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Created
2340
Feature
New
Normal
A new MP game mode: no respawn
2019-08-02 10:28
2336
Feature
New
Normal
Comprehensive server info and metadata
2019-06-24 14:43
2335
Feature
New
Normal
[Shell] Command line option for opening connection to a server address
2019-06-24 14:41
2333
Feature
New
Normal
Extend info about server wads (filename, checksum)
2019-06-24 14:40
2325
Feature
New
High
A way to vote for a specific map
2019-03-25 06:28
2320
Feature
New
Normal
Re-enable XG dummy line
2019-01-24 20:06
2295
Feature
New
Normal
Support XBOX version of Doom
2018-11-09 07:46
2292
Feature
New
Normal
Indication of an options default setting
2018-11-05 11:27
2195
Feature
New
Normal
Permanent blood (surface decal effect)
2017-01-20 19:00
2188
Feature
New
Normal
Use OpenVR SDK for virtual reality
2016-11-30 07:43
2179
Feature
New
Low
Map has no secrets, displayed as 0% (vs. 100%)
2016-09-13 05:15
2156
Feature
New
Normal
[HeXen] Make map numbering more consistent (warp cheats vs. automap/UI)
2016-04-02 12:50
2155
Feature
New
Normal
BOOM support for sunlust.wad
2016-04-02 01:34
2123
Feature
New
Low
Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses...
2015-11-04 03:25
2072
Feature
New
High
Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
2015-05-27 20:49
2053
Feature
New
Normal
[HeXen DK] Automatically handle version 1.0 lack of SNDINFO
2015-05-15 14:23
2051
Feature
New
High
XG test suite / demo map
2015-05-14 11:56
2035
Feature
New
Normal
Map lighting editor (volume, surface, and point sources)
2015-05-05 10:22
2033
Feature
Progressed
High
Runtime map editor
2015-05-03 21:51
2032
Feature
New
Normal
Game world debugger/inspector sidebar
2015-05-03 21:40
2028
Feature
New
Normal
libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
2015-05-03 09:11
2023
Feature
New
Low
New Doom 64 plugin (accurate gameplay, original ROM)
2015-05-02 15:46
2015
Feature
Progressed
Normal
Remove server-side audio system
2015-04-22 05:37
1998
Feature
New
Normal
Emulate original game menus (other settings moved to taskbar UI)
2015-03-17 12:12
1996
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2015-03-13 15:53
1979
Feature
Feedback
Normal
Additional sound formats
2015-02-13 23:46
1970
Feature
New
Normal
Scriptable map entry/exit, cycling
2015-02-11 17:51
1938
Feature
New
Low
Polyobjs represented by 3D models
2015-01-11 20:49
1917
Feature
New
Normal
Copy alert text to Clipboard
2014-11-29 00:57
1905
Feature
New
Low
God mode console cheat that doesn't restore health
2014-11-20 19:37
1869
Feature
New
Normal
Support 'shadowed' texture resources in animated textures
2014-09-29 23:09
1867
Feature
New
Normal
Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
2014-09-18 00:16
1865
Feature
New
Normal
Align 3D model's head with the target's direction
2014-09-15 08:48
1864
Feature
New
Normal
Remember material, particle and decoration animation states in saved games
2014-09-12 13:50
1851
Feature
New
Normal
[UI] Dynamic release notes
2014-08-08 13:46
1844
Feature
New
Normal
Support ZDoom's skill definitions in MAPINFO
2014-07-17 17:17
1842
Feature
Progressed
Normal
Support ZDoom's episode and hub definitions in MAPINFO
2014-07-17 17:04
1840
Feature
Progressed
Normal
Support ZDoom-extended MAPINFO format
2014-07-17 16:54
1779
Feature
New
Normal
[Home] Show project news and dev blog
2014-04-24 07:21
1774
Feature
New
Normal
Use "-savedir" option to the configure where saves are stored
2014-04-20 05:03
1768
Feature
Progressed
High
Boom compatibility
2014-04-18 08:39
1767
Feature
New
High
Network delta profiler
2014-04-18 08:35
1764
Feature
New
Normal
DMU 2.0: Generate network deltas
2014-04-18 08:22
1763
Feature
New
Normal
Autosaving
2014-04-18 08:14
1762
Feature
New
Normal
Game hierarchy
2014-04-18 08:12
1757
Feature
New
High
Separate server and client sources
2014-04-18 07:50
1745
Feature
Progressed
Normal
Performance optimization
2014-04-09 20:21
1727
Feature
New
Normal
Apply colored sector lighting by sector via DED
2014-02-09 19:43
1726
Feature
New
Normal
Remapping the colours on a texture via material def
2014-02-09 19:33
1699
Feature
New
High
Particle renderer 2.0
2014-01-03 12:40
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Doomsday
Engine
2.3
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