 Feature New High Customizable intermissions 2003-05-17 10:10
1194 Feature New High Viewing other players' cameras ("spy" command) 2003-06-16 15:28
1233 Feature New High Surface decorations using 3D models 2003-07-10 03:24
1242 Feature New High Player weapon particle muzzle flashes (for external viewers only) 2003-07-18 17:09
1266 Feature New High Sound decorations 2003-08-16 10:02
1289 Feature New High Flat-triggered particle generators created/destroyed on material change 2003-09-17 23:45
1331 Feature New High [InFine] Evaluate cvars with IF condition 2004-02-20 18:49
1388 Feature New High 3D floors (Z-overlapped sectors) 2005-09-19 02:04
1394 Feature New High Consistent map scoping in definitions 2005-11-06 10:50
1502 Feature New High Load any supported image format from WAD lump 2009-11-17 04:57
1467 Feature New High [XG] Incorporate vanilla line/sector types 2008-07-11 16:17
1524 Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2010-10-26 20:49
1580 Feature New High Fix the Doom 64: Absolution TC plugin 2013-05-10 10:41
1542 Feature New High Use hit origin for Damage generator 2011-06-30 06:12
1565 Feature New High [MP] Option to remove MP flagged weapons in co-op 2012-06-25 21:20
1688 Feature New High Command line options documented with Amethyst 2013-12-23 13:45
1604 Feature New High Game rules (1p and MP) 2013-10-18 15:34
1614 Feature New High Improved demo recording and playback 2013-10-20 18:13
1699 Feature New High Particle renderer 2.0 2014-01-03 12:40
1757 Feature New High Separate server and client sources 2014-04-18 07:50
1767 Feature New High Network delta profiler 2014-04-18 08:35
2051 Feature New High XG test suite / demo map 2015-05-14 11:56
2072 Feature New High Gracefully exit to Home on fatal error in a game (e.g., DED/resource error) 2015-05-27 20:49
2325 Feature New High A way to vote for a specific map 2019-03-25 06:28
1139 Feature New Normal More variations within repeated texture patterns with alternative textures (for detail textures) 2003-03-10 16:10
1168 Feature New Normal Real decals: bulletholes, blastmarks, etc. 2003-05-31 00:19
1181 Feature New Normal Ambient sounds (in XG sectors) 2003-06-07 15:59
1183 Feature New Normal Default values printed with "help" 2003-06-13 10:52
1213 Feature New Normal [MP] Respawn items in co-op and deathmatch 2003-06-28 09:29
1202 Feature New Normal [MP] Options for Heretic co-op 2003-06-20 12:03
1217 Feature New Normal Controls for all supported games adjusted at the same time 2003-06-30 20:12
1231 Feature New Normal Ragdoll physics 2003-07-09 23:37
1264 Feature New Normal Conditional decorations 2003-08-12 13:19
1276 Feature New Normal Attach dynamic lights on models 2003-09-04 17:32
1287 Feature New Normal Particle generator flag: transform center offset along with the object 2003-09-16 11:47
1290 Feature New Normal Session-only cvars 2003-09-23 09:08
1316 Feature New Normal HHE support 2004-01-01 15:13
1324 Feature New Normal XG music lines 2004-01-29 21:34
1336 Feature New Normal Random textured particle direction 2004-03-24 11:52
1357 Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2004-08-17 00:10
1296 Feature New Normal Light Stages for animated light sources 2003-10-03 07:33
1314 Feature New Normal Particle spawn rate affected by mobj visibility 2003-12-28 00:42
1323 Feature New Normal Set skin on particle model from within particle generator 2004-01-21 13:45
1327 Feature New Normal Render extra plane in XG sector 2004-02-16 01:03
1386 Feature New Normal Stopping monster infighting 2005-08-22 17:00
1406 Feature New Normal Record particles and other effects in demos 2006-07-28 23:35
1414 Feature New Normal Generate particles when touching a plane 2006-08-03 20:01
1335 Feature New Normal Random particle types 2004-03-15 16:27
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